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Feedback and Suggestions / Possible game mode: Capture the point
« on: April 27, 2015, 02:11:32 pm »
Seeing as co-op mode has the use of bases.
This mode came to mind. I noticed awhile ago there was a feature called cargo hook.
Goal: capture points (that holds a crate of cargo) via the cargo hook and bring it to your base.
Mechanics
point: the point is interact-able. It can bounce off rams and explosive shots and can be popped (it auto fixes/regens the dmg dealt over time) and it can be destroyed (if it cant rebuild its balloon fast enough it will get destroyed).
cargo hook: You must hover near the point so that a tether can attach itself on it (like capturing but much faster). The ship it connects to is the first ship that makes contact (just like how point captures are credited to first ship that begins and finishes the cap).
Drag: The heavier the ship the less drag caused by the point they are pulling along. So a galleon wont have any movement penalty at all. But a squid will get a severe punishment because of how light it is and how its barely able to move it.
Losing point: Point can be dropped if you either destroy the ship carrying it. While being carried it cannot be hurt but it can block arcs.
Point spawn: points are spawned every 100 seconds (of up to 3 at once) or 10 seconds after a point is taken to base or destroyed. It will appear in the resource point and float upwards into mid lvl. It becomes active when it lights up.
This mode came to mind. I noticed awhile ago there was a feature called cargo hook.
Goal: capture points (that holds a crate of cargo) via the cargo hook and bring it to your base.
Mechanics
point: the point is interact-able. It can bounce off rams and explosive shots and can be popped (it auto fixes/regens the dmg dealt over time) and it can be destroyed (if it cant rebuild its balloon fast enough it will get destroyed).
cargo hook: You must hover near the point so that a tether can attach itself on it (like capturing but much faster). The ship it connects to is the first ship that makes contact (just like how point captures are credited to first ship that begins and finishes the cap).
Drag: The heavier the ship the less drag caused by the point they are pulling along. So a galleon wont have any movement penalty at all. But a squid will get a severe punishment because of how light it is and how its barely able to move it.
Losing point: Point can be dropped if you either destroy the ship carrying it. While being carried it cannot be hurt but it can block arcs.
Point spawn: points are spawned every 100 seconds (of up to 3 at once) or 10 seconds after a point is taken to base or destroyed. It will appear in the resource point and float upwards into mid lvl. It becomes active when it lights up.