Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - DJ Logicalia

Pages: 1 [2] 3
16

Sunday Community Skirmish on Facebook
SCS VoDs
The Sunday Community Skirmish is a double elimination tournament event that runs every week with occasional breaks. All matches are 2v2, time limited best of 1s and are normally streamed live on Twitch. Any team of 8 players is welcome to participate.

This signup thread is for the Skirmish at 7pm UTC on Sunday May 24th (3pm EDT) The event is normally streamed by Fourth Oracle, as well as other streamers who vary from week to week. The details of all streams will be made clear on the day of or day before the event. The event has an expected runtime of 2-4 hours.

Signups should be posted in this thread and include a Steam/Skype contact and team name. Signups close at midday (UTC), or 8 AM EDT, on Saturday the 23rd of May. Please try to avoid last minute signups.
The bracket and map rolls will be available soon after signups close. (brackets at http://goiocommunity.challonge.com/)
Participants will be contacted when their matches are starting, although it's encouraged to consult the bracket and keep track of the streams so you have a decent idea of when you will be playing.

The complete rules can be found in this document. There is now also a brief summary of the ethos behind the rules and structure of the event.

Please only sign up if you are confident of your ability to produce a full team of 8 players.

The event will continue to follow DOUBLE ELIMINATION format with best of one matches!
Time limit per match remains at 20 minutes, without extra time. Have a look at
this if you don't know how double elimination works.

New Teams Guide:
  • A team needs at least 8 players, all of whom should be available at the event's start time and for the duration of the event. You do not need to include an official roster in your signup. Teams are not required to have any clan affiliation and players are not required to always play for the same team (however playing for multiple teams on one day is not allowed).
  • Signups close at midday (UTC) (8 AM EDT) on the Saturday preceding the event. Your signup needs a team name and at least one contact, preferably with an emergency steam/skype contact. At least one of your contacts needs to be in-game when your matches start, otherwise we may be unable to find you and have to skip your matches.
  • The event bracket, map rolls and a full schedule will be available in this thread on the Saturday preceding the event.
  • When we are preparing to start your match, an organiser will contact you in game with the password and invite you to join them in the lobby. We normally start preparing lobbies 10-20 minutes before the event start.
  • Matches do not start at a set time, so it is best to be in game and ready to go for the entire duration of the event until you are eliminated (or win).
  • The stream links will also be made available in this thread. It's often helpful to watch the streams to have an idea of when your match will be starting.

17
General Discussion / Hull Health Tick Markers
« on: May 13, 2015, 10:21:08 pm »
This is something the Devs and the players seem to disagree on a lot. Are/were the permahull markers useful to you before they removed them? I'm glad the new hull bar is "accurate" now, but it's impossible to read accurately unless you tape a ruler to your screen.

This is a big issue for me as a competitive pilot. I can't accurately estimate how close I am to death without those markers. They are very important to me, and I'm sure I am not the only one who feels this way.

Please vote :D

18

Sunday Community Skirmish on Facebook
SCS VoDs
The Sunday Community Skirmish is a double elimination tournament event that runs every week with occasional breaks. All matches are 2v2, time limited best of 1s and are normally streamed live on Twitch. Any team of 8 players is welcome to participate.

This signup thread is for the Skirmish at 7pm UTC on Sunday May 17th (3pm EDT) The event is normally streamed by Fourth Oracle, as well as other streamers who vary from week to week. The details of all streams will be made clear on the day of or day before the event. The event has an expected runtime of 2-4 hours.

Signups should be posted in this thread and include a Steam/Skype contact and team name. Signups close at midday (UTC), or 8 AM EDT, on Saturday the 16th of May. Please try to avoid last minute signups.
The bracket and map rolls will be available soon after signups close. (brackets at http://goiocommunity.challonge.com/)
Participants will be contacted when their matches are starting, although it's encouraged to consult the bracket and keep track of the streams so you have a decent idea of when you will be playing.

The complete rules can be found in this document. There is now also a brief summary of the ethos behind the rules and structure of the event.

