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Release Notes / Re: 1.4.5 New Balance Changes "When Ambush Comes To Shove"
« on: March 19, 2016, 12:27:33 pm »
And just because I suspect that those 11 changes are going to be offered as a counter argument let me explain why I'm not counting most of them.
-Gravity changes removed
Gravity was completely broken. It should never have been in the Dev App to begin with, at least not for a balance patch. Why are we testing alpha stuff in a balance patch?
-Hwacha autofire removed
This was not a substantial problem either way, and the problems with the hwacha have not been addressed. Maybe you get this one, because a few folks had some strong reactions.
-Mobula's arc changes scaled back
From insane to still crippling for interesting builds while not addressing the core problem with the meta mob. The changes settled on here should have been the wacky outlandish "lets try as big as we can starting point", not where we settled.
-Spires turning changes scaled back (was much higher)
The fact we are discussing nerfing the Spire in the first place is a problem. How many times is it brought to competitive games outside of lab/paritan/canyon?
-AI should not fire the harpoon
This was a bug, this is not responding to feedback this is us being your beta testers (that's fine, part of patch testing, but it isn't really listening to us). I'm being generous here and assuming this was not intended behaviour because if it was then I hope you aren't expecting brownie points for removing really, really bad ideas.
-Pyra mass increased
We are having to fix the pyra again because the last set of big balance patches broke it. Listening to our feedback a year after we give it doesn't seem like it belongs on this list. The changes made in these patches were too large, and the changes made in this patch are too large.
-Squid front gun arc put back in its proper place
The fact we are discussing buffing a competitive meta ship is a problem.
-Squid rear gun moved slightly
Why are we buffing the squid at all. It is a competitive meta ship.
-Lochnagar went from 65% back its normal 125%
Breaking the meta with a baseball bat instead of a club hammer.
-Hwacha got slower and almost lost range because of this, but was changed.
The range reduction was a bug wasn't it? And the hwacha is still a problem.
-Reduced screen shake
This one I'll give you.
So out of the 11 listed most either aren't balance testing but are in fact major mechanics changes, buffs or nerfs which are not needed and do nothing to address the competitive meta, are addressing over balancing from last time, or are actually bug fixes. We have one, minor (if important) UI modification on this list. Maybe two relevant changes if I give you removing the hwacha autofire since the community didn't like the idea. I hope you can see why some of us don't think this is a productive use of our time.
So maybe I'm being a bit harsh. This consultation was only almost a complete waste of our and your time.
-Gravity changes removed
Gravity was completely broken. It should never have been in the Dev App to begin with, at least not for a balance patch. Why are we testing alpha stuff in a balance patch?
-Hwacha autofire removed
This was not a substantial problem either way, and the problems with the hwacha have not been addressed. Maybe you get this one, because a few folks had some strong reactions.
-Mobula's arc changes scaled back
From insane to still crippling for interesting builds while not addressing the core problem with the meta mob. The changes settled on here should have been the wacky outlandish "lets try as big as we can starting point", not where we settled.
-Spires turning changes scaled back (was much higher)
The fact we are discussing nerfing the Spire in the first place is a problem. How many times is it brought to competitive games outside of lab/paritan/canyon?
-AI should not fire the harpoon
This was a bug, this is not responding to feedback this is us being your beta testers (that's fine, part of patch testing, but it isn't really listening to us). I'm being generous here and assuming this was not intended behaviour because if it was then I hope you aren't expecting brownie points for removing really, really bad ideas.
-Pyra mass increased
We are having to fix the pyra again because the last set of big balance patches broke it. Listening to our feedback a year after we give it doesn't seem like it belongs on this list. The changes made in these patches were too large, and the changes made in this patch are too large.
-Squid front gun arc put back in its proper place
The fact we are discussing buffing a competitive meta ship is a problem.
-Squid rear gun moved slightly
Why are we buffing the squid at all. It is a competitive meta ship.
-Lochnagar went from 65% back its normal 125%
Breaking the meta with a baseball bat instead of a club hammer.
-Hwacha got slower and almost lost range because of this, but was changed.
The range reduction was a bug wasn't it? And the hwacha is still a problem.
-Reduced screen shake
This one I'll give you.
So out of the 11 listed most either aren't balance testing but are in fact major mechanics changes, buffs or nerfs which are not needed and do nothing to address the competitive meta, are addressing over balancing from last time, or are actually bug fixes. We have one, minor (if important) UI modification on this list. Maybe two relevant changes if I give you removing the hwacha autofire since the community didn't like the idea. I hope you can see why some of us don't think this is a productive use of our time.
So maybe I'm being a bit harsh. This consultation was only almost a complete waste of our and your time.