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Community Events / Re: Competitive Concept - Single Ship Teams
« on: September 07, 2015, 02:30:57 am »
As an outsider and an unknown within this community, I didn't reply to this thread earlier. I have a limited grasp, at best, of the current competitive scene. That said, I've been involved with multiple small competitive scenes over the years, mostly in dwindling communities.
The tournament above is certainly plausible, and perhaps a great solution to get more teams to join. I especially liked your "points" system, which reminds me of a rating system of another game. The higher ranked your team is, the more punishing a defeat is. If you are lucky to win as lower ranked team against a high ranked team, you will earn a lot of points for your efforts. And vice versa; as a good team, if you crush a lower tier team, you won't earn as much points as you would a fight of more equal footing.
This system has a "League" feel to it, in the sense that it could be carried out indefinably. With this system, the entry and exit of teams is certainly doable.
I thought a bit about what to do in the case of a odd number of teams, and the best solution seems to be a series of fixed BYES. For example, team A sits out the first round of matches. Everyone is still paired highest to lowest scores; A is just ignored. Aside from fixed byes, the number of teams that could join would have to be limited. It couldn't be based off points or wins, for sure, or the same teams would find themselves with multiple BYES. Of course, if teams left or joined the tournament, it would mess up the BYE system. Therefore, BYE's would be shuffled randomly among all initial teams into a looped list. Any teams that joined would be added to the list, and any teams that left would be removed. It's likely multiple teams will have a BYE each week.
Additionally, as someone who has not been in a GoIO tournament before, and who finds the smaller team size more realistic to enter, there are a few questions that come to mind:
-What would be the minimum size roster? Maximum?
-Will substitutions be allowed mid tourney? If so, how many?
-Can the same clan put forth multiple teams?
Looking forward to what becomes of this.
The tournament above is certainly plausible, and perhaps a great solution to get more teams to join. I especially liked your "points" system, which reminds me of a rating system of another game. The higher ranked your team is, the more punishing a defeat is. If you are lucky to win as lower ranked team against a high ranked team, you will earn a lot of points for your efforts. And vice versa; as a good team, if you crush a lower tier team, you won't earn as much points as you would a fight of more equal footing.
This system has a "League" feel to it, in the sense that it could be carried out indefinably. With this system, the entry and exit of teams is certainly doable.
I thought a bit about what to do in the case of a odd number of teams, and the best solution seems to be a series of fixed BYES. For example, team A sits out the first round of matches. Everyone is still paired highest to lowest scores; A is just ignored. Aside from fixed byes, the number of teams that could join would have to be limited. It couldn't be based off points or wins, for sure, or the same teams would find themselves with multiple BYES. Of course, if teams left or joined the tournament, it would mess up the BYE system. Therefore, BYE's would be shuffled randomly among all initial teams into a looped list. Any teams that joined would be added to the list, and any teams that left would be removed. It's likely multiple teams will have a BYE each week.
Additionally, as someone who has not been in a GoIO tournament before, and who finds the smaller team size more realistic to enter, there are a few questions that come to mind:
-What would be the minimum size roster? Maximum?
-Will substitutions be allowed mid tourney? If so, how many?
-Can the same clan put forth multiple teams?
Looking forward to what becomes of this.