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« on: July 06, 2013, 07:21:00 pm »
As a regular user of the mercury field gun, here are my thoughts regarding your proposed changes:
I am not sure I am such a fan of penetration. It is indeed impressive be able to take out a row of guns on a galleon, but I think it is unnecessarily powerful. Considering the length of rebuild time on large guns, I think that the current dynamic is quite fine - simply let the gun one-hit kill the single component that it touches.
10s reload time is way too long; current reload time seems quite reasonable, given the difficulty of hitting components at range vs. the time it takes to repair them.
Increased rate of fire to double tap doesn't seem very realistic for the style of weapon that the merc is (a slow-loading long-range cannon).
Decreasing the projectile speed again seems unnecessary; plenty of leading is currently required to hit moving targets (or to hit while moving) with non-Lesmok ammos.
I regularly play with one of the best Mercury gunners in the game (Sunderland) and then current dynamic of 6s reload time, one-hit non-penetrating component kills seems like a good balance of risk vs. reward. I feel that your proposed changes would too seriously nerf the gun.
I do see the value in decreasing the piercing damage. It doesn't seem right that grouped merc fire should be able to singlehandedly drop targets from extreme distance.