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Gameplay / Re: Engineering Game 1.3.6
« on: May 08, 2014, 05:06:55 am »
It's neither a chem cycle (I totally agree that the 5 seconds you gain with kerosene to rush in are actually non-existent considering it mostly makes no difference to the outcome of the match) nor the more ... challenging (?) engineer tasks.
What really bugs me is the mindless jumping around. You always do the same, boring things. You don't have to think about whether you hit with the spanner or the mallet, in which order to repair the components to have a daring low health but can bring down another enemy - It's all just one huge algorithm that never changes. Which is not challenging but really really boring.
I'd rather get back to see what's going on and be ready to take countermeasures before the captain has to say "We're going to do x now, prepare to do y!". Sorry but ... that throws away a huge fun factor for me.
What really bugs me is the mindless jumping around. You always do the same, boring things. You don't have to think about whether you hit with the spanner or the mallet, in which order to repair the components to have a daring low health but can bring down another enemy - It's all just one huge algorithm that never changes. Which is not challenging but really really boring.
I'd rather get back to see what's going on and be ready to take countermeasures before the captain has to say "We're going to do x now, prepare to do y!". Sorry but ... that throws away a huge fun factor for me.