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Messages - MightyKeb

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61
Dev App Testing / Re: Dev App Testing change-log: 24 March, 2017
« on: March 25, 2017, 12:36:45 pm »
This might not be the appropriate place for it, but I would like to add some comments on the new UI.

I like the return of the quick access to ship and character loadouts in the main menu, aswell as the instant transition button from alliance to skirmish and vice versa on the main menu. However, I don't think it's necessary for the weapon slots to look as big as they are compared to live - and I don't think it's necessary for the AI commands to be in the middle of the screen - since it's much harder to spot a tiny icon in there instead of up in one of the corners - and it isn't really an efficient way to command your crew anyways if that is the intention.


As for feedback on balance changes, my opinion is much the same of Dementio's.



62
The Docks / Re: Guns of Icarus Serious Roleplaying Clan
« on: March 21, 2017, 05:38:15 pm »
> serious clan
> roleplaying

Pick one

I've done "Serious roleplaying" before. The difference between normal and serious is that "Serious Roleplaying" makes a bigger effort to create realistic characters, and play it out sort of like a novel. I think you confuse Serious with competitive here.

63
I prefer 2 solutions over one.
And there are two sloutions for your second problem (which is hardly a problem actually). This second solution: we already have swap slot system. So if 2nd slot player doesn't want to be a gunner, he can easily swap with someone who does.

Swapping can be painful when done with players who haven't encountered the mechanic or haven't had the need to use it before (almost every single time I swap ships with a new pilot to even out the match) and requires consent on top of that. I think I would prefer your 2nd gunner refusing loadouts over the gunner slot engi refusing to swap. Whatever system you come up with, there'll always be ways to abuse it for people with purely malicious intents. This doesn't stop it, this just makes it harder on us normal players.

64
Feedback and Suggestions / Re: Any plans for new ships for pvp?
« on: March 04, 2017, 06:24:16 am »
There were a couple of testing sessions for alliance ships in pvp 2-4 weeks ago, the corsair was significantly overpowered (has since been nerfed for the beta i think) but the shrike, magnate and crusader were all adequately balanced for pvp vs each other and the existing ships as far as we could tell from testing, they forgot to put the stormbreaker into the testing.

Just wanted to reference this part. I was at the alliance ships' skirmish testing that week. I think Crusader was also considered overpowered (Old mobula levels of vertical accel, trifecta, can circle with said trifecta and not bad charging speed at all), Magnate didn't get much of a chance to shine and Shrike basically functioned like a squishy Junker, which didn't really come off as OP.

65
Community Events / Re: Murderbrawl Funtime Rules and Announcement
« on: March 01, 2017, 08:36:10 am »
All of you who dislike the idea of the event don't need to participate.

Yes, and nobody will. Any number of teams that would sign up to such an event would be nearly twice as big with Skyball taken out. The point of an event is to provide players something to work towards and provide the community something to watch. While the organizers aren't our butlers by any stretch of imagination, it's important that an event makes an attempt to cater to the participating community's preferences. In this case, skyball is extremely hated by the community and replacing it with KOTH is an extremely simple action that will go a long way to boost both the reception of the event and the number of teams participating.

66
Community Events / Re: Murderbrawl Funtime Rules and Announcement
« on: February 27, 2017, 05:31:41 pm »
Suggestion: I'm afraid that every team will just save their squid for skyball. If, instead, a set consisted of all skyball games (perhaps only 2 instead of 3?), the teams would have to make harder choices with when to take their squid.

This is a good point. I think the better solution though - seeing as Skyball has had extremely negative reception by the vast majority of the vet community (the community where the pool of players for these events is drawn from, mind you) - is to take Skyball out of this event and replace it with KOTH. You can get around lack of map variety easily by making it the decider match.

67
Sandwich Predators, signing up!
(logo coming soon)

PoC: MightyKeb & WATERitsME

68
Q&A / Re: Alliance single player?
« on: February 22, 2017, 07:57:07 am »
As of currently, yes. The last 2 or 3 testing sessions allowed players to set up a passworded 1 ship lobby and start it up by themselves. The only gamemode that requires a minimum of 2 ships (2 players) is Infıltration.

69
Q&A / Re: What is this poster about?
« on: February 16, 2017, 05:33:07 pm »
Nope. I've found out what it was since then.


http://steamcommunity.com/sharedfiles/filedetails/?id=784488616 < (in the description)

70
The Signal Tower / Re: Do I put too much thought into playing this game?
« on: February 11, 2017, 07:18:37 pm »
Probably, what do you think?

What's missing in this video though is probably the most complex and situational dependent pilot activity: Mind-games, which can also be interpreted as literally reading somebody else's mind. My favourite example of that is one of our scrims, a bit longer ago, against the Mad Hatters on Paritan Rumble. They brought a Carro/Gat/Mortar Spire which was pure death against your average Hades/double Art Mobula on that map and they managed to kill both of our ships, but that was close to our spawn. We then spawned back right there, thinking they would check the spawn that's the farthest away from the Spire, which would be the safest spawn, but they instantly killed us after we spawned anyway. So what they told us after the match was "We knew that you knew that we would check the spawn that's the farthest away, but that would mean you would spawn right into us, so we knew you would instead spawn back where we killed you instead, believing we were at the other spawn."

This reminds me of another moment like this.


https://youtu.be/PcIyVB8nhDc?t=44

We saw our enemy taking a fairly ranged setup on canyons, and we had the blue spawn. We knew that the entrance is super easy to secure and would keep them out and at a disadvantaged position for the rest of the game if we camped it, but we knew they knew this and would instead try to sneak into the south via east pass, since west pass is easily visible from the entrance anyway. So we did the silly move and camped east pass instead, meeting them there.

I think after the match I spent some time pondering what would've happened if they had just flied right through middle with one of the co pilots.

Oh also, my favorite one. Hiding behind leviathan when the game starts for a solid half a minute. Enemy team doesn't see you for a while, they know the only place you could be hiding would be leviathan. They look in it's direction and expect you to come out from their spawn's side. Then you just come right back out of your own side and try to engage before they realize what happened.

I may have given away a strong trick though, and perhaps this will make it easier to beat it.

Unless the team on leviathan actually -does- come out of your side!

Or better yet, they wait so long you think they're outside and keep looking!

Or you hide your team under the ship and make them think you're in leviathan because of how hidden you are!

I like mindgames too.


edit: forgot to say nice video. Nice video.

71
The Signal Tower / Re: I made a thing
« on: February 08, 2017, 01:10:53 pm »
squid slander!!!!!!!!!

Not bad. I do feel sorry for the carronade too, given that I wasn't even running one  8)

oh wait, I'm thinking of the wrong match, derp

72
The Signal Tower / Re: I made a thing
« on: February 08, 2017, 10:48:51 am »
squid slander!!!!!!!!!

Not bad. I do feel sorry for the carronade too, given that I wasn't even running one  8)

73
Feedback and Suggestions / Re: Underdog win counter
« on: February 02, 2017, 11:53:26 am »
I first thought this thread was an inquiry on how to counter underdog wins so that you can be the supreme doge chiever.

74
The Pit / Re: Ban the User Above You
« on: January 31, 2017, 12:33:53 pm »
that's a pretty grim thing to say to someone


edit: banning huskarr to perpetuate german discrimination

75
The Pit / Re: Ban the User Above You
« on: January 31, 2017, 12:15:42 pm »
Just wanted to chime in here to ban Guagadu for leaving and rejoining preds atleast twice



here, have a ban

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