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« on: August 06, 2014, 11:47:41 pm »
I had an idea today and i know its very weird and it may not work coding wise but i think it would make the gunner WAY more valuable.
First, we make the buff hammer a gunner tool (i know i know you dont like it AWKM but hear me out...) making the buff a gunner tool does not remove it from the list of options before an engineer because obviously he can take the buff hammer as his 1 gunner tool
Second, we remove normal ammo as default, i.e. if you select no ammo type at all (taking standard ammo is one of those ammo types to choose from) you can not load a gun. If a gun is already loaded, fire away but with no ammo on your person you are unable to reload
doing this will allow a gunner to (if he chooses) select two different ammo types, a buff hammer AND a repair tool. this will make the gunner instantly viable. this change will also make for a much more interesting "engineer game" for dedicated engineers who does no plan on firing any weapons. because now they have a full repair kit AND components to buff!
with most ships now being able to buff engines they will fly faster and more nimbly creating bit more fun for the pilots, the gunner class will be viable on many more builds, and you will barely have to do any re-coding (hopefully)!