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Messages - Captain Smollett

Pages: 1 2 3 [4] 5 6 ... 88
46
Do mine balloons take flechette damage?  I can't recall, but either the mine itself or the balloon are unaffected by flechette.

47
Feedback and Suggestions / Re: Gunner Tool: Addons
« on: May 16, 2014, 06:37:19 pm »
For balance it's always seemed that some sort of additive tool would be best.

A gunner would be way more useful if more than one tool could be used on the same weapon at the same time.

Kind of how buff hammer, chem spray and pipe wrench can do a lot for a ships component or pheonix claw hydrogen and kerosene can all help a ships movement nearly simultaneously.

48
The Docks / Re: Quack Quack, it's Duck Time
« on: May 16, 2014, 03:01:23 pm »
And for current Ducks looking for recruits, don't forget Quack quack quaaaack, quacker quackity quackems.

49
The Docks / Re: Quack Quack, it's Duck Time
« on: May 16, 2014, 03:00:51 pm »
Umm... you forgot to tell people that one of our requirements is enjoying bread crumbs, quacking, and an odd obsession with raspberries.

50
Community Events / Re: Hephaestus Challenge Sign Ups
« on: May 16, 2014, 02:58:32 pm »
Is it just me or are team logos getting more and more awesome as GOI matures?

51
Feedback and Suggestions / Re: Mobula Suggestion
« on: May 16, 2014, 02:57:42 pm »
I would love to test the open hatches on the top deck for quicker access to the hull and balloon from top deck guns.  This would lead to more diverse, fun and interesting weapon loadouts (since you could use close range wing guns) as well as the ability for the middle gunner to help rebuild in case of emergency.

I may be crazy but I actually remember the ship having them when it was being tested in dev app.  Can anyone else confirm or deny this?

52
The Gallery / Re: Fan Art Thread
« on: May 16, 2014, 01:46:33 am »
Sosmitsky, that drawing is incredible... absolutely gorgeous.

53
Feedback and Suggestions / Re: Mobula Suggestion
« on: May 14, 2014, 01:11:30 am »
This thread is really interesting to me because a while back I was spending a lot of time pondering why the mobula, which statistically should be one of the best ships in the game, in practice was one of the least used effectively in both competitive and casual.

My conclusion was that the mobula lacked what the popular ships have; redundancy in repairs.

On a pyra, galleon, junker, goldfish and to a degree squids and spires, every component can at any critical moment, get at least 2 crew members on the hull or balloon and often guns and engines. The Mobula is the only ship lacking this and therefore has very long hull, balloon engine and gun rebuilds as well as long repair circuits.

My conclusions mirrored exactly what was discussed in this thread. A hallway between the hull and balloons and hatches on the deck to the hull and balloon areas for the top crew member to jump into.

This way, in critical situations, the mobula could tank or team rebuild. This would be balanced by the very long times it takes to return to guns.

In my opinion, it's worth the coding. The mobula retains all its uniqueness and balance while gaining the same team building capability every other ship in the game has.

54
The Gallery / Re: Pyramidion model.
« on: May 09, 2014, 12:53:08 pm »
That's insanely good.

55
Gameplay / Re: 1.3.6 Hotfix Flamethrower
« on: May 09, 2014, 02:28:02 am »
I haven't been playing much goi lately however I've been following this thread and have arguably a very deep understanding of this game.

Basdc on all of the arguments being made has anyone considered lowering the % rate fire stacks and the stacks to kick people off of guns?

How about 33% less stacks per second, 6 stacks to get kicked off of a gun.

56
The Gallery / Re: Camouflaged advertising?
« on: May 07, 2014, 01:24:18 am »
Wait til adventure mode. 


57
The Gallery / Re: Pechka's Sketchbook
« on: May 07, 2014, 01:21:57 am »
Holy Duck, that's amazing pechka. 

I can't imagine having the patience to make something that beautiful.

58
Community Events / Re: The Hephaestus Challenge Announcement
« on: May 06, 2014, 12:49:29 am »
This was put together by a conglomeration of highly experienced competitive players. 

This should be amazing, can't wait.

59
Community Events / Re: Concept for a sunday league
« on: May 05, 2014, 10:07:19 pm »
PLEASE NO FUCKING COGS
make it simple

The planetary cog system was actually quite brilliant and a far superior model than the initial cogs.  As a non competitive and barely active player, my opinion doesn't count for all that much anymore however I always wanted to see it happen and it would be pretty darn interesting to me to see it happen after the Hephaestus challenge.

60
Community Events / Re: Titles, who has them, and what they do.
« on: May 04, 2014, 01:49:10 am »
Who's to say what's an important topic?  Clearly this is important to some people. I hardly see a problem with this being stickied.

Actually to me it seems precisely the type of thing to be stickied since it's a sub event that's always ongoing. Keeping it stickied makes it visible to new players and clans new to the competitive scene.

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