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Gameplay / Re: Junker viability and builds
« on: August 23, 2014, 12:01:23 pm »What is a howitzer?
That's what the merc was called two years ago.
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What is a howitzer?
Also, I'm unsure why pyra balloons are singled out as needing chem spray, but not other balloons? All balloons are equally (read: EXTREMELY) susceptible to fire damage and if you've only got an extinguisher, that flamethrower will keep igniting it and you'll be on the ground dying a messy death.
I found it's really nice bringing the mallet for the balloon and making top engie bring chem spray it really makes the engie able to go downstairs more now that he's not worrying about the balloon as much also. The balloon of the galleon has a surprising amount of health and you will find that you have time when pioliting to run over and hit it by the time it's done it's cooldown and do that pretty much forever... It's better to prevent your engie from waisting time rebuilding when I can keep up the balloon just fine as long as you(I?) get fire support...
What the heck is "Cargo Hook" under Keybindings - Helm?
GwTh - Rydr 0:5