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« on: May 14, 2015, 06:46:29 am »
Intro violins.
But also - and I think a lot of people can agree with this - part of what I love about the game is coming up with a plan, whether captaining with a brew load out, coordinating with the other gunners, whatever, and then seeing it work. It takes a few tries sometimes, but then there are the moments where you rise out of the clouds across a metamideon's bow and unload a lethal junker broadside into him... That's when I learned to love gat-flak Junkers.
More generally, the game is very visceral. Every gun makes a distinctive noise, recoil is perfect for giving that feeling you're shooting something POWERFUL. Hit markers are big and white and distinctive, you just feel good dishing them out.
Also - antiairship flamethrowers. Need I say more.