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Messages - Indreams

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16
General Discussion / Taking Time off GOIO
« on: May 23, 2015, 11:47:13 pm »
I was gonna post something else, but I realized I haven't actually played GOIO in a few weeks. That sent me into thoughts about why I haven't played this game in a while.

Hopefully, this isn't a narcissistic post about me being some grand member of GOIO that needs to announce his time off. I don't intend this post to be that way. I just wanted to post a few reasons why I'm taking time off GOIO and see what you guys (mostly more experienced, dedicated, and better GOIO players) think about it.

Reasons

1.) Time
Even though I now have way more free time than I used to a few months ago, my time is still limited. GOIO is surprisingly a big time investment. 5~10 min setting up lobby, 20~30 min playing a match, so on and so forth. I want to play some other games. I'm actually trying to create my own Kingdom in Mount & Blade, and I don't have time for GOIO at the moment.

2.) Voice Chat
I feel it kinda weird when I am in front of my computer, shouting things at it. I like the communicative nature of GOIO, but I'm not too comfortable with it yet. It'd be nice if I had friend that played GOIO so I can go over to their house and chatter while we play, but most of my friends are console peasants...  So, yeah.

3.) Lack of Variety and New Content
I know Muse is gearing up for adventure mode, so they don't have the resources to go after new maps or new ships. But the game feels repetitive. DM is either crush or get crushed. CP is one battle on one battlefield. Crazy King is great, but half the players don't know what they are doing. Recent patch with Stamina added variety to classes, but it still feels pretty repetitive.

4.) Lack of Variety of Players
I know its not helping that I'm not playing, but it really puts me off that there aren't a lot of players online. I pretty much seem to play with the same people again and again, despite match maker. It's always that ship with four 1000+ match players and that ship with same-faced newbies that doesn't add variety to matches.

5.) Lack of Variety in Builds and Strategies
Maybe this goes with #3, but there's a lack of diverse builds and strategies. There's a handful of builds that work, another handful of builds that works but are impossible without lvl 45 crews to execute, and there's only so much strategy that can happen in a pub match. Maybe its inherent to the game. Maybe we need more guns and more maps. Whatever it maybe, the game feels stale to me.

6.) It's a bit of a chore
At some point, playing GOIO became a bit of a chore for me. Don't know why, but it just became that. Maybe someone that's played more matches knows why. I don't.


Closing
Of course, there are bunch of really good stuff in GOIO. The idea of mounted guns with gun arcs and stuff, the idea of communicating, cooperating, and coordinating with team mates, and the idea of an aerial mine launcher gun. I will definitely be coming back to GOIO, but I'm going to take some time off. Hopefully by the time I get back, #3, 4, 5, and maybe 6 would have resolved. Until than, you'll see me lurking the forums sometimes.

And of course, I want to hear what you guys think about reasons I've posted above.

Thank you for reading. :)

Indreams

17
Q&A / Re: Chem Spray vs Extinguisher
« on: May 22, 2015, 04:01:41 pm »
Hades is for putting piercing damage at range. I never felt much emphasis on fire.

Haven't tried this myself, but I think the extinguisher against a flamer can give the gun a few moments to snipe the flamethrower. I think with banshee or gatling. I haven't played inn a bit, so I don't know.

18
Feedback and Suggestions / Re: Piloting recommended loadouts
« on: May 22, 2015, 03:42:04 pm »
I agree with everyone. The number of times I've had to disconnect at the beginning because I realized that I have my Squid loadout for the Galleon... ridiculous.

Also, the number of times I've had the wrong loadout because I forgot to click "save loadout". But that's my problem.

19
Q&A / Re: Chem Spray vs Extinguisher
« on: May 21, 2015, 09:20:16 am »
Let's rediscuss since Fire Extinguisher got a pretty good buff.

would you recommend the Fire Extinguisher to your crew now that it is a little more useful?

I think I would recommend them for the newer players, since it is easier to use effectively. But I think Chem still has Extinguisher beat.

