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Messages - Saull

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16
Feedback and Suggestions / Re: Map idea-Gabriel's Legacy
« on: May 18, 2015, 02:26:06 pm »
Wasn't it mentioned that all airships in GoI are based off of the theoretical vacuum airship technology?

17
Feedback and Suggestions / Re: Faction themes
« on: May 17, 2015, 04:02:51 pm »
It'll be interesting to unlock a certain factions player ship and then load it up with another factions cosmetic theme.

18
Feedback and Suggestions / Re: Map wish: The Heights
« on: May 14, 2015, 03:22:12 am »
Ever played the space fighter mission in halo : reach where you had to defend an armed docking station from other fighters and larger docking gunships? Something like that would be fantastic especially if the floating base had multiple components to protect. On a map like Heights a floating base would have to maintain its balloons as well as hull integrity. Could be more dynamic having to indentify and hit special enemy ai deployed for balloon popping

19
Feedback and Suggestions / Re: Map wish: The Heights
« on: May 13, 2015, 02:21:36 pm »
That last imagine just did it for me. Especially since co op mode may put some defense/assault base mechanic in the works.

20
Gameplay / Re: New Fangled Tesla Gun
« on: April 22, 2015, 08:50:50 pm »

21
Gameplay / Re: New Fangled Tesla Gun
« on: April 22, 2015, 06:19:55 pm »
Well in our little preview pic it does look like its being shot from a Spire so that does imply it being a heavy weapon but that makes me wonder if all of the new faction unlocked weapons will be boss ship weapons which, due to their size, would most likely be heavy weapons. I would hope/ expect that the new ships/weapons will be split down the middle between heavy and light for the sake of variety balance but its sorta weird to think of what kind of unique light weapon would be fitting for a faction's boss ship.

22
General Discussion / Re: What do you name your ships and why?
« on: April 19, 2015, 06:56:23 pm »
I think my favorite name is the for my mobula. I've always really liked the ship but when it first came out it was often regarded as too difficult to engineer/coordinate and therefore worthless despite its rather fancy exterior design and overwhelming forward firepower. So I named it Caveat Emptor which means buyer beware and is also a legal principle which states "that the buyer alone is responsible for checking the quality and suitability of goods before a purchase is made."

My Squid is named after a fancy dagger called a Kalis.
My goldfish is call Antei which a Japanese word meaning equilibrium/stability because it was my most favored ship for a while.
The Pyra and Spire just have names that reflect their design: Forward Fire and Tower Spiral
and the Junker and galleon have dumb names that seemed fitting: Reave and Von Brom

23
Gameplay / Re: Animated Themes
« on: April 14, 2015, 10:22:05 pm »
Well its not exactly an animated theme but I'd like for there to be at least one theme that changes reflecting the damage of the ship. Personally I'd love a luxury or "art bandit" theme where there are marble statues and paintings and other fancy fixings and as the ship takes damage pictures frames fall down and break or the arms fall off a statue as well as just general (and slightly comically) destructive things happen to the finer things of life.

24
General Discussion / Re: Ships from Co-op to Skrimish
« on: April 11, 2015, 07:19:14 pm »
well on the most recent Fireside chat they talked about player "faction progression" in co-op and how playing for each faction will unlock one of the 6 player ships and weapons associated with each faction. I asked if those player ships are tweaked versions of the enemy ai ships or something entirely different and awkm seemed to suggest the latter  and that while the player ships have a lot of the aesthetic features of the faction they come from they will be more like 7 ships we already have but with more weapon slots that cover more blindspots.  Reintegration back into skrimish mode, i would think, would just involve removing those extra co-op weapon slots and re-balancing ship stats.

25
Feedback and Suggestions / Re: Kraken Harpoon Gun
« on: April 11, 2015, 06:43:55 pm »
Is this in the workshop? Looks fantastic too me. Kudos

Though I am sorta starting to question the worth of any harpoon, heavy or otherwise, that just reels stuff in. I'd like to see it be more like a giant taser that does a small amount of consistent damage over time through each harpoon to the component that its connected to like with some sort of electrical charge. 

26
Feedback and Suggestions / Re: Monsters in Co Op?
« on: April 09, 2015, 03:28:07 am »
I miss the mon-stars

27
Feedback and Suggestions / Re: Monsters in Co Op?
« on: April 02, 2015, 04:47:26 pm »
There has been talks of a co-op weapon/ship progression system. that could be a branch that you could follow through "hunting missions". You unlock the krill cannon first by flying through "x" amount of krill clouds then you use that to lure out "x" amount of skywhales to get some kinda thick skywhales skin/armor for your ship, which then attracts sky krakens and other big beasties

28
Feedback and Suggestions / Re: Monsters in Co Op?
« on: April 02, 2015, 04:27:15 pm »
Maybe there can be a new biological weapon type in co-op based off the natural defenses of these sky monsters. You shoot a bunch of sky krill/parasite things at a component and they'll act as fire stacks but instead of damaging it they'll just render it unusable until they're "whacked" off by a wrench or mallet. Which could lead to some neat animations for that scenario. Or a gun that sprays a horrible green acidic sky kraken ink that is like tar cloud but damages hull armor and/ or balloon instead of components

Another idea. Sky jelly fish electric harpoons that shoot out three weaker pulling harpoons at once and damage the component of whatever they're jammed into

29
Feedback and Suggestions / Re: Monsters in Co Op?
« on: April 02, 2015, 04:09:09 pm »
Sky whales is something being pushed super hard by the community and I suppose they have to eat something? Large swarms of sky krill?

What little we know of the lore involves a catostrophic event poisoning the world/creating large dust storms and otherwise making travel by land and sea unfreasible making the sky as the only way to get things done, maybe nature found a way and we should see more fantastic sky borne creatures aside from birds

30
The Gallery / Re: GOI - Screenshot Gallery!
« on: March 29, 2015, 02:39:50 pm »
Well that's neat. I had thought they added some kind of rare accurance.

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