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Messages - Arturo Sanchez

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16
I like this idea. Similar to the "You will be changed to engineer" when formerly piloting.

You can set the slot specific load outs under ship customization.

players don't join on corresponding slots. So if you have your slot 2 as gunner but your player gunner is on slot 3. The joiner on slot 2 will become a second gunner.

That being said, there NEEDS to be a check for gunner. If no gunner, then yes allow gunner loadout to show.


Also I guarantee you muse will allow an option to ignore the recommendations. On one hand we vets dont suffer noob loadouts on match joins. On the other hand noobs can join with their dumb loadouts. Luckily most noobs are too dumb to find the recc loadout in the ship screen.

17
The Pit / Re: Hey, look what I found.
« on: November 27, 2016, 07:32:05 pm »
I was more so mentioning the fact that I'd found The Pit, buuuut.

sad no one got this.

18
Feedback and Suggestions / Re: Return of the Mid-match joiner trolls
« on: November 27, 2016, 06:26:02 pm »
There was half a fix?

When you clicked custom game, you get to browse what current lobbies were in the MM pool or are actively on.

very few noobs knew this and we collectively kept it a secret. And the problem of mid game joins was now uncommon as very few noobs were smart enough to know. Though some intuitive noobs did but as you would expect, it was rare.

This was a half measure because the main issue still existed. It wasn't fixed. You could still join and troll if you wanted to intentionally do it.

19
Feedback and Suggestions / Return of the Mid-match joiner trolls
« on: November 27, 2016, 04:45:44 pm »
You fix it with a half measure only to back down. Literally one half step forward and then a full step back, since any lesson learned by the supposed half step is entirely ignored or even unlearned.

20
The Gallery / Re: GOIO memes
« on: November 25, 2016, 09:19:30 am »
Pretty sure the grumps always had ross as a gunner (noob that never left the gun to even fix it and shouts at ppl mid combat to get rid of 1 stack fires on his gun) and arin as the pilot (full throttle forever).

first time-danny was the main but he had a middle tier-lower player teach him the basics mid match (too bad arin was an idiot).

On the second time it was suzy and barry. and SUZY was made the main, the least competent gamer. While barry was top gungie the most competent of the whole channel.

This is why if they ever did youtube vids with LPers again. You need a vet presence on their ships. Because they had no clue.

21
Feedback and Suggestions / Re: Lower Goldfish hull health to 1000
« on: November 22, 2016, 09:58:29 am »
However, I'm probably biased since I have a tendency to fly Galleons more often and resent being forced to switch from ships I want to fly by someone switching to Hwachafish on the other side.



Try doing some weird galleon builds with the express purpose of not being devoured by a hwachafish. Mino in particular while largely useless has an underrated niche of being able to knock a fish off angle just about anytime it wants. One of my personal favorites is Mino-Hwacha-Artemis - largely because of the artemis, but you can swap that out with something else as it's a bit risky to do (Hades w/ greased works well with mino here.) Just have to remember that despite all of this you will not be immune in the end.

Merc for shatter pierce to kill the enemy fish gun, Mino for extra pierce and shatter boop power and flak to kill upon hull break.

Requires a crew that has half a brain (if they can't shoot, no point bothering). But so easy to counter since its so specialised in killing goldfish and possibly pyra.

22
Feedback and Suggestions / How should a ranking system work?
« on: November 21, 2016, 02:32:22 pm »
If we go by standard fighting game formula.

You build up points to level up in tier and in ranked play you are generally vs people of equal or slightly greater rank to you (but you have the option to simply vs any or much higher on the match maker). Everything is measured in wins and losses. And when you are about to rank up, the other players are warned that if you win you rank up.

Naturally the higher the rank you beat, the greater your win points. But if you lose you lose points relative to who you vs as well.

Anyone know how moba like overwatch and lol and smite do it? Because they must have individual player rankings despite the coop nature of the game. What issues do they have?

23
Feedback and Suggestions / Re: Lower Goldfish hull health to 1000
« on: November 21, 2016, 01:16:07 pm »
Jesus Christ, no wonder so many people abandoned this game.

Its always funny when a Junior thinks they can sum up 3 (its 4 i know but I wasn't there) years of the game's history.


Also Blenderfish was my baby. For the longest time it was my trademark ship. It had many subtleties and any slight miscalculation and lost of control on enemy target will result in your losing the combat vs any decent meta pilot.

A blender needs several seconds of control on an enemy ship to kill. A meta just needs 1 hull break and ram to kill he same goldfish, and a smart meta will shoot the gat on the blender so they can't kill via ram kill.

So when I hear this nonsense about hull nerf. I'm like... do you even play guns? Let's also not forget that even pre-carro nerf. It was a MUST to use correct ammo on a blender for it to be vaguely effective. A default meta could easily out dps a pre nerf blender.

24
Feedback and Suggestions / Separate sensitivity setting for on and off gun
« on: November 17, 2016, 04:00:52 pm »
I just want to turn fast off the guns.

I want to turn slow for higher accuracy on guns.

25
https://www.youtube.com/watch?v=waRq6ZR7BNE

Just add this free licence sound effect whenever you patch in fireworks upon on the game.

26
Feedback and Suggestions / Re: Its about time we revived the comp scene
« on: November 08, 2016, 01:53:10 pm »
Quote

Muse making this systematic will go a long ass way for this. They need to shift the game's system to compliment this (something that should have been done 2 years ago)

The problem is the playerbase, I think.

