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Messages - naufrago

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46
Community Events / Re: The New Competitive Scene
« on: August 07, 2013, 11:14:57 am »
Kyren, I think 2 to 3 scrimmages per week is going to be an upper limit on what most teams can manage, not a lower limit.

This system certainly puts late-joiners and casuals at a disadvantage, but there are 12 slots for the end-of-season tournament, with 2 of those spots voted on by the community to choose who gets them. I don't think there are many more than 12 competitive teams in GoIO atm. That means most teams will qualify for the tournament regardless, and even a super casual team has a good chance of getting in if they can convince people to vote for them.

If Merry men won the first against corvus, then the two teams played again, merry men would not gain a second point if they won again.
The rule is as it reads.

Erm, I suggest re-reading my post, because that's not what I was saying at all. Smollett got it right. With the current wording, the system is very vulnerable to win-trading. I'm not sure I'm capable of typing it more clearly without sounding terribly condescending.

47
Community Events / Re: New Rule Idea, Cutsies
« on: August 07, 2013, 11:00:35 am »
Would've been nice if someone suggested this a month or two ago. =p

But I'm not gonna let my butthurtedness affect my judgement (ie. not gonna say, "we had to suffer through a couple months of doing nothing, now it's their turn to suffer!"). It's a pretty nice idea, one I'm willing to support.

48
Gameplay / Re: SHIPS & PILOT Skills v1.3 Balance Issues
« on: August 07, 2013, 10:48:48 am »
Trust me when I say the Mobula is a lot faster than you think it is.

49
Community Events / Re: The New Competitive Scene
« on: August 06, 2013, 11:17:45 pm »
"You may only gain points once from the same team in skirmishes per week."

Hypothetical situation- let's say Merry Men have a scrimmage against Corvus on Saturday. Both of us have point totals of 0. Say Corvus wins the fight, netting 1 point. Could we then decide to do another scrimmage with Corvus immediately after? Would it count for 2 points if Merry Men win the next fight (since Corvus would have 1 point to MM's 0)?

If that's the case, it could be exploited a bit to guarantee two colluding teams to get 1 or 2 points from each other each week. You may want to change the phrasing to "There is no limit to how many scrimmages per week you may play, but you may only fight each team once per week for points. You may, however, face those teams in a tournament the same week and get points."


EDIT: You may also want to put an anti-collusion clause somewhere in the official rules, and maybe a minimum size for a tournament (3 or 4 teams from 2 or more clans). There's currently nothing written that stops, say, The Ducks from creating a 2 or 3 team Duck-only 'tournament' multiple times per week (the Ducks are just conveniently large, not implying they would actually cheat the system). You could even say "Muse has final say on whether a tournament grants points or not. As long as it's not blatant cheating or against the spirit of competition, pretty much anything is fine."

50
Feedback and Suggestions / Re: General Tool Slot and New Tools
« on: August 06, 2013, 03:24:46 pm »
Perhaps General Tools could just be equipped in any slot? That doesn't seem like it would be overpowered, since you would forego a lot of other utility in most cases. So pilots might take a general tool instead of ammo, engis would take a general tool instead of a pilot tool, and gunners would do the same as an engi AND potentially take a general tool instead of a 3rd ammo type.

51
General Discussion / Re: Very large Ping Spikes
« on: August 05, 2013, 11:41:42 pm »
Yeah, if you look at the number of Beginners matches going on, and the stat for number of players waiting in lobby, I'd imagine the servers are quite stressed atm. Been a huge surge in popularity recently.

52
Community Events / Re: The New Competitive Scene
« on: August 05, 2013, 03:42:32 pm »
Had a look over the new format and it looks quite good. I'll have to give the point system some more thought, but my initial assessment is that it will probably work fine, especially with how the seeding for the end-of-season tournament works.

Looking forward to seeing how it works out.

53
Feedback and Suggestions / Re: General Tool Slot and New Tools
« on: August 05, 2013, 03:16:49 pm »
–A rangefinder. Something that tells you the distance of a marked target, nothing more.
–A mini-flare gun to light clouds. Not as bright as a ship-mounted flare gun, nor as long range, but enough to be serviceable. Could maybe set a 1stack of fire if it hits a ship. Medium reload time (30secs?).
–Something to increase movement speed (on foot) by X% (rocket-propelled roller skates, maybe? =p). Could have limited duration and a recharge time.
–Smoke bomb. Similar to a few seconds of tar, but without the damage. Long recharge time.
–Can of oil. A small, short buff to the rotation speed of a gun or output of an engine (10-20% for 20 secs maybe). 2 charges, medium to long recharge time.

All i've come up with for now.

54
Feedback and Suggestions / Re: Class Specialization
« on: August 05, 2013, 11:34:36 am »
Yeah, I can only think of one situation where this would help the gunner, and that's on the Galleon, where a gunner manning both a lumber and a hwacha, for example, would get to use lesmok, greased, loch, heavy, and burst. Even then, they'd be losing their repair tool, which isn't really a good thing...

Yeah, my opinion is pretty much that. I could see the benefits of bring 4 or 5 ammo types on a Galleon, but it still wouldnt be worth the cost of forgoing a spanner or wrench. And a Galleon is pretty much the only case where the 'specialization' would be even remotely useful for a gunner.

55
The Lounge / Re: Brace Yourselves
« on: August 05, 2013, 11:22:39 am »
I'm givin' ya all she's got cap'n! She can't take much more o' this!

56
The Lounge / Re: Brace Yourselves
« on: August 04, 2013, 10:03:26 pm »
I've also heard murmurings of wanting a kick feature among the newbies in the global chat. Dark times are upon us, indeed.

57
Well edited, was interesting to hear what voice chat was like on your end. My favorite part was the moment you guys realized no one had an extinguisher. XD

"Suck my balls, naufrago. Suck my BALLS."

58
The Pit / Re: GOIO Dating Services
« on: August 04, 2013, 06:17:06 pm »
Hi, I'm an engi looking for some new experiences. Willing to give anything a whack. I like to ride on BIG ships that leave me exhausted exploring every little nook and cranny. I like my ammo Heavy and Greased, if you know what I mean.

Call me if you're interested. I'll keep your engines running all day and night.

59
Community Events / Re: Risk - planning
« on: August 04, 2013, 02:58:45 pm »
Just thinking how long a game of Risk can go with just dice rolls, this would take a long, long, long time to achieve total victory. That being said, sounds like a fun idea and one I'll be interested in following to see what you come up with.

60
General Discussion / Re: Fellow Ex-Gunners Of Icarus Lend Me Your Ears!
« on: August 04, 2013, 02:43:51 pm »
Engineers are less like energy drinks, and more like some kind of protein/vitamin pills. They might not have the same draw as food, but they give you everything you need more efficiently.

(except for piloting, but that's debatable on some ships)

And like most vitamins, too much can kill you. And without any fat, you'll die. And too much protein can give you kidney stones.

Yay, metaphors!

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