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Messages - Long Max

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Dev App Testing / Re: Dev App Testing change-log: 4 August, 2017
« on: August 05, 2017, 06:14:20 am »
Heavy detonator mark 2 need to change model of gun, with high project drop when you shoot far away 100 meters you can't see target behind the gun model. And this big flash now really blind me, considering this more close range gun.

Gameplay / Re: The Meta is dead, long live the Meta.
« on: July 19, 2017, 04:02:24 pm »
There is more simple way, if greased overpower - slightly drop rate of fire. SLIGHTLY! Less DPS for all, but no make random. "Proposals included increased drop and reduced speed without affecting arm-time" - sounds too complex. Arming range don't must decrease and increased drop should not allow lumberjack shoot direct down. If anyway we have jitter now on greased, why not set fixed value of jitter to weapon without it?

Gameplay / Re: The Meta is dead, long live the Meta.
« on: July 19, 2017, 12:13:50 pm »
"Medium-range armor breaks when firing with a gatling", really? Max range greased gatling is 360 m only, and spread is exist on this range. No one in a clear mind opened fire from this range if was any possibility go closer. If you only plan go closer. Changes not critical when you use gatling as backup weapon, but hurt if you plan fight from gatling armor break. Yes, i told about pyramidon, no way to esacpe, if guns don't do they work.
What we have in another hand, do greased hades and lumberjack still work? Anyone who can spam it from 500 meters to galleon/spire please raise hand.

Gameplay / Re: The Meta is dead, long live the Meta.
« on: July 19, 2017, 08:50:55 am »
Just want to remind, a few people are still wait old functions of heatsink rounds in new ext mag rounds, now its looks like it cut off from game. And I still don't understand the changes of Greased rounds, this one really looks like "just wanted to change stuff". Experience player just will say you and hell with this greased gatling, we still can use loch for, but what to do with novice player? Long range banshees using broken. For what? All was tested, but maybe new magnate toy take too much focus on.

Dev App Testing / Re: Dev App Testing change-log: 14 July, 2017
« on: July 15, 2017, 03:22:23 pm »
Februss mark 2 have a feature: if hit a component first armor of target will take only secondary shatter damage. It can be critical on so short range weapon with slow reload and long charging. And looks like mark 1 less affected with it.

Dev App Testing / Re: Dev App Testing change-log: 14 July, 2017
« on: July 15, 2017, 10:11:45 am »
What problem on engines and heavy guns, its only need one hit more for heavy engines. Or you mean possible repair mallet hit, wich this "double Artemis" never give you? I want more rounds on artemis for gat-artemis pyra, but while these "double Artemis" ships exist —Āaution is required to not give it more spamming disable.
Extended Mag Lumberjack still three-shot balloon, and dont have -projectile speed may be even better for more easy hit, and yes, its 9 shots. Second gun, "sometimes" it  mean manticore on another board, can't say  ext mag too bad on it with 29 rounds in clip.
I think ext mag how its now only make some well know meta ship more meta.
Keep triple hades in arc its is not same, triple aten much more easy to hit, hades don't have rise of damage in close range, non-stop damage even can make problems whith mallet hit after rebuild hull, its start damage hull immediately after armor break not with next good hit. By experiments, it not look like any big drop in hull, maybe problem in damade charging mechanics.
Incendiary work now on heavy flak mark 1, with it 3 rounds, good rate of fire and fast reload, if it in arming time.

Dev App Testing / Re: Dev App Testing change-log: 14 July, 2017
« on: July 14, 2017, 04:24:36 pm »
Extended Mag:  +45% can be fun to test, but  stop, its madness. 6 rounds clip for artemis, 9 for lumberjack just new level of disable spamming, both light and heavy mark 1 flak spam for random kill. Old heatsink stats was fair.

Aten MkS: Still possible to triple laser mobula for vaporise enemy on dunes, if was attempt to break arc it must be more unhesitating. By feels of shoot practice target its  takes only +20% time for both armor break and kill.

Release Notes / Re: 2.0.3 Ammopocalypse Update!
« on: July 04, 2017, 01:17:05 pm »
  • Magnate (Player Council): -10% armor, 15m/s2 turn acceleration (from 21), 15m/s max turn speed (from 12.5), 3.5 vertical acceleration (from 3)
  • Burst Rounds (Player Council): Vanilla clip size (down from +20%), +10% AoE damage (from none), -15% rate of fire (from none)
  • Heatsink Clip (Player Council): Vanilla clip size (down from +30%), extinguishes all fire on reload (from 3)
  • Charged Rounds  (Player Council): +20% projectile speed (from none), -20% jitter (from none)
  • Greased Rounds (Player Council): +90% recoil jitter

Magnate: still feels too weak for PvP due to poor repair cycles

Heatsink: it had a nice role for reducing arm time and high DPC, which was useful in a few guns like Light Flak. Based on these notes it has the same stats but with a big DPS and DPC loss due to the -17% damage. Why kill heatsink? Nobody ever claimed it was OP and there's no reason to kill its role

Charged: there was a suggestion to increase max range of charged by 20% while keeping projectile speed the same (through the projectile life property). I liked this idea. Increasing projectile speed just makes certain guns that require its use, like Hflak and Merc, easier to shoot. There's no reason for this

Greased: the original suggestion was around +20% jitter and even then many player complained this was too much of a nerf to greased. I thought 20% was okay. 90% is too much. Some guns aren't affected at all by this, like Hades, whereas others may find 30% of their shots missing the component at normal greased ranges

For heatsink, i think, it's all about making new extended clip round. And of course its need new 4 week of "thorough" testing before, absolutely not possible to make it right now with heatsink stats and change after.
Killing greased it's only try to make more attention for new charged rounds, don't see another reason, must be changed.  If i now set not moving target  in training 100 meter away i cant be sure it will broke armor of it in one clip.At least they not kill loch gatling right now, plan it to next patch.
For Magnate, yesterday for me its look ultimate tool of pubstomping.

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