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Messages - Rainer Zu Fall

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316
General Discussion / Re: Fitting Music?
« on: May 31, 2013, 06:37:38 am »
I have plenty of different music styles I listen to, mostly depending on which role and which map.

Let's start with something classical:
http://www.youtube.com/watch?v=xRdMTL4rSnM
http://www.youtube.com/watch?v=t3217H8JppI
http://www.youtube.com/watch?v=6z4KK7RWjmk
http://www.youtube.com/watch?v=4Tr0otuiQuU
http://www.youtube.com/watch?v=kdtLuyWuPDs
http://www.youtube.com/watch?v=_KdYrF_CZ8s

Lately I also like listening to swing, for example:
http://www.youtube.com/watch?v=moy3KNJnn84
http://www.youtube.com/watch?v=z2q4Mm3jbhA
http://www.youtube.com/watch?v=oNuX7bs2qAM
http://www.youtube.com/watch?v=xnGEX72AToU
(There's plenty of songs and even some stream radio stations!)

OST/Soundtrack:
http://www.youtube.com/watch?v=ioQnaB1ijtk
The Pirates of the Caribbean soundtrack
Lord of the Rings soundtrack
Skyrim soundtrack
http://www.youtube.com/watch?v=lP0D5u3EMfA
(Or anything by Hans Zimmer

Those are the ones I love to listen to when playing!

317
Feedback and Suggestions / Re: Other than Airships
« on: May 30, 2013, 03:51:43 pm »
Yeah but this is a game which needs to be programmed by people that are programming adventure mode too. Limited ressources and limited time. Plus, most of the people around here aren't in the army/navy/airforce, so ...

Still, your Jets don't need to be balanced. You want them to be better! This is exactly what we don't want in a game. Furthermore you don't have to calculate all the ... uh ... calculations that are necessary to make this game work. Physics apply to real life without them being calculated earlier, but this may slow down things a bit - especially servers and/or players machines.

318
World / Re: Adventure mode- home city?
« on: May 30, 2013, 03:46:44 pm »
I'm really beginning to like the Order of Chaladon, since it's the science center with some colonial influences. Sounds pretty good to me.

319
Feedback and Suggestions / Re: Other than Airships
« on: May 30, 2013, 03:26:09 pm »
Well I actually think that the ammo choices are enough of a modification - I don't wanna modificate the modification.
Furthermore, same as before: Everything needs to be balanced. This balance (modifying a modification of a gun) will be hard to achieve as well as much calculating all the percentages and forces that are going on.
Pretty much work to do too if you ask me.

320
The Lounge / Re: Occupations and Careers
« on: May 30, 2013, 02:21:44 pm »
I currently am working as a paramedic whilst preparing studies in psychology. (Those two go surprisingly well together, since you gain experience at work. Not so much with patients but your co-workers. There mostly somewhat crazy...)

321
Gameplay / Re: Component Targeting
« on: May 30, 2013, 02:16:19 pm »
I'd say it all depends an you, your crew, your co-captain, the four ships, the map and, especially, the situation.
There are gunners that can destroy a mortar quickly with a gatling and there are gunners that can't destroy a hwacha with a field gun. It depends on how good your engineers are, what ship you and your teammate are flying, how you are at which map targeting at how many of which enemy ships ... there are just too many parameters to simplify that.

There are only few situations in which I have to tell my gunners what to aim for, mainly you can go with a straight takedown. I generally like the enemies guns destroyed as fast as possible. Same with the balloon, which I like it to be destroyed at the same time as the hull/guns. Engines ... well, only effective against fast or maneuverable ships or in special constellations.

322
Feedback and Suggestions / Re: Other than Airships
« on: May 30, 2013, 02:04:59 pm »
I really like the idea of those 2 player operated heavy guns, that sounds like something that might work. Still, for those guns there need to be more ships which need to be balanced to other ships and maps, with guns balanced to each other and so on...
This looks very ... well, time-consuming.
Furthermore, if we get about, let's say, 3 more ships (pyramidion, squid and junker only with light weapons; galleon, goldfish, spire only with medium weapons) we already have 9 ships to choose from.
You please go ahead and try to explain to new players how to operate every single gun and ship and how to use them effectively (besides the balance effect, as said before). I don't think that's gonna happen with the adventure mode in the works. (Although, I have to confess I really like the idea of big ships with 1 pilot, probably 3 engineers and 4 gunners or stuff like that. Of course, they would need more/bigger engines, maybe more than just one armor/balloon [?] that need to be repaired. So you can make the engineers and gunners related to the area they're gonna be used at.)

323
Q&A / Re: List of teachers
« on: May 27, 2013, 11:09:21 am »
KaLeu RainerZuFall

Happy to help you with any class or questions, just write me. I may be able to help with the basics but also some advanced ... uh ... stuff.
Just ask and don't be shy!
I expect that you listen though, and don't expect to learn everything in just one session.

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