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Messages - Nerdhector

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76
Community Events / Re: Crewcible
« on: April 16, 2018, 10:40:22 pm »

This Saturday, 21st of April, 19.00 London time
Gamemode: DM


Countdown to Event


If you want to participate, sign up here (either as an Individual, as a crew (2 to 3 players without a Pilot), a ship (2 to 4 players with a Pilot) or a team) : Sign-up form



Sign-up closes on Thursday, 19th of April 24.00 London time! Teams will be announced shortly after.

77
Community Events / Crewcible
« on: April 16, 2018, 10:18:00 pm »



Every Saturday @7pm London time

Please join the Discord
to simplify organization, meet like-minded players and get all the Intel!


The Crewcible is a 2v2, time limited competitive event that aims to unite players of all skill level and provide a fair battleground by balancing the teams. Whether you want to get into the competitive scene, improve your play or train to get to SCS-level, this is the place to be!

Come alone, in a crew, a ship or as a team as long as you turn up!


Sign up requirements:
Make sure you actually are available when the event is hosted! Please only sign up when you are sure that you will attend the event! Also please provide a confirmation message of availability 1 hour prior to the event (either leave a reply or message us in Discord).



Official Rules
Tournament Information



Weekly additional information will be posted below!

78
Community Events / Re: Crewcible #001
« on: April 14, 2018, 01:39:37 pm »

79
Community Events / Re: Crewcible #001
« on: April 14, 2018, 08:26:35 am »
Teams of today:

Team 1:
1st ship:
MightyKeb & Crew

2nd ship:
Zennoch
dutchnugget
Prostocvasha
Kolosok

Team 2:
1st ship:
Sundstrom & Crew

2nd ship:
Answin
Nikurasu
King Jo
AK-darkbit

Team 3:
1st ship:
Morgif & Crew

2nd ship:
TheGentleShark & Crew

80
Community Events / Re: Crewcible #001
« on: April 11, 2018, 12:25:58 pm »
Cannot edit it anymore^^

what if I add a line in "Sign up requirements" stating:

Come alone, in a crew, a ship or as a team as long as you turn up :)

81
Community Events / Crewcible #001
« on: April 10, 2018, 01:36:54 pm »



April 14th @7pm London time

Countdown to Event


Please join the Discord
to simplify organization, meet like-minded players and get all the Intel!


The Crewcible is a 2v2, time limited competitive event that aims to unite players of all skill level and provide a fair battleground by balancing the teams. Whether you want to get into the competitive scene, improve your play or train to get to SCS-level, this is the place to be!



Sign up requirements:
Make sure you actually are available when the event is hosted! Please only sign up when you are sure that you will attend the event! Also please provide a confirmation message of availability 1 hour prior to the event (either leave a reply or message us in Discord). That said, here is the Sign-up form.



Official Rules
Tournament Information


82
The Cantina / Re: Faction Lore Stories
« on: March 26, 2018, 10:38:55 am »
For everyone interested, here is a link to the Discord group:

https://discord.gg/JYbMvdp


It's only for the first idea though, the second one is even more in concept state and we got to start somewhere …

83
The Cantina / Faction Lore Stories
« on: March 25, 2018, 05:30:07 pm »
So Zennoch came up with this idea and asked me to post it on the forum, so here goes:

"I have 2 lore stories I have concocted:
1) I had the idea of an interactive campaign series of videos, which basically would tell the story of a yeshan scout team that went out to explore and find other factions. And they would have to fight a lot. It would mix in both PvE missions and PvP missions. Basically, the team would start by going down through arashi turf, then through merchant lands to chaladon, wraping around through the baronies and angleasns(where they would find blueprints for the detonator).

It is just an idea. Though it can be realised at some point.

2)A concept story about a group of chaladonian spies that had found out about the plan for a massive yeshan flagship under construction. They would have to flee back to the isles and inform them of the event and avoid the yeshan attack fleets, bounty hunters and more(Kind of like FTL). As the spies return, they are forced into a battle against the flagship's defenders(including a prototype sovereign with an auto-fire detonator) with little more than a small escort fleet and a vanquisher(Kind of like Rogue one:A SW story). The spies manage to blow it up and the prototype, but the remaining defenders would crush them"

So, what's your opinion on this? Are you interested to help out?

Share and leave comments below!

84
Community Events / Re: Fly Your Colours! International Friendship Games
« on: February 27, 2018, 11:17:21 am »

Next Fly Your Colours! this Saturday 03. March 20:00 CET (UTC+1)
French information
German information

85
Samstag, den 03. März um 20.00h geht's wieder los!

86
Feedback and Suggestions / Re: Map Idea; Vyshtorg
« on: February 06, 2018, 09:35:15 am »
+1

87
Feedback and Suggestions / Re: Improved Vote-to-conquer system suggestion
« on: February 04, 2018, 08:57:16 am »

Show us your opinion!


https://strawpoll.com/5b2pye85

88
Feedback and Suggestions / Improved Vote-to-conquer system suggestion
« on: February 03, 2018, 10:48:15 am »
I looked whether it came up before but I couldn't find something like this (shame on me if I missed it^^).

Disclaimer: This topic was created as a favor to VladCrafter, who came up with the idea.

The current system dictates the factions which battles can be fought and gives them opportunities to unlock additional territories by voting for them and paying a 10k gold fee. But sometimes a faction can be driven into a corner where none of the territories that are up to attack or unlock are of any value to the faction. In addition it doesn't benefit the creation of strategies and tactics.

The implementation of a worldwide, vote-to-conquer system would change this and allow for more complex actions and deeper interaction of players with the worldmap.

I imagine a system where the faction leaders can vote, once and with only one vote per period, on adjoining areas to unlock an attack.
It would be limited to one attack per period and at least 6 out of 10 leaders should need to vote for one territory for it to get unlocked.
One could keep the coin fee as well and lower the fee depending on how many periods ago a faction started a new battle which would open up another choice of:
Either unlock a new battle that still needs to get paid for,
or save up points (faction morale?) to lower the fee for the next territory.

Tl;dr:
· vote on all adjoining territories
· majority vote
· one territory per leader period
· vote on territory or vote on lower fee

89

Samstag 03. Februar 20:00 Uhr geht's wieder los!

90
Community Events / Re: Fly Your Colours! International Friendship Games
« on: January 29, 2018, 07:14:22 pm »
Next Fly Your Colours! this Saturday 03. February 20:00 CET (UTC+1)
French information
German information

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