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Messages - Jazzza

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31
That indeed is a problem with a growing community ... I like your thinking though. Ideas from the community keep this game evolving!
It is just a huge problem to keep balance of pros and cons of ideas, that Muse has to decide about with the adventure mode in work and GoIO continously being overhauled.

I like to think of myself as an "ideas" guy. I'm a programmer so I'm always looking for ways to improve a system. :)

32
Feedback and Suggestions / Clearer capture indicator
« on: December 17, 2013, 10:19:41 pm »
When the point is captured it's fine - the little icon is a full colour of the team who owns it. When the point is being captured or is being contested is really confusing.

The white lines in the icon makes it very hard to see if the point is actually going up or down unless you look hard at it. It adds contrast to an already hard to see icon when on a dark background. Maybe you could add a solid white circle to the background of the icon to help visibility.

Maybe the icon can blink or pulse when it's being contested. That will make it very clear. Blinking usually indicates something is paused, however contesting a point in this game does not pause it (for some reason).

The number in the circle is confusing. Is that the number of total ships in the capture point? Is that the friendly ships? Enemy ships? Maybe a little ship indicator on either side of the capture icon could indicate the number of ships capturing. 3 ships on the left (blue) means 3 blue ships. 1 on the right (red) means 1 red.

I know I'll probably get a lot of negative feedback (as I do with nearly all of my suggestions) but you guys are all used to the UI. I am mostly and I understand how it works most of the time, but if I can't work it out sometimes (and I play a lot of games) then what hope does the rest of the world have?

A good UI doesn't need explanation or people asking questions. It should be clear and obvious.

TL, DR: capture icon is hard to read.

33
The Lounge / Re: Favorite kinds of airships? (Image heavy)
« on: December 17, 2013, 10:00:36 pm »

34
I totally agree and think that's really cool! I play a LOT of Counter Strike: Global Offensive myself and there are guns that keep track of kills as well. However the thing is that this game is 100% team based and individual stats defeat the purpose of a lot of the game. I enjoy the philosophy you're bringing up, but it would be a problem because not everyone will have this same philosophy and it will become a detriment to the team aspect of the game.

Yeah it's already clear some people dislike the idea. With such a small community behind the game, it's difficult to suggest new ideas that everyone agrees on. :(

35
Feedback and Suggestions / Re: Gamemode: Protect the ship
« on: December 17, 2013, 08:38:59 pm »
Escort missions in single player games where you escort someone that is following you is universally hated. While the VIP mode on counter strike back in the day was actually quite fun.
Yeah, it's the AI that makes escort so frustrating. As long as the escorted ship is piloted by a human (so you can instruct them to hold position, watch out for mines etc.) it would probably be fine.

I admit I absolutely hate the "protect the AI" missions in singleplayer games, but the AI itself is never an issue. They drive or fly in a predictable line and I've never had issues with it going off track or glitching. It's just the protecting part which annoys me. :P

36
Feedback and Suggestions / Re: Flag communication/identification
« on: December 17, 2013, 08:37:47 pm »
I suggest until using a mic or playing with a crew that knows what to do or figuring out how to write whilst playing ... step away from being a captain, as this post depends on communication.

Unfortunately not everyone reads these forums, so a lot of people still decide to captain and won't respond to you when you talk to them (I *always* use my mic).

Why can't we just have voice commands for captain-to-captain communication?

37
The only problem is that when you bring statistics into the mix for anything, this is going to skew the way that players will play the game.

Exactly what I said. This might become a huge problem when showing public stats.

It really depends on the game and the community. I play TF2 and Dota 2 regularly and no-one gives a shit about kill counts, except for the odd "he's got heaps of kills - cool". Personally I like recording the kills and other stats, but it's all for fun.

38
Feedback and Suggestions / Re: Gamemode: Protect the ship
« on: December 17, 2013, 09:10:31 am »
There is a good reason Muse hasn't implemented pilot AI :)

They're not implementing it for Adventure Mode?

39
Feedback and Suggestions / Re: Gamemode: Protect the ship
« on: December 17, 2013, 05:59:04 am »
Escort missions? I thought they were universally hated.. especially when AI is involved.

