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Messages - Thomas

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16
Community Events / Re: Cronus League Week 7!
« on: February 17, 2016, 08:55:23 pm »
https://docs.google.com/spreadsheets/d/1Wbh1ATjh3L_ddCPECpgHHoajWfmxjHj3JDoPiMSUXnU/

Matches are set! Will be updated if we get another team signed up.

Let me know if any corrections need to be made.

17
Community Events / Re: Cronus League Week 7!
« on: February 16, 2016, 09:02:22 am »
Well, teams would be starting at 858 points, which is less than the 1000 everyone else but the other late join teams started with. And there's 3 weeks left for this part of the League. The goal isn't to be the top ranked team, it's to be in the top four. Considering teams get roughly 100 points for every win, and more against the high ranked teams, you can actually catch up pretty quick. And if you're beating the top ranked teams, they're losing a lot of points. If Ouroborus Ryders lose a their first match next week, they'll lose 194 points, and if your team beats them, you will earn 131 points for both ships.

So it's entirely possible for an incoming team to wind up in the top 4. If the current top ranked teams don't do as well, all of them might not even be in the top 4 by the time week 9 rolls around.

18
Community Events / Re: Cronus League Week 7!
« on: February 15, 2016, 07:27:55 pm »
Fixed Pastry Timepiece and Kajiggrs standings.

At this point in time it looks like most teams are voting for option B. Right now we have the votes and at least one ship for the TBD slot. There's only one other ship slot left.


IF we do get two teams that do meet the current ruleset, they will be given preference in being added to the roster. If we only get one or less teams that meet the current ruleset, it's whoever signs up first. So sign your teams up ASAP regardless.

19
Community Events / Cronus League Week 7!
« on: February 14, 2016, 12:44:26 pm »
https://docs.google.com/spreadsheets/d/1Wbh1ATjh3L_ddCPECpgHHoajWfmxjHj3JDoPiMSUXnU/

Week 7 points  and teams are up!


We're getting close to the end of the League, only a few weeks left. Week 9 will be our last week of the standard play, with Week 10 being the final 4 teams competing for the Championship.


As we've had 2 teams drop out, things are getting complicated. So at this stage, we're offering TWO choices to current teams in the League. We can:

A: Remove the bottom two teams at the bottom of the scoreboard along with the TBD teams, continue the League as normal.

B: Keep the TBD slots open, remove clan limit and substitution restrictions for these teams.



Each team gets a single vote on how they would like the League to proceed. We currently have 18 teams left. We require at least 6 votes to pass an option, but the option with the most votes will win. If neither vote gets more than 6, the vote will not be considered. Voting should be done no later than Wednesday, although we'll likely keep it open until Friday. We will post matches for both options until the vote has been decided.

Teams that want to join should sign up in this thread ASAP, post your contact, team name, and list your team members. If we can get two teams who sign up that meet the current ruleset, we will ignore the options have these two teams join. If a consensus cannot be reached by Wednesday, we will proceed with option A. If we can get 2 teams for whom the rules would have to be changed, and the current teams vote for B, we will proceed with B. If teams vote for B, but we do not get the teams by Friday, we will proceed with A.

20
Community Events / Re: Cronus League Week 6!
« on: February 13, 2016, 06:46:05 pm »
I'm sorry to have you go. Fun fact, you are getting points for the last round. Normally this match should not have taken place, since your team wasn't present. However, you did show up with a single crew member and the opposing team was pushing for giving you an opportunity to participate. Although I made the call to not have the match, it proceeded anyway, and we will let the result stand.


It is up to the teams to check the forums, document, or even watch the stream to stay up to date of the tournament news. I cannot stress enough that I am not your mother. I will not baby you or any other team. This information is available and updated regularly. If you choose not to stay up to date, I will not  and cannot help you.

Today took a lot longer than usual, and I understand it felt even longer to your team who played in round 1 and again in round 3, since you didn't have an opponent to go against in round 2. Our caster had a lot of technical difficulties that set back that half of the league around 30 minutes. Combine this with a lot of matches taking just about the max amount of allotted time, and you have a long day, despite being down a team.