And since Flame doesn't penetrate, you really only need to Chem hull, balloon, and gun/engines on the side that is getting flamed.

20
Gameplay / Re: Banshee Light Rocket Carousel
« on: May 21, 2015, 09:17:29 am »
Does firing the banshee in bursts (and not with a burst round) increase accuracy?

Say I have a mid-long range mobula build. I have hades top for hull strip. Flak for kills. Artemis for gun/engine disables.
But Banshee for Balloon Pop? I guess its accurate enough, but is it better to shoot slower for accuracy, or use a heavy clip for accuracy?

21
Feedback and Suggestions / Re: Chemical Spray
« on: May 21, 2015, 09:11:23 am »
it's = it is
its = possessive of 'it'

But yeah, let's try tweaking the numbers a little more and find out. :)

22
Feedback and Suggestions / Re: Custom keybindings
« on: May 18, 2015, 11:39:55 am »
That is incredibly odd setup, i mean... trying to simulate as a game designer, i would never come to think that maybe someone would use page up or down or home or enter for gameplay reason and setups. As much as i think it should be bindable, dont you think you have an outwordly obscure setup?

I used to use those buttons, way back in the day. A setup from Maple Story, I think... Using arrow keys for movement and page up/down/home/etc. for functions and stuff.

A few left handed (mouse with the left hand) uses this setup. At the moment though, try to get use to a different setup...

23
Feedback and Suggestions / Re: Map idea-Gabriel's Legacy
« on: May 18, 2015, 08:44:54 am »
Yeah, the player base is small as it is. Map-pack is going to stratify the players and end up making things worse for everybody.

24
Feedback and Suggestions / Re: Impact Bumpers
« on: May 15, 2015, 03:22:31 am »
A bounce is probably better to make the impact bumper an anti-ram tool.

When an enemy rams you, pop an impact bumper. On impact, both ships bounce away from each other, and the ships are rather randomly spun about, so that the ram ship can't continue its ram and put you against a wall or something.

25
The Lounge / Re: Player Memes
« on: May 14, 2015, 05:58:54 pm »
The Tank - IS THE TANK

26
The Lounge / Re: Player Memes
« on: May 14, 2015, 11:33:46 am »
Indreams = stupid/funny puns about in ____ and dreams.

Gilder = pre-everything squid.

Schwaibe = swears by Polish.

LeMoon = The Graphics Artist.

27
Gameplay / Re: Banshee Light Rocket Carousel
« on: May 14, 2015, 11:32:55 am »
Hmm,.. Since Flamethrower got nerfed, I think I'll try side banshee on a goldfish. Should cause similar havoc.

28
Feedback and Suggestions / Re: Map wish: The Heights
« on: May 14, 2015, 11:03:27 am »
Well, instead of normal clouds, couldn't you do a, a, different cloud?

So, instead of rendering million clouds to make ceiling and floor, make one static cloud for each layer. Just a box of rectangular-ish polygons that move around a little (like water?)....  Just an idea.

29
Feedback and Suggestions / Re: Map wish: The Heights
« on: May 14, 2015, 09:56:03 am »
I kinda like the idea of a static cloud feature.

I can play a submarine! Submerge into the clouds, sneak up, fire, kill, and submerge again. Would do it with a squid or a junker.

30
Gameplay / Banshee Light Rocket Carousel
« on: May 13, 2015, 07:12:08 pm »
Let's talk Banshee Light Rocket Carousel.


I love this gun. I've even had it show up in my dreams once (where I was a crew on a mobula. I detached the banshee so I can shoot backward at a horde of chasing Pyramidions). But you know where it doesn't show up? In my ship load outs...

Its just that, when I try to use it for something, there's a gun better at that "something" than the banshee. For example, if I wanted explosive dama wge for when armor goes red, Flak, Mortar, and Artemis works far better. If I wanted ranged fire, I'm putting a Hades on my ship. If I wanted a snipe, Mercury or Artemis or even heavy gatling...


How can I make Banshee work on my ship?

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