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Messages - Red-Xiii

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31
The Gallery / Re: A Guns Of Icarus Winter
« on: December 24, 2016, 09:52:28 pm »
............

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Red-Xiii & BlueBlazez POC

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Steam Workshop / Re: Costume: Steele Heart
« on: October 20, 2016, 06:30:50 pm »
i dont think the grey compliments in game goio very well.  i think this is great with any color. 

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The Docks / Re: Current Available Clans
« on: September 25, 2016, 02:39:20 pm »
Clan Name:  Steel Meridian
Clan Tag: -§m-
Leaders: Red-Xiii
Officers: RedXiii, Mr. Bucket, BlueBlazez, NotaGaymergurl, Kittyen, TheHunted
Members: 34 active
Location: Everywhere (US, EU currently)

We utilize discord.  Any issues download the desktop app or use Chrome (if you must).  Most posts and communications have moved to the website.  http://steelmeridian.shivtr.com/ To join find our steam group http://steamcommunity.com/groups/steelmeridians and add Red-Xiii for the discord information.  All are welcome based on maturity and willing to learn.

Recruitment Thread : https://gunsoficarus.com/community/forum/index.php/topic,7977.0.html   Looking for teams to scrim with as well.

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The Docks / --- Steel Meridian --- Update
« on: September 25, 2016, 02:35:50 pm »
“Coming together is a beginning. Keeping together is progress. Working together is success."

Steel Meridian is based off the idea that we can be a tight knit online family even as we play games regardless of distance, color, race, religion, or sexual orientation. There is a level of comraderie that is achieved by a group that sticks together. We have mostly played Guns of Icarus Online together and if anyone knows that game it requires teamwork of the highest level to be a success and we try to bring that teamwork to all of our other games and inner clan activities. One thing we do not care about is your skill level. Anyone can learn to play a game. We care about your attitude, your willingness to get to know the group, and your ability to work with others and respect opponents and allies alike. We do not troll in game at all for any reason. Our age range is anywhere from 14-37 currently and will never be a requirement. Only how you handle yourself in a group situation matters. Everyone is friendly and willing to meet new people so give us a shot even if you are just curious.
This is not a monarchy. We have meetings once a month for fun and for organization where everyone brings up concerns or issues to talk about and then to vote. The whole group votes on new members and all clan issues. Any hierarchy in the clan is there for only major issues.

Interested?

Website here: http://steelmeridian.shivtr.com/
Steam Group:  http://steamcommunity.com/groups/steelmeridians
Discord on application

Contact:

-Red-Xiii
-Mr.Bucket
-NotAGaymerGurl
-KarmaKollector


36
Feedback and Suggestions / Re: An Open Letter to the Devs
« on: September 20, 2016, 04:25:33 am »
I don't know about Cyber-powered Monkeys, although it does sound cool. That said, its possible you're right, but its also possible there are a lot of people waiting to play Alliance when its complete rather than PvP. A lot of people are very different and naturally their tastes reflect that. We have had really large numbers of players on checking out Alliance when we had the Open Alpha and I'm willing to bet the same will be the case for the Open Beta (who knows). This shows us that the variety does exist and tapping into that surely doesn't hurt especially with the theme of gameplay we are designing.

On the matter of providing you development tools, yes that would be extraordinarily awesome. I personally love to see what people come up with (just based on what incredible stuff I've seen so far from our current Steam Workshop), the real challenge here is how small our team is and how large of a task (or tasks) we have to tackle to make sure we maintain the quality to our work in art design and game design. Would we love to offer tools? Absolutely. Are they easy to make? Not really.



This continues to show the disconnect.  Numbers testing the Alpha and playing in the Open Beta doesnt mean a single thing when it comes to player retention.  NOTHING.  All you do is flood the gates but with the current community and approach to the game only a trickle make it through.   All in my opinion of course but this game is good for only one reason.  Team work based killing each other.  Why on earth would anyone think AI killing is satisfying in a game like this?  Ive seen the other Dev comments before about we are small.  We are small and it is hard and takes time.  Over and over.  Ok.  So stop.  Take your hardcore player base and focus on Skirmish.  That is the bread and butter.  That is what keeps me coming back even when my friends quit. 


