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Messages - Morblitz

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271
The Docks / Re: Quack Quack, it's Duck Time
« on: March 28, 2013, 08:29:28 am »
Behold! Sam Neil's greatest challenge:




Credit belongs to my brother for this.

272
The Docks / Re: Quack Quack, it's Duck Time
« on: March 28, 2013, 04:23:31 am »
Also, for those with photoshop skills greater than I, I have a picture I'd really love to be what I'm calling... "Duckified":


It's a great picture, but I think we can it better. Would anyone be able to change the T-Rex shadow to the shadow of a duck's head?

273
The Docks / Re: Quack Quack, it's Duck Time
« on: March 28, 2013, 04:19:04 am »
I vote for the original (steampunk version). New one looks too cartoon-ish.

I love both of them, except the bright cartoony colours. However, let's combine them!
Doormaster's version, but Raddigans final steampunk colour scheme. Perhaps a yellowish tint for the duck bill.

I know it's easy for me to say this when I'm not the ones actually making this stuff though! But still, awesome work guys.

274
Really glad to hear you're having fun with the game, welcome aboard!

The visuals are actually all there, and not at all hidden or hard to see. When engines are wrecked, they stop spinning, or are also smoking, though I'm not 100% on that. When a component is on fire, you can see the fire and smoke. You can also see when it's been chemical sprayed. When a ship has taken significant hull damage (about half) it's model changes to one that looks like it has sustained a massive amount of damage. For example, the pyramidion's sail structure is bent and broken, whilst the rest of the ship doesn't look like it can hold up to much more. Also, the game actually tells you when an enemy's system breaks, up in the top left corner, so keep an eye on that to keep track of how a ship is doing. It is a very good indicator.

As for damage types and what is effective, or what isn't, the game isn't going to spoon feed you, but the information is in there. Go into the ship on the top right when you're in the main lobby, then look through the weapons and look at how much damage they do of a certain type. For example, a gatling gun will do more piercing and shatter damage than explosive, which makes it ideal for shredding the armor of a ship, whilst a gun that deals explosive damage is good for when you are directly impacting upon the hull. The two working in tandem together is very effective.

The information is also online, this page might be a bit outdated, but for the general idea of what damage type is effective against what, it should do the trick: http://gunsoficarus.com/gameplay/weapons/ . You can also compare the damage statistics in game with that web page. For instance, using it, you'll be able to tell that piercing damage does significantly more damage to a ship's armor than the ships hull.

But also, access the community! We are here to help, if you have any questions about what ships/damage/guns are good for different situations, ask away, players have also written guides on pretty much exactly what you are asking for. But in game, it really comes down to skill, knowledge, communication and awareness to defeat ships, not pop up icons.

275
Community Events / Re: "The Cogs" Ruleset
« on: March 27, 2013, 07:11:09 am »
Banned seems far too harsh, I'm sure you can re-apply, at the very least after some sort of grace period. To me that makes the most sense. Given time and experience, teams that have lost would get better, why not let them have another crack?
Although, I suppose I shouldn't speculate and let Swallow address it.

276
Feedback and Suggestions / Re: The sense of getting upper level.
« on: March 27, 2013, 05:52:43 am »
Allowing levels to alienate a large portion of the already small player base is a step in the direction of intolerable elitism that already plagues a lot of competitive games, and in my opinion would be a mistake. I am very fond of Icarus for resisting that pull. This is something that is not needed. Just yesterday I saw someone request that another player be reported for being 'a noob'. This behaviour and mentality does not need to be encouraged by actual game mechanics.

High levels are a sign of presence in the game, it's a visual signal to people and, as said before, allows new players to identify those who already know what they're doing. Let's allow it to remain that way, for the sake of the game.

277
Feedback and Suggestions / Re: Spectate through crewman's eyes
« on: March 27, 2013, 05:40:09 am »
You know I've actually kind of wanted that myself. It would be interesting to see a lot of the hectic carnage of a fierce battle from say, a gunner, or an engineer's perspective. Hell, even seeing what pressure the captains under would be eye-opening.

It'd be good to be able to switch from viewing the ships to tracking the player, might really give you some proper perspective and context of whats going on. I don't know about being able to eavesdrop on chatter, though, but I really do like the idea of the player's point of view.

278
General Discussion / Re: THE DWARVES
« on: March 26, 2013, 02:17:27 am »
Happy to see more competition on the way. Bring it on.

279
The Docks / Re: Quack Quack, it's Duck Time
« on: March 26, 2013, 01:57:49 am »
Quack!

280
General Discussion / Re: Live Stream Feedback
« on: March 25, 2013, 07:02:09 pm »
Haven't you ever heard the tale of the Duck and the Hare? Slow and steady wins the steam punk airship combat race.


281
Community Events / Re: "The Cogs" Week 2 - Preview
« on: March 25, 2013, 06:43:12 pm »
Nice. Bring it on, week 2. Be seeing you in the air, Pastafarians!

282
Community Events / Re: The Fight Club [SIGNUP]
« on: March 25, 2013, 04:59:13 am »
Agreed with Squash. Plus, the cogs just started. It hasn't even had 3 weeks yet. There's actually a lot of interest in playing in it and people (even those not affiliated with the big clans) are in the process of assembling teams. That's really the only problem right now, team assembly. But as more players come into the game and people start getting into the competitive scene they'll start to form themselves together and we'll have more and more teams signing up. I am really looking forward to the cogs having as many, if not more teams than those that participated in Fjords.

I'm sorry, but I honestly don't see how fracturing the competitive play is a viable option. The cogs is a great idea/league, can we just give it some time?

283
The Docks / Re: Quack Quack, it's Duck Time
« on: March 25, 2013, 12:20:33 am »
Man, put that on a key chain and you have a winner.

284
General Discussion / Re: Live Stream Feedback
« on: March 24, 2013, 11:45:24 pm »
Although, I think at one point you said something like "Quack fucking quack". Which I thought was pretty awesome. So, there is a balance to be found!

285


I like many of you have had to forsake the honourable profession, swallow my pride and don the ungainly role of the engineer.



I dunno, man. The engineer costumes are pretty boss.

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