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Messages - Jazzza

Pages: 1 ... 10 11 [12] 13
166
Feedback and Suggestions / Icons!
« on: February 27, 2013, 06:17:57 am »
Guns Of Icarus Online lacks program/shortcut icons. I had to find one online because every shortcut on my desktop requires an icon, but it still lacks one in the Steam client too.

Will this be fixed?

167
Feedback and Suggestions / Re: My 5 Cent's On What should be added
« on: February 27, 2013, 06:16:11 am »
So you're Australian are you?

The Oceania servers are fine. There are some lag spikes, but it's perfectly playable. Sometimes we even get people from other continents playing with us, which is bizarre considering where the server is (probably) located.

168
General Discussion / Australia represent!
« on: February 26, 2013, 08:48:32 am »
Since I started playing soon after coming out of beta-ish I've noticed a distinct lack of Australian players in this community. Where are you all hiding?

169
Feedback and Suggestions / Re: Ships with blue AND red flags
« on: February 26, 2013, 07:56:02 am »
The Golldfish has a red balloon no matter what, but flags are all the right colour.

Ah no. The blue Goldfish has both.

170
Feedback and Suggestions / Re: Ships with blue AND red flags
« on: February 26, 2013, 06:54:29 am »
The red team is all red, and that still doesn't stop new players firing on their own team.

Quoted for truth.

171
Feedback and Suggestions / Re: Damage Indicators
« on: February 26, 2013, 06:23:02 am »
The game tells you if you destroy a piece of equipment in the top left of the screen. That should be enough to get an idea of how much damage you are causing.

172
Feedback and Suggestions / Ships with blue AND red flags
« on: February 26, 2013, 06:22:06 am »
The Goldfish has both blue and red flags when on the blue team last time I checked. It makes it very confusing especially for new players.

173
Feedback and Suggestions / Re: Permenant Wrecks?
« on: February 26, 2013, 06:20:19 am »
It'd be cool to have your ship wreckage stay there after a death but fade away after the next.

174
Feedback and Suggestions / Re: Lumberjack
« on: February 26, 2013, 06:17:46 am »
Have you versed the Lumberjack? It can rip you apart (last time I checked, which was before the big patch).

175
Feedback and Suggestions / Re: Duel at Dawn Invisible Wall
« on: February 26, 2013, 06:16:55 am »
What caused me to report this issue is in a 2v2 match when every ship was attempting to go around that debris. It was stupid and I was quite frustrated.

176
(I couldn't edit my previous post)

Although I do think the header needs some work. It's quite boring and lacks identity.

177
New forum is great, although it is quite sad. Colors are dark and there is little graphics. I think we should change that. New background and brighter colors would do great.

Sorry for my English.

Although the font colour is a bit darker than white, I think it's good. A huge improvement over the previous.

178
Feedback and Suggestions / Re: Duel at Dawn Invisible Wall
« on: February 25, 2013, 05:29:21 am »
What, like the edge of the map? If you don't know where they are, look at the map :P

It's kind of hard when you're piloting the ship and engaged in battle. In many instances I've had to abandon my mouse to fly my ship with two hands on my keyboard. I don't have time to check my map.

179
Feedback and Suggestions / Duel at Dawn Invisible Wall
« on: February 24, 2013, 04:16:43 am »
The invisible walls of Duel at Dawn need to be extended. When you collide with it on the north (I think) side of the map, it turns your ship into one of the big metal structures causing you serious damage. It also adds confusion (we had all 4 ships of a 2v2 trying to get around that structure, all colliding).

Ontop of that, can there be some kind of indicator of where the invisible walls are? Maybe some small text at the top of the screen with a warning or something.

180
Feedback and Suggestions / Re: Kicking crew members
« on: February 24, 2013, 02:15:07 am »
I don't think it should notify everyone that the vote kick has started, I think that it should be silent. When a player votes to kick a player, it just adds an X to that player's name, and after 3 Xs (or whatever) it'll kick.

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