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Messages - PixelatedVolume

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61
Gameplay / Re: Junker viability and builds
« on: December 17, 2014, 05:37:22 pm »

Basically, I'm trading side specialization for a "jack of medium-close range". There's many more options available, maneuvering wise in the thick of things. In turn, it makes it simpler to position and punish vessels that are not as nimble in that odd border of medium-long range.

Still, there's the problem of having a reactionary style instead of a proactive playstyle. I.E. you have to bank on and cause your opponent to make a mistake, but I think that's an issue more inherent to the junker itself.

Perhaps more disabling power would promote that. I could look into banshees as a replacement for the flak.

hmmm.

Totally agree.  There's nothing better than surprising a nimble pilot trying to escape your gat with a quick side-change.  I put an artemis on the front because trifectas are overrated, so I have a little range too, but in my experience the gat-mortar will reliably stop brawling pyras and squids and. . . almost everything but blenderfish. 

Anyone have any good junker counters for blenderfish?  A full sniper could do it, I guess. . .

62
General Discussion / Re: No... I promise you, that is not how that works
« on: August 27, 2014, 04:59:47 pm »
If you can hit it

63
General Discussion / Re: No... I promise you, that is not how that works
« on: August 27, 2014, 04:56:20 pm »
There was no ramming, and our engineers didn't understand the concept of proper stations.
 

64
General Discussion / Re: No... I promise you, that is not how that works
« on: August 26, 2014, 08:38:24 pm »
I flew on a pyramid with double front Gatling, double side mortar.  Could've worked in theory but against a hardcore flame squid?  Not a chance.

65
World / Re: Mercury Field Gun- Repurposed
« on: August 23, 2014, 05:41:46 pm »
But it's not a howitzer... Howitzers can fire at both low and high angles, so Scylla and Lumberjack are technically howitzers.  I think.

66
General Discussion / Re: Ship names
« on: August 21, 2014, 06:23:33 pm »
Never heard catfish.  Where does that come from?  It's not a contraction...

67
General Discussion / Re: Ship names
« on: August 21, 2014, 06:18:47 pm »
I jokingly called a double-flame pyramid 'the fire demon himself,' but it's not really a name for a build

68
Gameplay / Re: Final Defining Spire Buff
« on: August 18, 2014, 08:38:09 pm »
What would be amazing--no idea how it would be implemented--but the greatest thing for a spire in my opinion would be having it strafe from side to side with engines that point to the left maybe?  Just an idea.

69
Feedback and Suggestions / 'New' Tags on Menu Buttons
« on: August 10, 2014, 12:22:20 pm »
So, in the main menu the 'shop' 'community,' and one other button (?) have the 'new' tag on their corners.  Judging how Shop isn't really new and the other ones won't be in a few weeks could those be eventually removed?  Thanks.

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