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Messages - naufrago

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121
Gameplay / Re: The Mobula
« on: July 03, 2013, 12:05:02 am »
...to make the mine fall faster when you pop its balloon?

122
Gameplay / Re: The Mine Launcher
« on: July 02, 2013, 05:32:11 pm »
Questions: Can you pop the balloons of your own mines, or damage your own mines with your guns? If a mine hits a wall, does the mine detonate?

123
News and Announcements / Re: Come test the new build!
« on: June 28, 2013, 06:28:08 pm »

124
The Pit / Re: What do you blame Shinkurex for?
« on: June 27, 2013, 05:29:22 pm »
When Shink starts playing a game,
It always ends up the same.
He gets set on fire,
Gets killed by a Spire,
And that's why he's always to blame.

125
The Lounge / Re: That Moment When...
« on: June 26, 2013, 05:50:24 pm »
That moment when you realize the vast majority of your posts on the forums allude to flares or their usage.

That moment you decide "eh, fuck it" and embrace your destiny of becoming 'that flare guy'.

Seriously though, I sometimes write a reply and go, "wait, I included something about flares again" and second-guess whether I should hit that Post button- like the Manta Ray dance party thread and that guide to which ammo to bring (edit: also, the sneaky night map thread). May as well just let it happen...

126
Community Events / Re: The Cogs - Season 2 Rules and Format
« on: June 26, 2013, 05:24:34 pm »
Just realized that with the MM's "seed" in the cogs, it actually would have been more advantageous for us to be one of the Newcomers. Kinda weird.

127
Gameplay / Re: Firing mechanism and damage explanation
« on: June 26, 2013, 05:18:43 pm »
At the risk of sounding like a broken record, could you update the stats of the Flare Gun on the weapons page? Seems to be out of date.

128
I said the flare gun had about as much spread as the light flak, but you didn't believe me =p

129
Feedback and Suggestions / Re: Sneaky night map thought?
« on: June 26, 2013, 05:05:52 pm »
Imagine if it were so dark on a map, you had to use flares to see anything.

130
I like the dark color, easy on the eyes.

131
Rear-mounted heavy flamer, suddenly you have an extra rocket engine...

Side-mounted heavy flamer, suddenly your boat can strafe...

132
Community Events / Re: "The Cogs" Season 2: Week 0 - Brackets
« on: June 24, 2013, 01:58:25 pm »
So I've been reading some inconsistent information about seed positions for the week 0 cogs. Could I get a definitive answer where everyone is seeded?

133
The Lounge / Re: Sudden influx of Players? From where?
« on: June 22, 2013, 01:04:09 pm »
my impressions were that it was from steam trading cards as well.

134
The Lounge / Re: That Moment When...
« on: June 18, 2013, 07:38:49 pm »
That moment when your ally is secretly making his way through the clouds while you are taking the focus of the enemy ships. and your main engie decides to flare the cloud your ally is in (Sorry Frago had to :P)

He was so sneaky, I didn't even know he was in it til it was too late. =p

EDIT: Or to put it in a form relavent to this thread-

That moment when you try to be proactive by flaring a cloud where the enemy could be hiding, and only your ally is in it. And that flare gives the enemy's Galleon vision of your ally.

135
It's spelled "incendiary," just fyi.

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