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Messages - Machiavelliest

Pages: 1 2 [3] 4 5 ... 21
31
Gameplay / Re: The Manta Ray
« on: June 04, 2013, 09:38:38 pm »
Sunderland, it looked to me like 3 of the guns point straight forward.

32
Gameplay / Re: The Manta Ray
« on: June 04, 2013, 04:48:51 am »
With the 45 degree cant, I expect to see a merc/Artemis four-pack or a merc trio shredding enemy ships outside of almost all weapon ranges at a furious clip. We'll see, but I'm calling it.

33
The Docks / Re: Quack Quack, it's Duck Time
« on: May 31, 2013, 12:58:41 pm »
Is anyone actually interested in the Kumite idea?  I know Muse hates 1v1, but I think it's got a niche for crews.  Especially since filling your billet means you only need 4 people, or yourself and none others if you trust the AI.

34
The Lounge / Re: That Moment When...
« on: May 31, 2013, 12:52:45 pm »
That moment when your ship is singing along with "make a man out of you" while in battle.
WE MUST BE SWIFT AS THE COURSING RIVER

35
The Lounge / Re: Silly Ideas That Would Break the Game
« on: May 31, 2013, 09:50:13 am »
Zeal, but with propellers!

So Colombia, I guess.

36
Gameplay / Re: The Manta Ray
« on: May 31, 2013, 09:46:58 am »
DRACARYS

37
General Discussion / Re: Fitting Music?
« on: May 31, 2013, 06:04:56 am »
Yasunori Mitsuda's Undersea Palace from Chrono Trigger worked pretty well.

38
I didn't realize until afterward that their eyes are closed.

39
Gameplay / Re: The Manta Ray
« on: May 31, 2013, 12:59:50 am »
But Sunderland... If you had the lower four guns as flare guns, you could have a never ending stream of flares ...

40
Feedback and Suggestions / Re: Naval Rams
« on: May 30, 2013, 07:52:55 am »
Doesn't the Pyramidion already have one?
It has a bootknife tied to a stick with the boot's laces.

41
RULE 34:

42
Community Events / Re: Squid Racing!!!
« on: May 30, 2013, 07:09:54 am »
Definately not.  Monday morning for me.

43
Guides / Re: Hamster's Pilot Guide
« on: May 30, 2013, 01:09:37 am »
The turn rates are the same while moving or stationary in GoI.  Cars' turn rate (heading related) is less when they are moving faster if you are using a max-g turn. I'd say GoI boats drive more like a shopping cart.

44
Guides / Re: Hamster's Pilot Guide
« on: May 29, 2013, 05:20:31 am »
In full forward, they drive a lot like a car--there's no sideslipping at all, like there would be in real physics.

45
Gameplay / Re: Lumberjack Discussion
« on: May 29, 2013, 05:17:57 am »
This thread is now content-free!

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