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General Discussion / Re: Converting Light to Heavy
« on: March 20, 2015, 11:32:34 pm »
Shall I dare bring up the howitzer and tesla cannon? XD
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I see your point with how you work in a team with Hubby, but more ammo doesn't mean more demand for the class if all classes have access to it. It just means Heavy and Burst round for engineers will change to the "Ammo of the month" Instead if you shuffle ammo between classes or provide something else to fill that single slot it should bring gunners back into competitive perspective.
Gotta love drunk posting. Also just gonna salute you because the cider tells me too...
Like, incendiary ammo should just change the secondary damage to fire, instead of adding chance for fire. Heatsink should change secondary fire damage to something else. Stuff like that.
I don't deny there would be a lot of.. changes.. The builds would still be usable, they'd just be less efficient..
Weather the changes would be to many and the viable gunner not worth it as a result.. Could be the case.
As said though, just a random thought. I didn't actually think it through entirely, so idk if I am for it myself.. Just sounded interesting to me..