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Topics - Arturo Sanchez

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106
The Pit / Guns of Icarus vs ???
« on: March 23, 2015, 04:02:43 pm »
So put up a threat and tell us about your genius strategem on destroying this threat via means given to you in guns of icarus.

Be it a full 4 ship fleet or a single tool.

Here's an easy one.

What would be needed to kill this?

107
General Discussion / Fan-made Promotional videos for Guns of Icarus
« on: March 23, 2015, 03:57:52 pm »
So I occasionally look back to a trailer series to the most saddeningly forever lost IP, the Space marine trilogy (and prolly dawn of war).

It had such a hype marketing campaign with a few video series like this.

https://www.youtube.com/watch?v=uZjDz5YshEw

Y u no do dis muse?

I'm just thinking... who is bothered enough to make something like this for the game? I'm debating to myself whether it should be about classes, ships or maps or guns.

108
Feedback and Suggestions / More use of the "use pilot tool" function
« on: March 22, 2015, 02:03:44 am »
So... Tar barrel needs you to use the use pilot tool button (which needs to be binded if you're a controller user)

Why... isn't this feature a standard?

I really would like to use pilot and toggle tools with out having to accidentally use others.

109
Feedback and Suggestions / 45 club?
« on: March 17, 2015, 06:48:15 pm »
After seeing that icon for ragnarok online I got remind of a feature it did.

When you reached lvl 99 there (the old max lvl on the first version of the game), you get this shiny aura as a symbol to all players that you reached max lvl.

This game? Black dye. Sure you get elite costumes before this but eh...

Maybe an elite theme for ships for getting 45 45 45?

Though I feel something perma cosmetic is more satisfying. It doesnt have to be something as laggy as a shiny aura, maybe the character name is written in some other font?

iunno 3 black dye is just so meh...

110
One of them was mid game match joins from random ppl (which I assumed was what reccomended loadouts would fix-as ppl had to join as one of the given loadouts of the ship they joined).

But besides that... eh...

The timer just aggravates vets trying to prep their team/crew (especially the noob ones).
And noobs ready prematurely anyway (as they always have), making the timer moot as people join within 30 seconds.

I also remember some comment about game functionality being improved from muse's side as one of the excuses. Iunno.

111
4 more kills than deaths for gunners and engies.

The matches end so fast that its freakin impossible to get this. Wish it were a nebulous achieve like kills or no deaths or hull rebuilds or full repairs.

This current achieve condition as is pretty impossible, as well as kinda besides the point of what CP as a mode is. Games can be won by simply zoning the point with mines or simply deterring targets from getting close with disables.

Kills and deaths are kinda not the norm of what an average match in scrap is.

112
Feedback and Suggestions / What is keeping novices in novice?
« on: February 27, 2015, 11:17:55 am »
Nothing?

Don't you think you might wanna do something about that?

113
Feedback and Suggestions / Game mode level requirements?
« on: February 26, 2015, 09:01:01 pm »
So.. the main excuse of bastardising my favourite game mode is that new players don't know the alphabet or something and old crazy king was too complicated (wait out the timer and follow points in alphabetical order is complicated guys).

You know what would solve it? Allow only moderate level players to access it.

Just consider it for any possible extra technical modes that might come in the future. Because I am really hating this catering to idiots direction muse is going.

114
Feedback and Suggestions / Cap mechanics are dumb
« on: February 26, 2015, 12:17:08 am »
It takes away from what makes CP a different mode.

The tactical tanking and defending of point.
The scouting of points of crazy king.
Being sneaky and clever by blocking points while unspotted to buy time for teammates.

The only thing needed was that kill giving points thing. That stops indefinite defending. But removing the blocking mechanic entirely?

To remove variety in tactics for a major dominant one is dumb. Literally makes a different and clever game mode, dumbed down to just another death match.

Just kill CP entirely and make those maps death match. Just be done with it.

115
Feedback and Suggestions / AI nerf
« on: February 23, 2015, 04:12:18 pm »
Since my return to guns last year at around october I noticed AI were super nerfed to what they were before. This nerf being this very obviously felt as well as seen delay on AI actually using their tools.

But even then the AI knew to prioritise key parts like engines over guns.

Now though I feel they've been nerfed even more as priorities on parts has been changed around. I see engines on fire not ever getting put out.

I see broken engines while AI fixes broken guns.

Add in the nerf of this delay they've been given and they play like novices. AI were my saving grace of a terrible crew. Why have you taken that away from me?


I've also noticed AI prioritising permahull guns over hull breaker guns as b4.

116
General Discussion / Muse dev team ever gonna expand?
« on: February 21, 2015, 03:33:36 pm »
I imagine as you get closer and closer to the, I assume, finalised form of the game as it reaches adventure mode, you are gonna need more people to help you out through the growing pains.

So when is the team gonna expand to catch up with the inevitable increase in work load?

117
The Pit / Shipping
« on: February 16, 2015, 12:23:34 am »
So... this old fanfic came to mind recently.

http://www.fimfiction.net/story/6608/1/airshipping-is-magic/chapter-1

What airships would you totally ship together?

118
This way I can put drums on the headphones and captain chat and in game sound effects like guns and music as the ambient speaker stuff.

Though I suspect drums are part of music so, put music on headphones while sound effects goes to loud box thingy.

Whatever. Just want the option.

119
Q&A / Killing and destroying
« on: February 02, 2015, 03:50:43 pm »
Just a clarification for chieve whores.

Killing is when your ship destroys targets.

Destroying is when you yourself kills targets.

120
Feedback and Suggestions / Clan alliance system
« on: January 22, 2015, 11:58:09 am »
Kind of like a more permanant party chat.

This way allied clans can communicate without the bother of constantly remaking parties to communicate, when these clans regularly play together.

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