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Messages - Saull

Pages: 1 ... 4 5 [6]
76
The Gallery / Re: The Great Minefield WIP
« on: July 09, 2013, 11:48:58 am »
This makes me want special routes in adventure mode that have less enemies and a ton of mines that have to be carefully navigated to cross

77
Gameplay / Re: The Mine Launcher
« on: July 02, 2013, 03:20:50 pm »
Can they be harpooned?

78
News and Announcements / Re: Come test the new build!
« on: June 29, 2013, 02:10:33 pm »

79
Gameplay / Re: The Manta Ray
« on: June 27, 2013, 08:37:16 pm »
mayhaps when we get the manta ray will we also be seeing a faction feature from which its design originates?

80
Feedback and Suggestions / Re: Rammed Off Guns
« on: June 25, 2013, 01:32:32 pm »
Maybe the brace for impact pilot tool could counter or even just cancel this suggested effect

81
Gameplay / Re: The Manta Ray
« on: June 18, 2013, 11:30:30 am »
I'm liking the bird names. Looks like it even has a little beak in the lower front of the ship. Maybe if or when ship customization becomes a thing that'll be a section that could be fun to alter

82
Gameplay / Re: The Manta Ray
« on: June 05, 2013, 11:47:33 pm »
the anticipation, its a real killer

83
Gameplay / Re: The Manta Ray
« on: May 27, 2013, 03:13:14 am »
Really interesting. I think I want to try sinking five harpoons into a target with that ship. Anyways, hope we get to see more of the Manta Ray soon and maybe even see its release alongside with the mine launcher.

oh man, what if I could harpoon the mines? I'd spend the rest of my time flying in reverse


84
General Discussion / Re: Fitting Music?
« on: April 29, 2013, 12:56:35 am »
Anything composed by Nobuo Uematsu will, for the most part, hit the right tone for me.

Pardon? I mean, sure, he does sweeping orchestral scores and whatnot but the guy loves his 1970s Emerson Lake and Palmer-style progressive rock organ pieces too. That's kind of a broad spectrum, isn't it?

that is indeed true. not everything would be the best fit for everyone but my first experience and perhaps love of airships came from the Final Fantasy series.  So how could I hear any of his music and not be reminded of that sense of wonder that came with exploring some of the expansive overworlds in those great airships as well as the occasional fights that took place on them.

85
General Discussion / Re: Fitting Music?
« on: April 28, 2013, 07:39:09 pm »
Anything composed by Nobuo Uematsu will, for the most part, hit the right tone for me.

86
Gameplay / Re: Gat-Flac Spire
« on: April 25, 2013, 08:35:59 pm »
Is there a specific date for the new patch yet or is it still sometime at the end of the month?

87
Feedback and Suggestions / Re: Squid Buff Suggestion
« on: April 17, 2013, 07:38:35 pm »
any hopes for the mine launcher maybe giving the squid some extra utility?

88
Feedback and Suggestions / Re: Adventure Mode Boss Ships
« on: April 09, 2013, 09:04:59 pm »
I know not on how the boss ship system will work; just that I will solo one with my squid....

Trench run on the Death Star style

89
Feedback and Suggestions / Adventure Mode Boss Ships
« on: April 09, 2013, 02:34:22 am »
Have not quite seen this come up in discussion yet and hopefully as the kickstarter comes to a close we'll get a bit more of a sneak peak at what these boss ship battles will entail but what would you all like to see happen? I certainly hope these boss ships are a little more then a bigger ship with a bigger healthbar using the conventional weapons we are already used to. How could these encounters play out in interesting, memorable and unique ways that emphasize the heavy need for teamwork we are all so familiar with in GoI?

For a few ideas maybe some of these boss ships will be segmented, like a bunch of larger ships tethered together that have to be strategically picked apart by destroying the multiple hulls or balloons as you work your way to the main hull that keeps it all together. Or a boss ship with a giant maw of spinning/shredding gears on the front as well as multiple harpoons used to pull in unaware or foolish pilots.

Maybe even unique boss areas could make these fight memorable. Like a fight that takes place entirely in a cloudy, stormy environment with periodic lightning strikes briefly revealing the lurking boss ship location until you can get close enough to effectively engage.

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