Although, recently during peak times the player base is sitting steady at around 200. We can't really fix what is out of our control. However, attempting to form an event as I described is a good start to growing the competitive scene. The only issue (which is my hugest turnoff) are the trolls that would join, the people that would not follow the rules (lobby timer, pauses, ship swaps), and generally having to hold the hands of those that choose not to listen or simply can't because of language barriers without any way of ridding the problem thus keeping the event streamlined. Its a double edged sword. Hosting something like this could turn just as many people off of competitive due to having to swap lobbies because of an asshat.

Hence why I'm emphasising how impossible this will be unless we have moderator abilities as an event organiser. The most basic being lobby kick (and lock out timer) ability for all private lobbies.

My goal is essentially setting up the ground work to bring in people joining purely for the comp scene. The current losers in pub can gtfo for all I care. The sooner they leave, the more easily we can actually find the people within this give away event that actually want to play. They've been cancer since the early days of gaming and no gaming community of any kind wants them around.

But I did suggest to muse a pub match maker and a comp (or in fighting games ranked mode) match maker.

My main concern for this is that it will suffer what overwatch is suffering. Trolls joining ranked play. We need mod powers for that. But a step in the right direction is in fact start it only on private lobbies at first (this encourages organised events as a norm).

Then set up a trial period for public lobbies where moderation can be applied.

27
Feedback and Suggestions / Re: Its about time we revived the comp scene
« on: November 08, 2016, 10:58:45 am »
Eh.. guaras, thats a huge turn off to do all that searching, asking etc just to try to get enough people that are interested in trying competitive only to be stomped.

OP is right. An open invite, competitive environment event is exactly the kind of thing necessary to get more people (with limited experience) interested and in one central location (lobby). It will naturally do EVERYTHING you just said regarding asking and searching for others while at the same time giving them a solid platform to start their adventure into competitive playstyle/mindset wothout all the tedious footwork.

Id say having a concurrent event on Sunday along with SCS would be perfect for such an event becuse then it advertises / recruits the types of players that are already on at that time. They join, they meet friends, they form lasting teams, they eventually "graduate" from the open invite event, then they sign up for scs. They wont mind getting stomped as much (they can always go back to open invite if theyre bad enough), theyre accustommed to the rules, and they understand the brackets / competitive mindset. All this without the footwork.

Lobby creators DO need a kick button when lobby is private. Thats necessary. It really is. An event like this would only need one person per 2v2 lobby to stream it / ref / host.

Muse making this systematic will go a long ass way for this. They need to shift the game's system to compliment this (something that should have been done 2 years ago)

28
Feedback and Suggestions / Re: Its about time we revived the comp scene
« on: November 07, 2016, 10:32:35 pm »
an open SCS lobby (still private lobby). No team registry. Just join and play and get comments on the gameplay and builds to actually learn to bloody play. I'm noticing alot of new players wanting to get better and join the comp scene but with no in because of lack of an established team.

There was an event kind of like this earlier this year, with Back to Basics!!, hosted by KitKatKitty. No one ever really signed up, and it only happened maybe 2 or 3 times. If enough interest is shown, I'm sure we could get a similar event going.

majority of the noob playerbase don't even know how to use most of the UI or memorised the damned buttons because they're too dumb to do the tutorial.

But yes the format the event gave is the issue. People need to sign up and as I said on the above. No noob likes to think, they just want the answers and win. You need to have an open invite like the other events where people join. For this to work though you need to give organisers a kick from lobby option to get rid of trolls. Oterwise we suffer the issue that pub teachers like me suffer.


Heres an email I just sent to muse.

Quote
So I noticed your brass tourney in the works.

Personally I think its a bit too soon to be having one since the comp is pretty much in tatters.

The first thing you need to do is increase focus on the comp scene in the first place. To simply expect randoms to simply sign up to fill in the gap many vets left behind is optimistic.

Its under discussion in the forums right now (again).

But here are some simple things to implement.

Competitive ranking system.
Separate Competitive and Pub play match maker.
Graduate achievement (an achievement that unlocks only upon reaching elite status-so thats 43 if i recall) with a focus on extra titles and coupons than exp for players to teach proper mid lvl play. Its pretty much exactly the same as novice but instead for teaching graduates which is lvl 8-29.

Graduate achievement increases the number of vets. Increases the number of vet games. Increases the comp scene.

29
Feedback and Suggestions / Its about time we revived the comp scene
« on: November 07, 2016, 08:24:05 pm »
AND MADE IT THE FOCUS OF THE DAMN GAME.

Was just spit balling about the new tourney and pretty much reached the consensus that the usual people will participate and a few clueless noobs will join, get crushed and leave the game.

So thoughts of Junior divisions and minileagues were thrown out to make the special little flowers feel special. Plus with a noob league, you'll get outsiders looking in going... pffft I can totally beat these guys. And the scene would grow as it attracts the right people with the right attitude to actually play.

And as this new generation of try hards begin appreciating the senior league players, you garner interest in the meta of the game (so more people shouting at Eric to stop screwing things up).


*edit.

an open SCS lobby (still private lobby). No team registry. Just join and play and get comments on the gameplay and builds to actually learn to bloody play. I'm noticing alot of new players wanting to get better and join the comp scene but with no in because of lack of an established team.

30
very streamline design

thats the one in the year you get from me moon.

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