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Messages - N-Sunderland

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16
Gameplay / Re: Junker viability and builds
« on: August 23, 2014, 12:01:23 pm »
What is a howitzer?

That's what the merc was called two years ago.

17
Gameplay / Re: Fire Extinguisher - your opinion?
« on: August 21, 2014, 05:07:05 pm »
Also, I'm unsure why pyra balloons are singled out as needing chem spray, but not other balloons?  All balloons are equally (read: EXTREMELY) susceptible to fire damage and if you've only got an extinguisher, that flamethrower will keep igniting it and you'll be on the ground dying a messy death.

I don't think it's being singled out as needing chem spray, but some people are less inclined to use chem on other balloons simply because the Pyra's balloon is so easy to keep sprayed due to its proximity to the upper left gun, whereas other ships' balloons take slightly longer to reach.

I absolutely agree, however, that chem spray is pretty much necessary on all ships' balloons... Except maybe the Spire's. That thing's a long way away from everything, you don't really get any good chances to spray it.

18
The Lounge / Re: Thank you all
« on: August 18, 2014, 07:42:55 pm »
I'm extremely grateful for all the bugfixes you worked out and all the explanations you posted here on the forums. Good luck with school :)

19
Gameplay / Re: burst rounds in flamethrower
« on: August 17, 2014, 04:05:00 pm »
I've heard the devs say that burst actually does make the flamer hit more things, despite lacking AoE.

(Queso, this is your cue)

20
Q&A / Re: Out of the novice ranks and wanting to fly Galleon
« on: August 10, 2014, 09:21:43 pm »
I found it's really nice bringing the mallet for the balloon and making top engie bring chem spray it really makes the engie able to go downstairs more now that he's not worrying about the balloon as much also.  The balloon of the galleon has a surprising amount of health and you will find that you have time when pioliting to run over and hit it by the time it's done it's cooldown and do that pretty much forever...  It's better to prevent your engie from waisting time rebuilding when I can keep up the balloon just fine as long as you(I?) get fire support...

The Galleon's balloon doesn't have any more health than any other ship's balloon, and if you take a mallet and the balloon pops (which will happen a lot against carronades and lumberjacks, it's a really easy target), you'll really regret not having a wrench.

You could also engi captain, of course. Then you've got yourself a mallet and a spanner.

21
Feedback and Suggestions / Re: more maps for practice
« on: August 07, 2014, 10:11:50 pm »
It's been suggested a few times before, and if I remember correctly Muse said that they're not doing it, which is a shame.

22
Release Notes / Re: Version 1.3.7 Release Notes
« on: August 04, 2014, 01:57:58 am »
What the heck is "Cargo Hook" under Keybindings - Helm?

I'm guessing it's meant for co-op, and Muse just forgot to remove it from the release build.

23
Community Events / Re: Hephaestus Challenge Tipping Thread
« on: August 02, 2014, 04:24:31 pm »
Whoops, forgot to do mine. I guess I'll just leave out Thralls v Cake and MM v SIR and make some quick stabs at the rest.

Match C
HRA 5-0
HRA 5-0
NA

Match D:
Rydrs 5-0
Rydrs 5-0
NA

Match E:
Rydrs 5-3
HRA 5-3
HRA 5-3

24
Release Notes / Re: Version 1.3.7 Release Notes
« on: August 01, 2014, 07:43:12 pm »
Is it possible to make repair points independent from hitboxes?

25
Release Notes / Re: Version 1.3.7 Release Notes
« on: July 30, 2014, 04:04:52 pm »
I just ran some tests with a stopwatch myself, and I was getting times around 10% slower. Not the most reliable way of measuring it, but the results were pretty consistent.

26
Community Events / Re: Hephaestus Challenge Tipping Thread
« on: July 25, 2014, 04:15:12 pm »
Match A:
OVW def. Muse 5-3

Match B:
SAC def. TAW 5-0

Match C:
SIR def. OVW 5-0

Match D:
Clamour def. DPA 5-2

Match E:
Hatters def. SAC 5-3

Match F:
BFS def. Cake 5-4

Match G:
SIR def. Clamour 5-2

Match H:
Hatters def. BFS 5-0

Match I:
SIR def. Hatters 5-3

27
Community Events / Re: Hephaestus Challenge Tipping Thread
« on: July 19, 2014, 01:48:50 pm »
GwTh - Rydr 0:5

"Oh god, we just got destroyed. This is terrible. Well hey, at least my prediction was right!"

28
Community Events / Re: Hephaestus Challenge Tipping Thread
« on: July 18, 2014, 04:09:03 pm »
Rydrs def. Thralls 5-3
Clamour def. DPA 5-0
Muse def. OVW 5-4

Cake def. BFS 5-2
SIR def. MM 5-2
HRA def. SAC 5-0

Hatters def. TAW 5-0

29
World / Re: Mercury Field Gun- Repurposed
« on: July 17, 2014, 07:52:45 pm »
Something like this?



That was, at one point, going to be a gun in this game. Turns out having guns the size of ships didn't quite work.

30
Community Events / Re: Week 8 July 19th, Maps and Spawns
« on: July 16, 2014, 04:11:43 pm »
I think that's supposed to be Clamour vs. DPA on Fjords. Either that or Hatters have a pretty busy Saturday ahead of them :P

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