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Messages - Thalassa

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16
Feedback and Suggestions / Re: Alliance idea
« on: April 07, 2017, 02:57:41 am »
Id be happy to see the missions give bonuses to their associated skirmish map. This is something realistic and i think muse should put some emphasis on skirmish / alliance interplay.
+1

17
Feedback and Suggestions / Re: Alliance idea
« on: April 06, 2017, 12:50:27 pm »
Oh, its not about sabotaging. Its more about engaging.

Say, I'm deffending Blackcliff, and you are attacking. Why should it turn into a skirmish match (like they say above) but with additional AI ships on both sides? So it feels like a big and rewarding battle.

18
The Docks / Re: [T.Pr] Predators now recruiting!
« on: April 06, 2017, 12:42:17 pm »
Pity I got to know you right when you are dismantling.
But maybe we can play someday together.
I was looking for talkative and active people who enjoy taking the game seriously, crunching number on weapon stats, testing new tactics, and teamworking.

I'm in Spain and play usually between 20:00 and 22:00 GMT+1.
I speak spanish, german and english.

19
Feedback and Suggestions / Re: Alliance idea
« on: April 06, 2017, 09:06:41 am »
Not exactly like that, but I fell Alliance misses something like faction skirmishes

Or better, have "invasions" of player teams during missions against their factions.

That would actually be awesome even if not in the slightest balanced.

Yeah, something like that. And then let other ships may fly in as reinformements.

Or that if I'm playing Assault with mi friends in Normal difficulty, and you play Defense in Normal, we have a chance to "fusion" or matches. i.e.: my ship appears in your game and we can attack you (maybe limited to 1 life?).

I'm quite sure that the devs have something like this on their roadmap. I't feels like the natural continuation to Alliance

20
Feedback and Suggestions / Re: Alliance idea
« on: April 06, 2017, 06:22:44 am »
Not exactly like that, but I fell Alliance misses something like faction skirmishes

21
Guns of Icarus Online and Guns of Icarus Alliance are connected with each other and technically they launch the same application and you can switch between two modes without leaving the game. Some of the players do have the expansion bought, but still prefer PvP like I do.

So do I. I play Alliance every now and then, but like playing GOIO as well (to play with some friends who dont own Alliance). Actually, I find a lot of players in GOIO skirmishes who own Alliance.

The cool thing is that while playing skirmishes I still gain reputation for Alliance :D

So don't worry. If you don't want to buy Alliance for now, you'll still be able to play with everyone else. Still, consider buying Alliance in the future: it adds a lot of extra fun ;)

22
Q&A / Re: Unlock Arashi Stormbreaker?
« on: April 04, 2017, 10:34:46 am »
Ok! Thank you!
I'm really looking forward for it :D

23
Q&A / Unlock Arashi Stormbreaker?
« on: April 04, 2017, 09:56:04 am »
Before anythink else: I have read the latest release notes here on the forum and tried to find my way within the game to no avail.

I really like the Arashi faction and their ship. I understand that having a 5th faction right now may only complicate things on the world map, but, where/how can I get a Stormbreaker? I'd love to fly that ship again.

24
Everyone loves a good story, do you not too?

+1

Otherwise, why bother with a story at all if it doesn't make sense?
GOIO has its little universe behind, and stories make us players feel part of it. But it only works if the story is correctly "woven" ;)

25
Incendiary only applies to the direct hit. Burst has no effect on the flame AoE size, but the devs confirmed that it increases the particle size - effectively increasing its radius. Flame is the only gun that works this way

Ahh! Now I get it.
Thank you very much!

26
Q&A / Re: Do tar-clouds (and incidentally, gas mortar rounds) stack?
« on: April 03, 2017, 07:43:22 am »
Tar doesn't stack

Interesting. This changes a lot of things. Thank you for your quick response :)

What about gas rounds in Alliance?

27
It has no AoE damage and is only affected by primary damage effects. Burst radius modifiers change its projectile size

I don't get it. Burst ammo should have no effect on the size of the AoE burst radius at all, as it is a percentile increase of zero, which yields zero.

Does that, however, mean that addin incendiary rounds to the flamethrower increases the fire chance from 0.22 to 0.66?
That is, from 0.22 (0.22 from direct hit) to 0.66 (0.22 direct hit + 0.2 incendiary hit + 0.2 incendiary aoe hit).

28
Q&A / Do tar-clouds (and incidentally, gas mortar rounds) stack?
« on: April 03, 2017, 04:40:06 am »
I love using tar clouds aggressively. They are hard to place in an effective way, but if you do, they are very rewarding.

But do they stack on top another? I mean. If I place a tar cloud right on top of an enemy, and after say 10 seconds, deploy a new tar cloud in such a way that it overlaps with the previous one, does the enemy ship suffer damage from both clouds simultaneously?

The same question goes for the new gas mortar in Alliance. Here it is much easier to deploy two gas clouds with an almost perfect overlap. Am I wasting rounds or does their damage stack?

Thank you

29
I know that the Flamethrower is a partcule gun and therefore has an AoE radius of 0m. But does that mean that it has no AoE damage component at all? I can think of two scenarios, but don't know which does actually apply when using incendiary rounds (which add 0.2 fire stack probability to direct hits and AoE hits):

1. A fire particle hits a component. It applies its direct damange and direct hit fire probability (0.22 + 0.2)
2. A fire particle hits a component. It applies its direct damage and direct hit fire probability (0.22+0.2) plus AoE fire probability (0 + 0.2).

Thank you

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