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Messages - Frogger

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16
There are a few Cogs S2 videos up on CEsports and WindAndThunder, but it's hardly a complete collection.

Cogs Season 2 Week 3 - The Paddling vs The RAFT
https://www.youtube.com/watch?v=_cizDJbx0FE

Cogs Season 2 Week 3 -  The Brood vs Aurora Squadron
https://www.youtube.com/watch?v=nLBqHyk9Io0

Cogs Season 2 Week 3 - The Gentlemen vs The Flying Dutchmen
https://www.youtube.com/watch?v=tCwhTU2bizg

Cogs Season 2 Week 6 - The Paddling vs The RAFT
https://www.youtube.com/watch?v=yH2-sqWa6JI&feature=youtu.be

17
Community Events / Re: Hephaestus Challenge Tipping Thread
« on: July 26, 2014, 03:54:49 pm »
Match A:
OVW def. Muse 5-2

Match B:
SAC def. TAW 5-1

Match C:
SIR def. OVW 5-2

Match D:
Clamour def. DPA 5-2

Match E:
Hatters def. SAC 5-3

Match F:
BFS def. Cake 5-4

Match G:
Clamour def. SIR 5-3

Match H:
Hatters def. BFS 5-2

Match I:
Clamour def. Hatters 5-3

Upset: Muse def. OvW

18
Gameplay / Re: Balance ideas for Pyramidion and Junker
« on: July 21, 2014, 12:30:19 pm »
The frustrating thing about pyramidion balance is that at lower levels of play, they seem OP, but at the higher levels their weaknesses are really apparent and easily exploited by thoughtful opponents. My knee jerk reaction to calls for the pyra to be nerfed or somehow otherwise "balanced" is: no way!

19
Community Events / Re: Hephaestus Challenge Tipping Thread
« on: July 19, 2014, 02:10:32 am »
Ryders 5 vs 4 GwTh
Clamour 5 vs 2 DPA
Muse 5 vs 4 OVW

Cake 5 vs 2 BFS
SIR 5 vs 3 MM
HRA 5 vs 2 SAC

MH 5 vs 1 TAW

Upset: GwTh beats Ryder

20
Gameplay / Re: It's The Clawwwwwww!
« on: July 18, 2014, 04:38:06 pm »
But buffing Hydro or Vent May make ships like the mobula (Or just mobula) Way too strong.

Honestly, I feel like that would be a welcome buff for the mobula. Outside of very specific applications on open maps (particularly Dunes), I don't think it is a terribly effective ship. It's far too easily countered by a wide variety of builds and tactics. Given the relative difficulty of repairing its balloon, a slight reduction in balloon tool damage would be a nice improvement.

I feel like, drogue chute, impact bumpers need a reasonable buff.

I think Drogue Chute is in a good place, but I agree Impact Bumpers could definitely use some love. To make them really viable, I'd consider decreasing the -60% engine output considerably. They are otherwise far outclassed by many other tools in terms of overall utility.

But the answer lies on other tools rather than Claw.

Agree 100%. My overall concern is that by reducing opportunities for tool usage, you make the pilot game less creative and less interesting overall. Instead of nerfing PC and making the game even slower, let's create more possibilities by slightly buffing other tools.

21
Gameplay / Re: It's The Clawwwwwww!
« on: July 17, 2014, 08:27:47 pm »
I know I am in the minority here, but I personally do not think claw should be touched. I disagree with the characterization of being able to use it without consequences. As a heavy user of pilot tools, I find myself almost always on the verge of burning out my engines, having to constantly check their status in the middle of an engagement and coordinate with crew engine repair vs. firing opportunities. I think that reducing the frequency with which a pilot can use their tools would only further contribute to the slowing (and dumbing) down of the game, which at this point is undesirable.

However, I do think that there is some merit to the critique that Phoenix Claw is over-represented in the typical selection of a pilot's tools. To address this, instead of nerfing claw I would consider de-nerfing some of the other tools, particularly the balloon tools. I know many will disagree with me, but hydrogen in particular damages the balloon to such an extent (at least in my experience) that any competent pilot aware of their situation can quite easily evade any sort of a hydrogen ambush with a vertical dodge of their own, due to the loss of standard vertical mobility on the hydroing ship. If hydrogen did not cause so much damage to the balloon, this sort of evasion would be much more difficult and hydrogen would be more desirable as a tool (at least to me).

22
Gameplay / Re: 1.3.6 Tar Changes
« on: July 16, 2014, 09:02:45 pm »
Just return tar to its previous tappable state, but make it so that it damages engines. Problem solved! The only dealbreaker with tar right now is its unpredictability.

23
Gameplay / Re: Balance ideas for Pyramidion and Junker
« on: July 14, 2014, 05:26:33 pm »
It takes a lot of effort and very dedicated crew to make junkers shine. On the Mandarin junkers, all three crew positions had very specific routines which had to be trained in order for the ship to work at maximum output. Positioning is also crucial, as once a double junker team's formation is broken by a disable-heavy team, it becomes very difficult to survive, let alone win, an engagement.

Once the crew and piloting requirements are met, however, the junker probably has the most versatility and highest overall performance of any ship in the game. It is this high skill ceiling that makes it such a dangerous ship in the right hands. I would most certainly disagree with all those who think that the junker is in need of buffing, or that it is no longer meta or has a competitive role in the game.

24
Community Events / Re: Hephaestus Challenge Tipping Thread
« on: July 12, 2014, 03:08:41 am »
GwTh 5 vs 1 OvW
Hatters 5 vs 3 DPA
Rydr 5 vs 0 Muse

SAC 5 vs 3 BFS
MM 5 vs 1 TAW
HRA 5 vs Cake 2

Clamour 5 vs 3 SIR

Upset: DPA beats Hatters


25
Community Events / Re: Hephaestus Challenge Tipping Thread
« on: July 04, 2014, 06:16:03 pm »
Rydr 5 vs 4 Clam
GwTh 5 vs 1 DPA
MH 3 vs 5 OVW
SIR 2 vs 5 HRA
MM 3 vs 5 SAC
TAW 2 vs 5 BFS
Muse 3 vs 5 Cake

Upset: Clam def.  Rydr

26
Community Events / Re: Hephaestus Challenge Tipping Thread
« on: June 27, 2014, 11:15:32 am »
Clamour 5 vs 2 OvW
Rydr 5 vs 0 MdHt
SIR 5 vs 2 BFS
GwTh 5 vs 2 SAC

27
I'm quite sure it's additive. If you dig through the forums, you'll find awkm stating as much.

28
dang, this gonna be a party! see you guys tomorrow :D

29
The Clamour will make an appearance this week.

30
Community Events / Re: Hephaestus Challenge Tipping Thread
« on: June 20, 2014, 09:13:56 pm »
Muse 5 vs. 3 DPA
HRA 5 vs. 1 TAW
MM 3 vs. 5 Cake

Upset: MM beats Cake

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