Please only sign up if you are confident of your ability to produce a full team of 8 players.

The event will continue to follow DOUBLE ELIMINATION format with best of one matches!
Time limit per match remains at 20 minutes, without extra time. Have a look at
this if you don't know how double elimination works.

New Teams Guide:
  • A team needs at least 8 players, all of whom should be available at the event's start time and for the duration of the event. You do not need to include an official roster in your signup. Teams are not required to have any clan affiliation and players are not required to always play for the same team (however playing for multiple teams on one day is not allowed).
  • Signups close at midday (UTC) (8 AM EDT) on the Saturday preceding the event. Your signup needs a team name and at least one contact, preferably with an emergency steam/skype contact. At least one of your contacts needs to be in-game when your matches start, otherwise we may be unable to find you and have to skip your matches.
  • The event bracket, map rolls and a full schedule will be available in this thread on the Saturday preceding the event.
  • When we are preparing to start your match, an organiser will contact you in game with the password and invite you to join them in the lobby. We normally start preparing lobbies 10-20 minutes before the event start.
  • Matches do not start at a set time, so it is best to be in game and ready to go for the entire duration of the event until you are eliminated (or win).
  • The stream links will also be made available in this thread. It's often helpful to watch the streams to have an idea of when your match will be starting.

19

Sunday Community Skirmish on Facebook
SCS VoDs
The Sunday Community Skirmish is a double elimination tournament event that runs every week with occasional breaks. All matches are 2v2, time limited best of 1s and are normally streamed live on Twitch. Any team of 8 players is welcome to participate.

This signup thread is for the Skirmish at 7pm UTC on Sunday 10thMay (3pm EDT) The event is normally streamed by Fourth Oracle, as well as other streamers who vary from week to week. The details of all streams will be made clear on the day of or day before the event. The event has an expected runtime of 2-4 hours.

Signups should be posted in this thread and include a Steam/Skype contact and team name. Signups close at midday (UTC), or 8 AM EDT, on Saturday the 9th of May. Please try to avoid last minute signups.
The bracket and map rolls will be available soon after signups close. (brackets at http://goiocommunity.challonge.com/)
Participants will be contacted when their matches are starting, although it's encouraged to consult the bracket and keep track of the streams so you have a decent idea of when you will be playing.

The complete rules can be found in this document. There is now also a brief summary of the ethos behind the rules and structure of the event.

Please only sign up if you are confident of your ability to produce a full team of 8 players.

The event will continue to follow DOUBLE ELIMINATION format with best of one matches!
Time limit per match remains at 20 minutes, without extra time. Have a look at
this if you don't know how double elimination works.

New Teams Guide:
  • A team needs at least 8 players, all of whom should be available at the event's start time and for the duration of the event. You do not need to include an official roster in your signup. Teams are not required to have any clan affiliation and players are not required to always play for the same team (however playing for multiple teams on one day is not allowed).
  • Signups close at midday (UTC) (8 AM EDT) on the Saturday preceding the event. Your signup needs a team name and at least one contact, preferably with an emergency steam/skype contact. At least one of your contacts needs to be in-game when your matches start, otherwise we may be unable to find you and have to skip your matches.
  • The event bracket, map rolls and a full schedule will be available in this thread on the Saturday preceding the event.
  • When we are preparing to start your match, an organiser will contact you in game with the password and invite you to join them in the lobby. We normally start preparing lobbies 10-20 minutes before the event start.
  • Matches do not start at a set time, so it is best to be in game and ready to go for the entire duration of the event until you are eliminated (or win).
  • The stream links will also be made available in this thread. It's often helpful to watch the streams to have an idea of when your match will be starting.

20
The Lounge / Podcasts!
« on: April 24, 2015, 11:51:26 am »
It's pretty obvious, I love music. However, there are other forms of auditory entertainment I enjoy much as well. Podcasts are great. Post podcasts you listen to and stuff here.