This is also the second time a team at the bottom of the scoreboard has quit the League for reasons completely unrelated to their score. The simplest solution may be to remove whichever other 2 teams are at the bottom of the scoreboard for this week and continue the tournament without worrying about substitute teams. Or we can try to get two substitute teams instead of one.

21
Community Events / Re: Cronus League Week 6!
« on: February 11, 2016, 07:07:28 pm »
The problem with dropping teams is that we'd have to drop 3 teams to allow everyone to have the same opportunity for matches. If we just drop the one team to even things up, then teams will still have a different number of matches.

We really don't want to drop teams.

22
Community Events / Re: Cronus League Week 6!
« on: February 11, 2016, 08:57:39 am »
At this point, we don't plan on dropping any teams. It's something we can do, but it's very unlikely to happen unless enough teams want it. If we don't get a new team, then we'll just keep that TBD slot open. It will lose points each week it is not filled and get paired with a new team each time.

If no team meeting the current ruleset signs up by Friday afternoon, we can probably lower the bar and reach out to previous teams that weren't able to participate.

23
Community Events / Re: Cronus League Week 6!
« on: February 10, 2016, 10:10:55 pm »
Hm. That was an odd mistake. Fixed it though.

24
Community Events / Re: Cronus League Week 6!
« on: February 10, 2016, 08:23:14 pm »
We turned down a team in week 5 because that would have put a clan over the 10 person limit, and we had to remove a team in week 1 for the same reason. I don't think it would be fair to those teams to relax the rule at this point. There was talk of a team that wouldn't put a clan over the 10 person limit in week 5, but that was brought to our attention right as the matches were scheduled to start.

At this point, we will only take in new teams that fit all the rules. Teams that would be partnered with this TBD team will not lose any points.



In other news, the Maps and matches are ready! Check them out in the link above!

25
Community Events / Cronus League Week 6!
« on: February 07, 2016, 01:06:33 pm »
Week 6 is upon us! Getting close to the end of the League. Teams and current point standings are up and can be found here in the Week 6 tab at the bottom:

https://docs.google.com/spreadsheets/d/1Wbh1ATjh3L_ddCPECpgHHoajWfmxjHj3JDoPiMSUXnU


Once again, if there are any issues, please let me know as soon as possible.



We did have one team drop out in the past week, putting us in an awkward position. We can either drop 3 other teams to round things out, or we can bring in a replacement team. We have decided of course to bring in a new team if possible. This team will start with the late join penalty (starting at 858 points instead of 1000). If any group of 4 would like to sign up, please do so as soon as possible. Normal restrictions apply. Team members can't have played for another team in the past 3 weeks, and clans cannot have more than 10 members in the League, regardless of team. A clan is not just your clan tag.

For this sign up, please list your team members. This is first come first in.

Wishing everyone the best of luck this upcoming week!

26
Community Events / Re: Cronus League Week 4 and 5!
« on: February 06, 2016, 01:18:31 pm »
So it appears that these are all Skyborne players, which would push that over the 10 person from a clan limit. And that team name doesn't fit on a ship. We do need a sub team, but it does have to follow the rules. No more than 10 people from the same clan, no players can play for multiple teams in a 3 week period.  Sorry.

27
Community Events / Re: Cronus League Week 4 and 5!
« on: February 06, 2016, 11:31:03 am »
Let me know when it's guaranteed and the slot is yours.

28
Community Events / Re: Cronus League Week 4 and 5!
« on: February 06, 2016, 11:20:39 am »
As long as it has 4 players that haven't played for other teams in the past 3 weeks we'd love to have you.

29
Community Events / Re: Cronus League Week 4 and 5!
« on: February 06, 2016, 10:38:53 am »
Unless we can find a last minute substitute team, there's not going to be a lot of matches today. In fact, there won't be any.

30
Community Events / Re: Cronus League Week 4 and 5!
« on: February 03, 2016, 07:44:41 pm »
Matches for week 5 are up!
https://docs.google.com/spreadsheets/d/1Wbh1ATjh3L_ddCPECpgHHoajWfmxjHj3JDoPiMSUXnU/

Click on the 'Week 4 and 5' tab and scroll down

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