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Messages - greendra

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16
Feedback and Suggestions / Re: Double XP Weekend?
« on: July 14, 2015, 03:28:15 am »

finally, if this rinntaq guy is as good as you say he is max, I need to borrow him. I've had the get 5 and get 20 kills at 1kM achives sitting undone for a while now, both still at 0. HOw you get a kill at that range is truly beyond me.
He is very good. The hawatcha incident was the only shot I haveseen him miss

17
The Lounge / Re: Top 3 Guns of Icarus Online Songs! ( IMO )
« on: July 14, 2015, 03:13:12 am »
1) Flight of the Valkyries.
2) Ode to Joy (victory screen)
3) Flight of the Valkyries.
Flight of the Valkyries is in Guns of Icarus?? ( This One? https://www.youtube.com/watch?v=Mkp8ZdQ9SqI )


Hahaha. ;D
It is when you.play with The Mann! XD

18
Feedback and Suggestions / Re: Double XP Weekend?
« on: July 14, 2015, 03:11:39 am »
I'd like to step in as a CA and request that we don't specifically name people in negative ways.

Sorry. Its just a reoccurring joke between me and rin. My bad

19
Feedback and Suggestions / Re: Dust Storms
« on: July 13, 2015, 04:01:07 pm »
I would like a feature where you could turn dust storms and clouds off in practice match. I find it hard when trying to work out the ark of the gun at different ranges, when at 2000m + there is 99.99% of the time a cloud in the way.

20
Feedback and Suggestions / Re: Double XP Weekend?
« on: July 13, 2015, 03:59:17 pm »
I consider novices below lvl 20. If your lvl is over 20, I expect you to know what your doing.
I have seen many level 30+ gunners ( Rinntaq ) shoot a galleon at 200M using heavy and miss every single bullet. It really does depend on the player, but in the general scheme I judge players level 30 and below to still not know things such as chem loops, when to go on the hull when playing gungineer and so on.
You have much lower expectations than I. I expect a level 20 to know that. Along with if they know they aren't good on a certain gun.
Aye. I am so very kind   :P

21
Feedback and Suggestions / Re: Double XP Weekend?
« on: July 13, 2015, 03:50:34 pm »
I consider novices below lvl 20. If your lvl is over 20, I expect you to know what your doing.
I have seen many level 30+ gunners ( Rinntaq ) shoot a galleon at 200M using heavy and miss every single bullet. It really does depend on the player, but in the general scheme I judge players level 30 and below to still not know things such as chem loops, when to go on the hull when playing gungineer and so on.

22
The Lounge / Re: Top 3 Guns of Icarus Online Songs! ( IMO )
« on: July 13, 2015, 03:11:57 pm »
1) Flight of the Valkyries.
2) Ode to Joy (victory screen)
3) Flight of the Valkyries.
Flight of the Valkyries is in Guns of Icarus?? ( This One? https://www.youtube.com/watch?v=Mkp8ZdQ9SqI )

23
The Lounge / Top 3 Guns of Icarus Online Songs! ( IMO )
« on: July 13, 2015, 02:35:09 pm »
So, I made a video with the top 3 Guns of Icarus Online songs! Tell me if you think the order is right?

VIDEO: https://www.youtube.com/watch?v=uUMNs0qMTFQ

Some of these, you may not of know had even , such as the first one!

PS: Leaving a LIKE or DISLIKE is very much appreciated! :D

24
Feedback and Suggestions / Re: Double XP Weekend?
« on: July 13, 2015, 02:31:02 pm »
You know what...at this point I'm already seeing level 25 pilots that fly into the edge of the map, reverse and full speed their galleon for the remainder on a tour of the birds of the fjords, so whatever, go for it...

I've seen a level 12 go on a Fjords adventure (breaking the map edge) and a level 30 take an all lumberjack Galleon while claiming he could control engagement distance, against a pair of goldfish...
So the best of both worlds... Oh and Ceresbane found the prestige button, so I've seen it all...
He also found the button to only play helm as a gunner. :P

I do agree that it would get peoples levels up to fast, but maybe it should be the novice system that needs to be nerfed.

Nobody agrees with me here, but in my mind, novices are level 30+. Yes, that means I only just got out of novice... with one class xD

25
Feedback and Suggestions / Double XP Weekend?
« on: July 13, 2015, 08:37:36 am »
Just a thought. Would also bring players back online that have been inactive. The technique is used by big game designers, such as the makers or COD, Battlefield and Heroes and Generals. ( Not a big game, but a good example. )

Any thoughts? :D

26
Feedback and Suggestions / Re: Player Weight
« on: July 13, 2015, 08:34:42 am »
The mobula might work if you let it flip over and then harnessed the crew to the bottom with some kind of abseiling rig.

I'd love to play on an upside down mobula though =)

I agree that while weight in sailing is interesting, I wouldn't like to see it in game without having more fine tuning about where to put the guns. You could then have real strategies of weight distribution. That seems a bit complicated though...
Maybe one day a year, Muse creates a server where all the ships are upside down. :D Hahah. But I do agree that they should spend the time on Adventure Mode instead of "Player Weight" which wouldn't be a very good feature anyway.

27
The Pit / Re: Ban the User Above You (Shaded has nachos!)
« on: July 12, 2015, 09:07:14 am »
I ban david because that was the worst joke ever.

28
Feedback and Suggestions / Re: Player Weight
« on: July 11, 2015, 10:27:04 am »
There's also the "Hollywood" physics of the game. Let's face it, there are maybe three ships in this game that have a snowballs chance in hell to actually fly, Junker, Goldfish, and Squid. The rest would just be scrap on the ground.
Aye

29
Feedback and Suggestions / Re: Player Weight
« on: July 11, 2015, 10:00:14 am »
If ships were to swing around under the balloon it would make ramming, minotaur and harpoons rather interesting. Imagine harpooning the bottom of a spire and pulling it so its guns tip up out of arc.
I think if the game had taken a more "sky is an ocean" approach it would be a must have.
Aye, but the ship pooning might tip over as well! :D I agree though, it isn't really for Goi, more of a sea ships feature than air ships!

30
Feedback and Suggestions / Re: Player Weight
« on: July 11, 2015, 08:53:09 am »
An interesting idea, but I'm not for it, not in this game. Broadside ships like the Junker and Galleon would suffer for one thing. Another is that it would probably be a pain for Muse to code and implement, and I would prefer they focus on co-op and adventure mode.
I have to agree with you there.

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