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Messages - Lochiel

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16
General Discussion / Re: Choose your weapon...
« on: October 31, 2013, 01:16:42 pm »
Inspection of the cargo isn't conducted until /after/ the stress test. I am more than willing to let the ground snuffers know where to find shattered trinkets.

17
General Discussion / Re: Choose your weapon...
« on: October 31, 2013, 12:48:13 pm »
Either the cargo is robust enough to survive a rough, cannonade assisted landing or I don't want it.

18
Gameplay / Re: 1.3.3 GUNS AND GUNNER SKILL BALANCE
« on: October 31, 2013, 01:07:42 am »
I found it almost impossible to mark enemy ships from the front gun of the junker, as the larger gun hitbox appeared to be interfering with what appeared to be a clean line of sight.[/color] Is this just some glitch on my end, or have others discovered this issue as well?

It does seem to be worse. I've always had an issue marking ships, even ones that were out of the clouds and in the clear. However, if the hitboxes for weapons and especially the balloon can block LOS for marking then it would probably explain what I've seen. Now that gat tracers are fixed (woot! Go Muse!) I think this is going to be my new pet peeve that drives me crazy.

19
Feedback and Suggestions / Re: Clan tags free for all
« on: October 29, 2013, 11:01:01 am »
Say Joe spends her $4 to register the clan tag "BOB" for herself and her buddies. Now, for :reasons: Joe has a strong emotional attachment to the tag "BOB".

Joe stops playing GoI:O, but her buddies keep playing and BOB becomes a notable clan. Leadership rotates, the clan grows. And one day Joe comes back.

Who owns "BOB"? The gal who spent the money, or the group that made the name notable?


I like the idea, btw.

20
Feedback and Suggestions / Re: New UI feedback poll
« on: October 22, 2013, 07:39:38 pm »
I voted no, which seems odd because more options are always better, right? So let me explain myself.

I'm assuming that these are not currently options because Muse felt it would take too much effort to do correctly. I don't understand it, but whatever. If Muse has the spare manpower to fix this, then I'd rather that effort went into fixing gat tracers and projectile curve physics.

So my "no" isn't a "no", it's a "this is low priority".

21
General Discussion / LAN Party Support?
« on: October 17, 2013, 06:02:37 pm »
Sorry if this info is already some place obvious, but the Search functions habit of stripping white spaces and matching partial words stymied me.

I'm hosting a LAN part in a few weeks. GoI:O is one of the games that I'd love to get played, however we are limited my ISP bandwidth, etc. etc.

I'm curious if anyone has any experience with GoI:O in a LAN environment, or if there is anything I can do to mitigate the bandwidth issues like hosting locally.

22
General Discussion / Re: Do you use any custom keybinds?
« on: October 17, 2013, 04:36:06 pm »
I use one of those Razor gaming keypads, so I change the keymap on it to fit the GOI defaults. But everything I need is under my one hand, including separate PTT for Crew/TS/Party/Captain VoIP.

23
Gameplay / Re: Artemis Rocket Launcher
« on: April 18, 2013, 04:08:19 pm »
So what makes the Artemis unique? Low damage, large AOE range? If you can hit, you damage most/all the components on a ship a little bit? Makes it so that, at range, the Artemis is decent at disabiling, but close up the Flak's higher DPS is straight up better?

24
Gameplay / Re: Firing mechanism and damage explanation
« on: April 10, 2013, 11:35:51 am »
If damage dealt to components is passed through to the armor and then hull... does this mean that AOE damage that hits multiple destroyed components will do more armor/hull damage than AOE damage that doesn't hit any destroyed components?

25
Guides / Re: Buffing 101
« on: April 08, 2013, 06:35:09 pm »
A couple of quick questions, if you don't mind.

1) Does which engine you buff impact turnspeed/max speed improvement? IE; if I'm on a Junker, and I buff the two side engines right behind the pilot, does that mean we'll turn quicker, but won't go faster?

2) Does the fixed "+25 Power" (Instead of "+25% Power") of an engine buff mean that buffing the weaker engines of, say, a Spire gives a greater advantage over buffing the stronger engines of the, say, Junker?

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