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Messages - Moriarty

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181
Community Events / Re: change the play day
« on: March 31, 2013, 09:28:05 am »
Yeah lets not change

The cogs taking place on Saturday at 4pm est actually translates to Sunday morning at 5:30am for me and Moriarty - which is awful for us, but there isn't really a time that works for everyone, so we deal.

It means waking up at ~4.30 or wrecking your Sunday by daybreaking it.

We do what we must.

182
Community Events / Re: The Hungry Duck Games
« on: March 31, 2013, 09:13:45 am »
A fourth duck team? Christ, there are too many of you now.

Lol. Please.

This is just the start.

Our numbers SHALL BLOCK OUT THE SUN!

183
This issue was canvassed in the last community chat which had participation from a number of people in this thread

*cough* Zill *cough*

Looks like the general consensus is with me.

184
General Discussion / Re: Cogs On the week of easter??
« on: March 30, 2013, 03:13:43 am »
good point its unfair on  the Pasta. IF they win they'll be accused at being the only kids at the party :P

185
The Docks / Re: Quack Quack, it's Duck Time
« on: March 28, 2013, 06:53:33 am »
With Training and and the right incentive we can turn Howard from Muse into this: Howard the DUCK!

http://www.youtube.com/watch?v=2mz3oytpugs

Because every duck, even a muse duck - has their limit.

186
World / Re: What faction will you fight for?
« on: March 28, 2013, 01:48:18 am »
Oh that's an easy question question to answer Zill (OP), i will be joining the inevitable ducks faction. Quack Quack.

187
How can a brother gunner who seems to have an understanding of the game talk such nonsense, its enough to drive one into despair.

I am in despair.

Although at the same time i thank you for fighting the good fight and trying to salvage our good name!

188
Community Events / Re: "The Cogs" Week 2 - Preview
« on: March 27, 2013, 01:04:06 pm »
choosing the maps at random means your could potentially have all three matches happening on the same map, or at the very least an over representation of a map from week to week.

but i really cant think of a better system, so whatever.

189
General Discussion / Re: Live Stream Feedback
« on: March 25, 2013, 01:44:51 pm »
Quote

I may have mentioned something to Swallow already but I think it'd be awesome if you guys got some bio info about the teams and players to talk about during slow points in matches.  Like what time some people woke up to play, the story of how the clans began, the diversity of where people come from in the teams etc

THIS.

It'd be good during slow Duck matches :P

190
The arguments from Zill ignores the pre and post patch differences to the art of gunnery, almost as if there were none. In fact the argument presented could of been repeated verbatim pre-patch and not be out of place.

The new dynamic especially for the bigger ships is one of Gun-health + time on repair/rebuild vs Ammo options. The abilities of the buff hammer and chem spray (not such an issue with the new fire) are adequate substitutes in this rebalanced environment.

Now I admit the trade might be worth it on a manticore or cannonade and i confess i hadn't really thought about these options...Because pro tip, your gunners hate them, No seriously these are super boring to man and if you've chained you gunner to one make it up to them somehow.

You see your gunners love the heavy flak and the lumberjack, and generally speaking a single ammo type is enough (qwerty is of the opinion that ammo type is charged which is a constant source of amusement for me).

Rounding up our discussion so far, we can all agree that gunners on light guns have suffered. Unsurprisingly I agree and further argue that the same is true for half of the Heavy guns as well particularly on larger ships.

 
 





191
Oh? And how would you characterise it when Engies are generally better behind a gun (in my view anyway) than the gunning class or at the *very* least objectively as good.

It may not be as obvious as the Junker/Spire issue but it's disingenuous to make the comparison between the two problems in any case. I mean on what basis would you compare the lack of distinction between 2 of 3 playable classes to the rather large distinction between the ship designs. Apples and oranges.   

192
I don't know if the issue can be corrected by changing relatively small numbers, to stay relevant in the current and foreseeable environment class might need retooling.

This is of course just my take on the situation; but ever since the patch made damage dependent on repair, gunners have actually become an active liability, detracting from overall performance of a given team.

I would back this statement up by saying look at the ducks (paddling) no gunners and I bet we'll see the gents change to Gungineers in the next cogs match as well. 

I suppose a goldfish could support a gunner but it would be just that 'supported', requiring the services of an understanding Engi who has time on their hands.


193
General Discussion / Fellow Ex-Gunners Of Icarus Lend Me Your Ears!
« on: March 24, 2013, 11:04:20 am »
The discrimination and class warfare directed against us by the tyrannical muse patchtocracy has got to END! We must stand and make our voices heard!

We might not want to admit it, even to ourselves but it has happened... We have become third class citizens, despised and universally reviled.  Eking out a meagre existence outside the Icarus meta.

Our class skills outmoded. The utility of our munitions lessened.

I like many of you have had to forsake the honourable profession, swallow my pride and don the ungainly role of the engineer.

The recent attacks on our livelihood patches have ruined our toys forced our hand.   

Brothers I fear for our survival...

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