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« on: October 27, 2014, 04:19:00 pm »
Before I state anything, I would like to apologize for my behavior. I know I shouldn't act this way, but I'm a hot headed tough basterd, who suffers from ADHD, and I sometimes have problems to hold myself from attack ( my mother's legacy, long story ) - especially when I'm angry enough to feel urge to kill impossible to tame.
I see many long posts, and people trying to argue about... things. It's good, of course, this helps to develop some diplomatic skills and so on...
But. Let me ask you a question.
How many of you (I mean, Muse DEVELOPERS) played your game?
You know, with intentions to analyze "how it works in real world" rather than, I mean - cold-blooded, neutral analysis after getting rid with all the emotions and beliefs about "how hard I worked to achieve this and that goal" and just make some in-game observing?
I appreciate, that you guys are intelligent and creative, but for Christ's sake - I might be exaggerating a bit, but it looks like you actually didn't; I understand that, you are the ones who code, not ones who play ( and imagine me high-fiving you, 'cause in such particular case I'm alike with you ). But in fact - this time you SHOULD go and try to play, if you didn't. Because despite all the brainstorm I am sure you did - when it comes to practice it ain't actually worked, but you still continue on that course.
About the experience level - despite being newbie, I absolutely agree with Mr. Disaster.
And about that putting-high-level-players-with-less-than-10-level-ones--cause-we-think-it's-balance, well... It. Doesn't Work.
One of you asked if doing so will make that high level player to lose more frequently, and puts on the thesis, that he will not. Which is absolutely, pardon my french (no offense), bullshit. Newbies know much less than those experienced ones, and tend to act mindlessly frequently. I would even say, that if the crew - forgetting all that experience or level stuff - IS including one guy who doesn't act as he should, that crew is more exposed to be shot down, and therefore the whole TEAM is exposed to LOSE. I understand, that from pure mathematic point of view it is reasonable to compensate high levels with greenhorns, but for the love of God, in true game this will NOT work.
If I understand well that glicko2 thingy, the lvl 1 player with one match played and won is placed higher than lvl 45 with about 90% of his matches won? Don't you guys see that this is and Monty Pythonisque absurd?
Most of reasons for hating new patch were explained by Mr.Disaster few posts earlier. I will not repeat those thoughts.
I tried to explain my thoughts as clearly, civil, and transparently as it was possible. And here's my advice - listen what veterans are saying. These guys trusted you, and some of them may feel betrayed.