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« on: May 14, 2014, 01:11:30 am »
This thread is really interesting to me because a while back I was spending a lot of time pondering why the mobula, which statistically should be one of the best ships in the game, in practice was one of the least used effectively in both competitive and casual.
My conclusion was that the mobula lacked what the popular ships have; redundancy in repairs.
On a pyra, galleon, junker, goldfish and to a degree squids and spires, every component can at any critical moment, get at least 2 crew members on the hull or balloon and often guns and engines. The Mobula is the only ship lacking this and therefore has very long hull, balloon engine and gun rebuilds as well as long repair circuits.
My conclusions mirrored exactly what was discussed in this thread. A hallway between the hull and balloons and hatches on the deck to the hull and balloon areas for the top crew member to jump into.
This way, in critical situations, the mobula could tank or team rebuild. This would be balanced by the very long times it takes to return to guns.
In my opinion, it's worth the coding. The mobula retains all its uniqueness and balance while gaining the same team building capability every other ship in the game has.