Yea I mean force the mm people into vet lobbies you can still play regular thru the match browser. Mixed formations would go to regular game. I don't think sending everyone to the vet lobby would work, if someone dropped mm would put a rando lvl 3 in to replace the one you lost. This plan if everyone is above the lvl 16 threshold would send them all to vet from crew form.
I still strongly disagree with this idea for the reasons I listed above. In my opinion, it unfairly segregates the population of this game.
Quit saying levels don't matter, if it's level 1 or 2 it matters.
Dev games match #3 yesterday would directly refuse your statement. A level 1 gunner went ham on Bubbles's spire after Atruejedi spent a few minutes with him teaching him what to do.
Hell as one of the few active ca's on your ship should be all noobs so you would always go to normal games. This does need to happen you need to quit pushing training off on non CA's that don't want it. This is a fix for the broken novice matches.
Your OP is about forcing vet lobbies, not novice lobbies. And no one is forcing you to teach. I said clans would become a greater source of teaching and interaction as a result of the idea I posted, not that they would be forced to do so. There is a difference between the two.
It would make more sense to raise the novice graduation level to 16 than to drop the vet match level that far, 20 might be good though.
There is another option that would help: Matchmaker should try to place novices into running novice matches before prompting them to disable novice to find a match faster.
This is a possibility, but I still think we'll see a lot of new players opt out of novice queue, even with this. But more choice is also good here.
I would go further than that, 30s map vote, 60s timer after that, 3x 20s add time per ship (refreshed if everyone adds time in-case the lobby is actually full of lobbies of icarus fans), can only add time between 40s and 3s remaining (or thereabouts), remove the ready up button entirely to silence the choir/ because it would be redundant - to ready up don't add time.
I think allowing a full minute per ship could also cause problems. Maybe something like, 30 second map timer, 90 second lobby timer, and both teams are allowed two 30 second "add time" buttons, regardless of the number of ships in the lobby. This would cut lobby timers down to a guaranteed 2-4 minutes once pilots load in, and the only way the timer resets is to 30 seconds if a new pilot (not the same pilot that just left the spot) loads in. If people want more than 4 minutes for socialization, custom lobbies can help fill that void.