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Messages - -Mad Maverick-

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16
Community Events / Re: Crazy Kingdown Showdown
« on: August 09, 2014, 06:19:05 am »
The difference between EST/EDT and CEST/CET is 6 hours, meaning for the central Europe (everything between Britain and Israel, if I'm correct) 6pm EST is midnight. Depending on how long this event could last I suggest moving the start time so the event would END at that time, not start. If, for example, the event would last 2,5h, as predicted, somewhere around 3/3:30 pm EDT would be optimal, IMO, similar to the SCS time, if I'm correct.

you eu folks are weak!  wolves don't start practice till 1am

17
Community Events / Re: The MLG Charity Tournament
« on: August 09, 2014, 05:36:05 am »
come on then it's gonna be awesome!

18
Community Events / Re: The MLG Charity Tournament
« on: August 08, 2014, 11:04:28 pm »

I won't be able to make the meeting as I will be in D.C. @ VGU helping MUSE with the booth there o.o

and sleeping with me...

19
I did I did! 

20
sorry my clever elegent ideas that would not be that difficult to implement coding wise wasn't up to par... ;-P

21
or a hwacha fish or a trip art junker

22
or make the buff hammer a gunner tool and this make the gunner less niche

23
it would be in the gunner slot that both engis and gunners could choose.  maybe I'm weird here but does every gunner need all 3 ammo types? I rarely need more than 1, let alone 3!

24
making the buff hammer a gunner tool acts as both a buff to gunners and a slight nerf to engis

25
maybe, not saying my idea is the best ever just wondering if it might be an effective and simple one.   I'm just not convinced that most main engis would mind not shooting a gun if it meant an overhaul to the "engi game"

26
my main engis rarely if ever fire weapons on both my Goldie and pyra.  I would exchange the rare moments that they do shoot for having everything constantly buffed.   

also you are describing a way that having a gunner on board would actually be better than having 3 engis: mission accomplished.

27
oh,  I hadn't seen the "not being able to shoot at all" idea before.   I personally have suggested the buff hammer change myself in the past.

and I certainly hadn't seen these ideas combined into one before.

28
I had an idea today and i know its very weird and it may not work coding wise but i think it would make the gunner WAY more valuable.

First, we make the buff hammer a gunner tool (i know i know you dont like it AWKM but hear me out...) making the buff a gunner tool does not remove it from the list of options before an engineer because obviously he can take the buff hammer as his 1 gunner tool

Second, we remove normal ammo as default, i.e. if you select no ammo type at all (taking standard ammo is one of those ammo types to choose from) you can not load a gun.   If a gun is already loaded, fire away but with no ammo on your person you are unable to reload

doing this will allow a gunner to (if he chooses) select two different ammo types, a buff hammer AND a repair tool.  this will make the gunner instantly viable.  this change will also make for a much more interesting "engineer game" for dedicated engineers who does no plan on firing any weapons. because now they have a full repair kit AND components to buff!

with most ships now being able to buff engines they will fly faster and more nimbly creating bit more fun for the pilots,  the gunner class will be viable on many more builds, and you will barely have to do any re-coding (hopefully)!

29
The Lounge / Re: Guardians of the galaxy...
« on: August 01, 2014, 04:26:48 pm »
better

30
The Lounge / Re: Guardians of the galaxy...
« on: August 01, 2014, 05:27:52 am »
I can't say this enough guys:  this movie is amazing!  make the time
to go

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