37
Community Events / Re: SCS rules discussions
« on: September 06, 2016, 02:43:22 pm »
I understand over time people wanted the match time reduced.  I get that.  However it shouldnt be reduced at the expense of the players.  Some captains play the long chess game.  Others are agressive/reactive.  You would be forcing us all to get aggressive or go home.  I don't agree with that.
There are 20min total playtime, plus 3min overtime and primary tactics can be pre-determined in the 4min of lobby and 1min loading into the game. You have to get at least one kill in 23min. How aggressive does a team have to play to get one kill in 23min.

Coin flip should not at all be integrated into something you worked hard for week after week and to be just decided by  chance.
Nobody has worked hard for SCS week after week. It is a completely new event that happens once every week, unless you are aiming for a winning streak, losing one SCS to a coin flip is not going to destroy hard work done week after week. Also, with one loss a team can still always get back to the finals and win it. What is the harm in playing "aggressively" once in 23min to gain another chance of winning the SCS?

Losing a single ScS to a coin flip is too much.   And playing aggressively in itself is not an issue.  Forcing you to do so is when it may or may not be your style, plan, or choice is.  But that's just my opinion.  With these player counts lately this all may be moot anyway. :'(

38
Community Events / Re: SCS rules discussions
« on: September 06, 2016, 12:16:03 pm »

1.  I realize last second ship swap has been around forever.  That doesnt make it a proper way to play the game.  If this community was bigger and more popular this would be a non-issue because the masses would be complaining in droves and the rules would be forced to change.  I find the tactic detestable in general and just ruins this type of game that requires proper tactics and setup.  You pull a last second swap ship you throw your planned tactics out the window.  If the arguement is to take something safe to handle any situation you are saying we are pigeon-holed to only a few ships/loadouts and that is not fun for anyone over any length of time invested in the game.  My fix for it would be to do a pick system like they do in other Mobas, One pick at a time.  Determined by a coin flip or pre-determined ranking.  (have not thought this through)

2. Coin flip should not at all be integrated into something you worked hard for week after week and to be just decided by  chance.  In the history of gaming, you end up with a draw at the most.  Perma-hull percentage remaining or first kill if 0-0 after overtime expires.  No matter how long it takes.  You spend the whole time trying to out think, out smart, and out fly the opponent only to be deflated by a coin flip.  I haven't had the experience but I am very empathetic towards anyone who had to have that done.  I would not be happy and able to deal with that quietly.  I understand over time people wanted the match time reduced.  I get that.  However it shouldnt be reduced at the expense of the players.  Some captains play the long chess game.  Others are agressive/reactive.  You would be forcing us all to get aggressive or go home.  I don't agree with that. 

3.  Noone involved with each others clans/ships currently in game should be watching the stream.  Seeing as we all use some form of voice communication it's just a no brainer advantages could be taken especially on speed, distance, and location of enemy not to mention altitude and positioning.  Just shouldnt happen. 

4.  The only one of those bullet points I dont have issue with is in-game switching out loadouts.  I believe if a crew member forgot to get his proper tools or captain was busy talking to his crew and forgot tar he should be allowed to get it.  Those things impact the overall integrity of the game.  Do you really want to lose because the crew forgot to grab the right stuff?  That's no way to win a game.  If I beat someone, and I know they didn't have the proper team or crew tools or something went wrong, I don't take much pride in it.  I wouldnt in SCS either. 

Only my opinions for discussion purposes.

39
Keep being your charming self and I'm sure people will flock to your "events".   ::)

40
Q&A / Re: Alliance ships?
« on: August 02, 2016, 05:12:51 pm »
We have found the junker is viable, however slow for assault and defense.  Mobula I feel would get pummeled by little ships too much to make use of the gun platform.  I gotta be honest though.  No matter what ships we use, it's still shooting AI.  Not as fun as killing fleshy things.  :P

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                                                           Team Name: Steel Meridian
                                                            Team Captain: BlueBlazez
                                                                    Crew 1: Red-Xiii
                                                                    Crew 2: Irongear (maybe Luigik)
                                                                    Crew 3: Mr. Bucket (maybe Elinor)
                                                                    Division: Veteran
                                                                    Mercenary (Y/N): Yes

44
I believe its all based on the type of matches we've each experienced.  Most fun I've had in VIP is with both high level VIP's attempting to go at each other because we both had low level attack ships on our side.   They are slightly drawn out but that is part of the fun trying to figure out how to get an edge on your opponent. 

I've also been on the flip side of that where I am a Galleon VIP with a high level squid opponent VIP and it lasted hour and a half or more in which case we almost surrendered to just be done with the folly. 

Just depends on the lobby imo.

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                                                                      Red-Xiii & BlueBlazez

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