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« on: January 24, 2017, 03:41:34 am »
First of all, welcome to the forums Nezumi-chan!
Secondly, good work keeping this thread constructive guys.
There are some very good points here, Kicking can be attributed to bullying of players as well as trolling which portrays a really interesting question, how could they resolve these issues.
As a moderator, I have the ability to kick people however, there are contingencies in place which all moderators must follow before using the tool.
Just as a preamble, I am aware of the limited population of moderators these days as mentioned by multiple players within the forums and general community in game. This is just an insight into how the function is currently used.
So the rule we moderators follow is shortened into an acronym called WWMKB. This is contingency to ensure moderators do not abuse the tools at their disposal and to ensure the correct procedures are carried out to avoid any further confrontations outside of game such as on Steam Community or Forums.
It stands for Warn, Warn, Mute, Kick and well, you know what B stands for.
Now, as you can see, we must warn twice and mute before considering the kick function. This is why kick is very rarely used. Often, most players will simply stop after a warning or two.
A proposal is to revamp the reporting system rather than provide players with these tools.
Currently, once a player is reported, the report is logged for the devs while also sending them a default warning.
One consideration would be to assess the reports and perform a WWMTK contingency. (Warn, Warn, 1 minute mute (while in lobby) and TK (Kick from lobby only)).
Thus the mean players will receive two warnings and a mute before a kick. This will only apply to the lobby. Further actions would require Moderator or Dev action.
Obviously I am well against this however, this is a possibility.
In saying this, Automation of this tool would be extremely dangerous for multiple reasons, players can spam report a player thus leading to the original debate of Bullying or Trolling.