I'll start with one I just started "Worst Idea of all Time", a podcast where two New Zealanders watch Grown Ups 2 for 52 weeks in a row and talk about it every episode. It's just as preposterous as you would think and it's totally amazing and you should check it out

http://www.stitcher.com/podcast/the-worst-idea-of-all-time

21
The Pit / MMO basketball game FreeStyle2
« on: April 22, 2015, 04:13:03 am »
Is a game now mandatory for all Bards to own. You may see myself and other Bards cut back on their Icarus playtime in order to focus on becoming the premiere MMO basketball game FreeStyle2 competitive team in the world.

 If anyone would like to challenge us in MMO basketball game FreeStyle2, please post your challenge here

22
The Pit / Huh?
« on: April 16, 2015, 02:55:49 am »
What?

23
I hate those bloody console casuals as much as the next guy, but we will have to deal with them eventually. How can we guarantee none of those skrublords stay around for very long?

24
Feedback and Suggestions / Energy weapons pls
« on: March 23, 2015, 11:05:31 pm »
Yes, this has been brought up a million times, and the odds of them going in are slim, but I just found these images of concept guns and got excited





Found here http://gunsoficarus.com/media/

25
General Discussion / Rebuilding
« on: March 18, 2015, 02:43:15 pm »
Ok. So a bunch of patches ago, Muse fixed (or changed) the speed that you can swing a tool by simply holding down the mouse button. Previously, you have to click at breakneck speeds to rebuild parts quickly. If you held down the mouse, you're dead because its too slow.

Now, it seems, you can hold down the mouse or spam click and it gets you the same result: a quickly rebuillt part. However,  I've heard people swear by spam clicking and say that holding down the mouse is slower.

I think it's fair to say I have a pretty decent amount of engi experience and I haven't noticed a difference in either method. 

Does anyone have numbers on this? Or anecdotal experience, that's fine to

26
Website and Forum Issues / Personal Messages and... huh?
« on: March 17, 2015, 10:44:29 am »
I was sending a message to someone and I got... uhh...



What are these suggestions? I have never sent a message with any of these subjects. What is happening here?

27
Feedback and Suggestions / Oh boy, another gunner balance thread
« on: March 10, 2015, 02:31:28 pm »
Right, so in my opinion this is the best way to make gunners "better". I'm not convinced that the class is really that underpowered to begin with, as most of the top teams aren't afraid to bring a gunner, but that's besides the point.

The best idea I've heard comes in two parts. Remove the effectiveness of the buff hammer on all guns and add a new  gunner tool that buffs guns that gunners could take instead of a third ammo type (and, sure, keep the 90s bug on gun buffs right now for this tool)

Idea came from Tipz if I remember correctly, and it's so simple.

Thoughts?

28
Feedback and Suggestions / Mallet Buff
« on: March 08, 2015, 11:56:02 pm »
I've been thinking, and today I thought of something while getting pelted with lumberjacks and torn to bits by carronades. A mallet can't save a balloon under constant fire from a weapon under constant fire from a weapon specifically designed to attack that part. If you want to escape, you either need your pilot to out maneuver the enemy or wait for the enemy to make a mistake. No amount of good engineering can help you in any way, aside from prolonging your death. You are fated to be glued to your balloon until you go down. 

So I suggest bumping up the mallet repair power from 250 to 300. No other changes. I haven't thought about this too in depth, but I can't immediately see any game breaking possibilities. Now two Heavy Carro shots can't break a balloon if you can repair it between shots or directly after you rebuild it.

Just tossing ideas around, wondering what you guys think

29
World / I don't know anything, but I'd like to. Where to start?
« on: February 08, 2015, 12:41:44 am »
I'm super invested in this game from a gameplay standpoint, yet, I know an embarrassingly tiny amount about the game's lore. Where do I start if I want to learn stuff?

30
The Lounge / Official Request for Frogger and Battle Toads to start a team
« on: December 28, 2014, 12:08:10 am »
I can't be the only one who's considered this

Pages: 1 [2] 3