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Messages - Nidh

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31
Gameplay / Re: Double Flack on Pyramidion
« on: May 27, 2014, 03:00:48 pm »
Double flak and double burst gatlings... what in the barnacle is going on in the newbie matches?

32
Feedback and Suggestions / Effectiveness of the Tutorials
« on: May 22, 2014, 08:04:20 pm »
After watching this video I thought this should be more informative on the state of the beginner tutorials than if I tested them myself, if you were still looking for feedback on them:

https://www.youtube.com/watch?v=q-LuQNPuHRg

By the end of the tutorials it feels like there was a lot that was misunderstood, and a lot was left unexplained

33
Feedback and Suggestions / Re: Big game hunting
« on: May 18, 2014, 02:14:27 pm »
AI opponents are on the way in co-op mode, as well as boss ships. Animals on the other hand are just a myth... so far as we know...

34
Feedback and Suggestions / Re: Gunner Tool: Addons
« on: May 16, 2014, 07:03:39 pm »
Is there a thread for crazy gun ammo ideas? I have one: Impact ammo, 80% clip reduction, 60% damage reduction, adds push effect (impact damage)

35
Feedback and Suggestions / Re: Hardcore setting
« on: May 05, 2014, 04:42:03 pm »
Heh.. remember the days of no flags and only the balloon deco to tell who was or wasn't an ally?

36
Feedback and Suggestions / Re: Hardcore setting
« on: May 05, 2014, 03:52:21 pm »
+1 I would love a hardcore mode

37
Feedback and Suggestions / Re: Ship Cosmetics Wishlist
« on: May 04, 2014, 01:17:18 am »
Oh, would it be possible to have different balloon colors for different loadouts as well as different ship names? I don't want to have to re-dye the balloon and re-name my ship everytime I want to roleplay a different ship.

38
Feedback and Suggestions / Re: Ship Cosmetics Wishlist
« on: May 02, 2014, 01:00:41 pm »
Purple balloon paint with golden fins for the Goldfish ^_^

39
Gameplay / Re: 1.3.6 Hotfix Flamethrower
« on: May 01, 2014, 01:35:35 pm »
I... can't believe I'm saying this but I agree with Janeway. The extremely limited close range of the flamer warrants it's strength as a disabler. Sniping teams now have something to fear from a brawling team. However, on a hwacha/heavy carro goldfish particularly, any other light gun seems sub-par to put on as an active bifecta weapon, the other choices being banshee, carronade, or artemis. The flamer outclasses them all at the cost of range, which I guess is how it should be, though I'm still unsure.

40
The Docks / Re: Ya Like DAGZ? Fly with us then :) "STRAY DAGZ"
« on: April 30, 2014, 04:20:05 pm »
Howdy Impy! Good to see y'all made the clan all official and fancy :D

41
Gameplay / Re: Fleeing the scene
« on: April 29, 2014, 06:04:50 pm »
If you're having trouble escaping, perhaps the newly reworked tar could help you out? I hear it's decent now, but i haven't tried myself.

Altitude-wise, if you happen to fly Goldie, maybe even junker(I never tried on junker), using your balloon as a shield is surprisingly effective vs. gat-mortar Pryas.

Some ships are harder to escape with than others and rely on superior firepower and positioning to win an engagement, if you are flying with any of those ships, chances are your (or your ally's) positioning choice was incorrect and the consequence is most likely the destruction of your ship.

As they say, you must win the engagement before it even happens.

42
Feedback and Suggestions / Re: Suggestions for new themes.
« on: April 29, 2014, 01:24:48 am »
Whoa, those sound awesome! +1

43
Feedback and Suggestions / Requested Paint Colors
« on: April 28, 2014, 04:20:01 pm »
Hello, Looking through the ship paint colors, I realized I wanted a purple paint for my balloon to go along with the Royal theme, so I made this thread to see if anyone else had any colors they would like to see for ship paints.

Here are the color that I think would be good options:
Purple
Gold
Steel (metal grey)
Deep Blue

Also, would it be possible to set certain balloon colors and ship names to be loadout specific? Perhaps as an option

44
Gameplay / Re: 1.3.6 Flamethrower Changes
« on: April 28, 2014, 03:39:43 pm »
A range nerf might help, although i didn't consider that chemspray and heatsink would counter it fairly effectively. Perhaps it would be fine with only the damage nerf, as the heatsnk and chem are "loadout zoners" anyway.

45
Gameplay / Re: 1.3.6 Flamethrower Changes
« on: April 28, 2014, 03:32:33 pm »
err... I don't remember a flamer being used in competitive for a looong time... Anywho, I will say that it's a great disabling weapon now, but it can also kill, which was my problem with the heavy carronade a while ago. Taking away the direct damage and leaving the ignition chance might be fine, or pehaps lower the ignition chance to 20% (because it's an even number ^_^), since it will only be able to kill if the engies miss a chemspray on the balloon.

If the direct damage is taken away, I can see double flamer pyras as a perfect "stall" ship that could make a flakfish ally viable.

I have one concern however: I'm afraid flamers might-out class the hwacha since the hwacha requires you to be very close to disable a whole ship, almost within flamer range.

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