The AI just has to fly in a nice easy curve around the map. Nothing fancy.

40
Feedback and Suggestions / Re: Voice promixity
« on: December 17, 2013, 04:34:30 am »
Trust me, drums can be big. If you watch the community chat from this Sundays rumble, I mention how it allowed me to kinda pinpoint an enemy and get easy kills.

I'm considering muting the music anyway. I hate music in games. I prefer the "realism" as much as I can, and I don't think music would be playing when you're about to engage in airship-to-airship combat. :)

41
Feedback and Suggestions / Re: Flag communication/identification
« on: December 17, 2013, 04:16:22 am »
Seeing a white flag on a surrendered ship would be pretty damn cool.
Cool idea! Would they automatically lose the game if both ships surrender, or would that team lose a point (or the other team gain a point) and that ship can then retreat to try again?

Surrendering is a current feature in the game: If all ships on a team surrender, they lose.  White flags sound like a good idea, it would give a visual indication that its probably a bit unfair to shoot at that ship so you don't accidentally fire on surrendered ships.

What happens to surrendered ships currently? I've never tried (nor want to) or been in a match when someone does.

Nothing. They function as usual and everything, they can still kill you and so on. Only difference is that when the other ship also surrenders, that team loses instantly.

Maybe when the one ship surrenders they actually surrender control of their ship. It goes on autopilot, no-one can man the guns, and you can't be destroyed.

42
Feedback and Suggestions / Re: Flag communication/identification
« on: December 17, 2013, 03:38:03 am »
Seeing a white flag on a surrendered ship would be pretty damn cool.
Cool idea! Would they automatically lose the game if both ships surrender, or would that team lose a point (or the other team gain a point) and that ship can then retreat to try again?

Surrendering is a current feature in the game: If all ships on a team surrender, they lose.  White flags sound like a good idea, it would give a visual indication that its probably a bit unfair to shoot at that ship so you don't accidentally fire on surrendered ships.

What happens to surrendered ships currently? I've never tried (nor want to) or been in a match when someone does.

43
Feedback and Suggestions / Gamemode: Protect the ship
« on: December 17, 2013, 03:23:19 am »
I suggest a gamemode in which one team must protect a V.I.P. ship and the other must destroy it.

That ship would be AI controlled on auto-pilot, flying around the map on a specific (but slightly random) path.

Human crew members could man the ship but not pilot it, so they can man the guns.

The gamemode would be on a timer (like KOTH) so when the time runs out or the defending team reaches the required time, the defending team wins. If the attacking team destroys the ship or destroys the ship a set number of times, the attacking team wins.

44
Feedback and Suggestions / Integrated website chat
« on: December 16, 2013, 11:59:11 pm »
I suggested this earlier this year but it never gained much traction. I'd still like to see this implemented, so I'm re-posting.

I propose a chat integrated into the forums. It could be Flash or IRC or AJAX based, or if possible (and everyone's dream), integrated with the Guns Of Icarus client chat. Ultimately it would not require separate log-in from members of the forum (IRC requires sign-up).

Why? It gives everyone a (official) place to lurk and hang out in real-time, as opposed to using the forums or having to keep the game client open (even if we do, that chat is still pretty crap) which is impossible for some people (eg. mobile users).

Why would we not create our own IRC channels or create a group on Steam etc? People prefer an official place to go. It would have a link in the header of the forum. Staff would be encouraged to sit in there when possible, possibly to offer real-time support if they choose to.

Before you go saying that it'd be hard to implement: no. No it isn't. I have plenty of experience with forums and integrating chat systems into them. There are SMF modules for chats you can just dump in. Have a search: http://custom.simplemachines.org/mods/index.php?action=search;basic_search=chat It literally takes 5 minutes.

I'd appreciate input from everyone, especially the staff.

45
Feedback and Suggestions / Re: Flag communication/identification
« on: December 16, 2013, 11:49:54 pm »
Seeing a white flag on a surrendered ship would be pretty damn cool.

Cool idea! Would they automatically lose the game if both ships surrender, or would that team lose a point (or the other team gain a point) and that ship can then retreat to try again?

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