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Topics - N-Sunderland

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31
News and Announcements / Forum Slowdown
« on: July 09, 2013, 02:03:35 pm »
Users are currently reporting long load times on this forum. Muse is aware of the issue, and it is likely related to the deployment of version 1.3. Expect everything to be running smoothly soon enough. Sorry for the inconvenience!

32
Feedback and Suggestions / Practice Mode Suggestions
« on: July 07, 2013, 01:54:55 pm »
At the moment, practice mode is lacking a lot of features and only allows for rather basic testing. Here are some things that I think would really be a big help for new players and old hands alike:

-More maps. I know this has been suggested multiple times, but I feel that it should be a higher priority. It's nice to be able to try stuff out on Dunes, but in all honesty that's one of the maps where practice is least valuable, being mostly open. Captains would be able to get a lot of benefit out of familiarizing themselves with the layouts of maps like Canyon Ambush and Paritian Rumble
-Loadouts switchable mid-practice. It opens up a lot more room for experimentation without having to constantly start new practices.
-Multi-ship practices. Say I want to help a friend learn the ropes in piloting. It's hard to do that in a normal match. This would also help out in testing different gun loadouts, since the practice dummies aren't great references.
-AI ships. Stationary ships that can be controlled in various ways. There could be an option to have their engineers repair, have them shoot at you, or do nothing. Once again, this would really help out people who are trying new loadouts on their ships.
-Selective component damage. Right now, there are two options for dealing damage to certain components on a ship in practice. You either use a pilot tool like chute vent or moonshine, or walk up to the component and use the damage button. This isn't really enough. I'd like to be able to customize different "scenarios" and then bind them to keys. For example, you could simulate Gatling fire by setting the key for a certain amount of damage per second. You could simulate a merc hit by instantly destroying a certain component. It'd be a great way to see how the ship can do against certain things before trying them out in real matches.

Anywyas, those are e few features I'd like to see in the future.

33
Gameplay / 1.3 General Speculation
« on: July 03, 2013, 01:30:55 pm »
We don't need the Mobula and New Build threads to get clogged with general speculation about 1.3, so here we go. Speculate.

34
Gameplay / The Mine Launcher
« on: July 02, 2013, 02:18:07 pm »
I got some time with this gun yesterday, so I thought I'd share my knowledge while the dev app is down. Later on we can use this thread for strategic discussion and whatnot.

Ask your questions about the mine launcher. Go.

35
The Lounge / To My Compatriots
« on: July 01, 2013, 10:51:00 am »
Happy Canada day to all!

36
Feedback and Suggestions / When Joining Mid-Match
« on: June 20, 2013, 09:51:29 am »
I know this has been suggested before, but it honestly deserves its own thread.

Every time a player joins a ship mid-match and replaces one of the AI, the AI disappears immediately. This wouldn't be a problem if it weren't for the 20-second or so loading time. That's 20 seconds where the crew is down one man. This makes enough of a difference to completely turn the tables in a match.

Please make it so that the AI stays until the player's done loading in.

37
The Pit / So...
« on: June 19, 2013, 11:43:03 pm »
I finally have an avatar. I went with The Raft's logo. Demonstrating Raft pride and stuff.

Finally, I don't have to worry about people getting me mixed up with others who use the default engi avatar.

38
The Pit / I can't be the only one hearing this
« on: June 02, 2013, 04:45:48 pm »
Sometimes while playing GoIO, I briefly hear a bit of the Jaws theme. It's always a bit quiet and hard to notice. I'm dead serious. I'm not imagining it, or hearing it coming from somewhere else. Muse has without a doubt snuck it into the game. Once again, I'm being serious about this. Has anybody else noticed?

39
Gameplay / Lumberjack Discussion
« on: May 26, 2013, 12:30:19 am »
This is a pretty hot topic, and it'd be best if the discussion on this matter had its own thread. So here we go.

Continuing on from the guns balance thread, you may discuss whether the lumberjack is overpowered or not.

40
The Pit / I'd like to settle this...
« on: May 25, 2013, 10:19:07 am »
That big wreck in the centre of Dunes that we all love/hate/love to hate. You all know that? You see, this has been bugging me for a while...

It's not called the Leviathan. It's called the Juggernaut.

This goes for you in particular, Qwerty :P

41
The Pit / I found this on the old forum
« on: May 20, 2013, 12:47:26 am »
I remember reading this for the first time back in November and thinking "What the hell is he thinking?". To this day, my view about what he said is still the same.

Quote from: qwerty2jam
Hey all Qwerty2jam here with a request.

Please don't nerf howitzers. Don't touch them. Over the last few days when everyone has run a double howitzer build my skill has increased exponentially. I now laugh at dual howitzers, they actually fucking amuse me, because they can't win.

So please leave howitzers as they are, I want every new captain to use them to feel good, so that I can just keep getting better. I have never been a better pilot then now.

Please don't nerf howitzers, that is all.

Regards,

Qwerty2jam

I mean, really, Qwerty?

42
Gameplay / The Mobula
« on: May 18, 2013, 11:01:20 pm »
So Muse revealed the newest ship today, the Manta Ray (EDIT: Official name is "Mobula").



It's still a work in progress, and, like we saw with the Spire, will likely see changes before it comes out.

So, let's speculate on ship stats, component locations, and potential strategies. And, of course, think of a good official name in case the devs want some ideas :D

EDIT: WIP shots so far, courtesy of LordFunPants



43
The Lounge / New Ammo Type: Sunderland
« on: May 12, 2013, 10:44:37 pm »

44
The Pit / Military Cutlery
« on: May 05, 2013, 10:27:43 am »
I found this via Sgt. Spoon's Steam profile.

http://steamcommunity.com/profiles/76561197994511601

Sgt. Spoon is not alone.

45
The Pit / I Feel Unsafe
« on: May 04, 2013, 11:01:39 pm »
There are currently twelve guests online performing unknown actions. Who knows what actions these are? We cannot find out. They're there, lurking in the shadows. For all we know, those actions could consist of building traps, preparing guns, sharpening swords, and analysing the digestive tracts of platypuses. Maybe not the last one. Regardless, I feel that we should prepare ourselves so as not to be caught off guard. I'll build the fortifications. Yiski, you'll hold them at bay with a flak. Shink, just find a way to crash into them. Shouldn't be too hard for you. And Qwerty, just play some of that music you open your stream with. That should be enough to scare them off.

This is war, people.

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