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Messages - PixelatedVolume

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31
General Discussion / Re: Converting Light to Heavy
« on: April 25, 2015, 10:50:39 am »
I can get behind that.

Though I think the heat shield looks kinda silly.  Something narrower, but maybe a little closer together.  Instead of being at each corner, maybe about halfway down and then in the bottom corners?

From the outside it should have hflak style shielding.

32
General Discussion / Re: Converting Light to Heavy
« on: April 24, 2015, 08:23:00 pm »
So. . . spinning or not?

33
General Discussion / Re: Converting Light to Heavy
« on: April 23, 2015, 05:27:46 pm »
Buh... Buh... Spinning!?

34
General Discussion / Re: Converting Light to Heavy
« on: April 22, 2015, 02:22:15 pm »
That is a good name, but I don't think it would be a Gatling. It should be a quad machine gun.
Maybe... But just "machine gun" doesn't really tell you anything about it.  Gatling is more descriptive.

35
General Discussion / Re: Converting Light to Heavy
« on: April 21, 2015, 05:55:23 am »
There's already a typhoon heavy flak.  I like maelstrom the best so far.

36
General Discussion / Re: Converting Light to Heavy
« on: April 20, 2015, 03:42:16 pm »
It sounds great to me!

Though I think it should have a stormy name to go with the whirlwind.

37
General Discussion / Re: Pilot engi tools and ammos?
« on: April 20, 2015, 02:44:08 pm »
Would be funny if the helm did catch fire, and 20 stacks would kick the pilot off. No damage to the ship, just the fire lock.

Could be tied in with hull heat.

38
General Discussion / Re: Converting Light to Heavy
« on: April 19, 2015, 10:10:29 pm »
Ohh I like!  How does reload stack up with light gat though?

39
World / Re: Land-Based Vehicles
« on: April 18, 2015, 07:12:29 pm »
ANNND. . . back on topic, if I may:

YESYESYES walkers please!  The drawings you gave would need some tooling around to really fit with the style of our airships (skeletal, external mechanisms, &c.) but I think land frigates could be a cool addition to coop.  I'm picturing something that just fills the sky with flak and is a huge nusience.

Though. . . how long have effective combat airships around?  I recall the Icarus was one of the first, how long ago was that?  It would make sense that with airships, land frigates have become less effective.  Maybe the groups that insist on keeping them have had to jury-rig the guns to elevate higher or just put flaks and machine guns everywhere to protect against Zeppelin bombs.

That and AA trains is what I want to see in coop.

40
General Discussion / Re: Converting Light to Heavy
« on: April 18, 2015, 06:56:58 pm »
I feel like too much sustain would be OP though I don't want it to be a tissue-paper gun that just relies on massive ROF to be effective.

Not really sure how to walk that line.  Thoughts?

41
General Discussion / Re: Converting Light to Heavy
« on: April 18, 2015, 04:07:13 pm »
I think it should have ammo.  As much as I like the idea of overheating, it just adds more complexity and a unique for a single gun.  I can see it being a little off-putting.

I almost think it shouldn't have much ammo but a quick reload. 

42
World / Re: Land-Based Vehicles
« on: April 18, 2015, 03:59:46 pm »
soooo a really big gun?

Which is a bullet hose.

43
General Discussion / Re: Converting Light to Heavy
« on: April 16, 2015, 10:27:27 pm »
So guys... Quad gats.  Who's in?

44
General Discussion / Re: Converting Light to Heavy
« on: April 14, 2015, 01:31:25 pm »
Jitter through the roof and terrible accuracy but godlike sustain.  Maybe 40% light gat damage but have two sets of barrels firing at once so if both hit it does almost as much as usual.

45
General Discussion / Re: Converting Light to Heavy
« on: April 13, 2015, 05:15:24 pm »
Heavy flamer.  Make it with an offset barrel like the Lumberjack, but around waist-high with a big flash shield.

Also heavy gat, four Gatling guns on an hflak-looking turret.  Insane jitter, and the guns don't angle inwards towards each other to make long range harder.  Get too close though...

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