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Messages - MightyKeb

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76
General Discussion / Re: My (Long)Open Letter to Muse
« on: January 27, 2017, 12:01:44 pm »
Narayan, If you find 7 experienced players that have free time on the weekends you can play in community events like the SCS. All of the problems you raised in this thread will be solved. Think about it.

But SCS is only once a week, on a specific day of the week. And other players might not necessarily want to play in SCS. Personally, free time on the weekends or not, I don't like spending what feels like 2-3 hours marathoning a game in a high-stress competitive environment when I can only stand the base game for 1.5 hours at a time. I just want to play a few good matches when I feel like playing this game.

This is not a solution for everyone. I'm not even sure if it's a solution for anyone.

Organize scrims with other teams instead. There are no hard rules, you can do it as long as you like so long as both teams are willing to finish it out as late/early as agreed.

To add to that, teams tend to have less pressure on them in scrims and end up experimenting with builds more. So there's your low pressure enviroment.

77
Is the lower arm range a problem on light flak or lumberjack?

I would say so on Lumberjack. It's not as relevant on Flak but still important. Heavy Flak is out of the question anyway since it only loses 30% damage unarmed.

78
I vote for
Quote
GREASED AMMO _______________
   
Damage _____
   
Clip Size _____
   
Rate of Fire _____
   
Projectile Speed _____
   
Rotation Speed _____
   
Jitter _____
   
Proposed Stats Option 2
   
-20%
   
+20%
   
+60%
   
-30%
   
-15%
   
+20%
   


I really like the idea of Greased becoming more a short range Shotgun ammo choice.

I don't mind this either. But what's the reward for getting this close? Same as before? And then you give arming time weapons even less arming time on the best arming-reducing ammo type in the game? I'm not so sure. Greased might be great but I really don't think the rewards are starting to match up to the risks past this point.

79
I had the random thought of -10% velocity. Perhaps in combination with other changes. This would discourage exclusive Burst of long range guns.


So you can kill the (underused) Burst Hades, the (also underused but just as good) Burst Light Flak and Burst Lumberjack?

Please. Just admit it already. You have 0 problems the way Burst is with the exception of it's usage on Hwacha and Artemis. Make a thread on those guns instead. I find the notion of Burst becoming an uninteresting ammo type very frightening.

80
Dev App Testing / Re: Tanky Spire Beings for Wild Week!
« on: January 14, 2017, 07:23:17 pm »

Wild week is about taking player suggestions and testing them, not about upcoming changes. It is fan service to the "What if we....?"

But the feedback was significantly better than the squid change, wasn't it? Wouldn't there be some chance that this could somehow be in the game with such demand?


81

Predator Island signing up!
POC: Sundstrom, MightyKeb

82



Potato Predators, signing up!


Contacts: MightyKeb & Spud Nick

83
News and Announcements / Re: Short Server Maintenance Now for an Hour
« on: January 05, 2017, 04:41:13 pm »
Is the scoreboard finally fixed?

And the spot displayer bug.

84
Gameplay / Re: The Mobula, Builds for the Brave
« on: January 05, 2017, 08:56:48 am »
Fun fact: Double gat mortar mobula worked even when the arcs were ruined - it just took a lot a while for people to try it out.


It's almost in a worse spot now, but maybe I just need to try it again.

85
Gameplay / Re: #restorethesquid
« on: December 31, 2016, 10:43:12 am »
Anytime I don't take claw on squid I treat it like a fast pyra.

What do you mean it's not a fast pyra...

...



I give up.

86
Gameplay / Re: #restorethesquid
« on: December 30, 2016, 04:55:30 pm »
I'd like to see turning accel buffed, making it easier to use without phoenix claw. It has four turning engines

I support this. Anytime I don't take claw on squid I treat it like a fast pyra.

87
Feedback and Suggestions / Re: Hard lock ships to only have 1 gunner max
« on: December 29, 2016, 07:28:23 pm »
This would be a real issue if the gunner class got it's much needed overhauls and could actually stand up to it's peers in versatility.

Kind of like how engineer pilot was a thing on certain junkers, galleons and spires but have now been destroyed by the addition of Pilot stamina. If you're going that road of giving everyone special powers and static places in the game (I take pleasure in recalling this was promised to not be a thing before) and don't have the time to rebalance the class, might aswell do it.

88
Gameplay / Re: #restorethesquid
« on: December 21, 2016, 07:00:03 am »
Which ships were people successfully targeting with squid rams? (outside of the perfect opportunities where anything vs anything ramming works)
I've never noticed it being a problem.

I think mostly spires and in some rare cases, mobulas. It's usually a bad idea to damage-ram anything else apart from other squids.

89
Gameplay / Re: #restorethesquid
« on: December 18, 2016, 04:20:59 pm »

I'm still curious as to what was the idea behind this change. The only thing that comes to my mind is to increase the level ceiling of squid engineer so good engineering / control over fluent movement is something to work on for players.


Balance:

Squid
  • Increased hull armor to 335 (from 230) so that it requires an additional rebuild hit with the Spanner
  • Decreased hull health to 450 (from 950) to address complaints about tankiness and maintain the design goal of “nimble but weak”


And despite that, it's tanky as hell right up the moment where the armor breaks. Then it's tinfoil paper time.

90
The Gallery / Re: Big Brass Revival Week One - Fancy Cloud Dancers
« on: December 17, 2016, 05:15:49 am »
kill me now

I like how you made fun of me calling behind left when they were behind right instead, but earlier I called they could be on either side and none of the 6 people of our team were capable of spotting the obvious flanking Goldfish that wasn't even behind a cloud. This is what I have to deal with.

The fish you were shooting in that engagement was for some reason in the middle of a hwacha reload. This is what I have to deal with.


edit: spot on video btw

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