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Messages - PixelatedVolume

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16
Well, I really like this idea.  Though I'm sure other people have lots of issues with it.

Or totally different ideas. 

17
Community Events / Re: Back To Basics 2.1 Sign-ups!!
« on: March 10, 2016, 04:47:16 pm »
tem name -WeAreGonnaRapeYou

Point of contact- XL3AND3Rx

Gr8 b8 m8 i r8 8/8 etc. etc.

18
IIRC spire doesn't turn well #ThanksMuse

19
This is a nice touch.

I would also add that the HUD should disappear while using rangefinder. Further limiting situational awareness since this seems to be the balancing feature.

GASP I was noticed!!!!

Definitely agree with that.  Maybe the compass and the hull health banner could stick around but i don't think you should see component damage indicators.  Or is that going too far?

20
I really like the idea of rangefinder showing arcs.  As for the distance of projected arcs, maybe the more you zoom in the farther out the projections go?

This way you can either zoom way in and have very accurate predictions but poor awareness or stay zoomed out to watch the big picture but be somewhat less accurate with the projection.

21
I meant to reply to the post suggesting some kind of captain-activated contrail-generating something or other... seems like discussion has moved on.

22
Too kooky imo.  Not really fitting with the idea of a rangefinder.

23
Feedback and Suggestions / Re: Anti noob habit tips on tip box
« on: September 30, 2015, 11:20:23 am »
Burst... gat.... Is good though?

Unless they changed something.  Been awhile.

24
Gameplay / Re: A Suggestion for the Echidna Light Flak Cannon
« on: September 24, 2015, 08:39:35 pm »
I think flak should be buffed vs. balloons and engines, to give it a little more utility.  It's kill range works, but it could use a little tweaking.

25
The Gallery / Re: Ship size chart WIP
« on: June 20, 2015, 10:08:41 pm »
The galleon looks awesome too, those huge balloons... Mob just looks silly :P

Really neat!

26
The Lounge / Re: What makes you like Guns of Icarus?
« on: May 14, 2015, 06:46:29 am »
Intro violins.

But also  - and I think a lot of people can agree with this - part of what I love about the game is coming up with a plan, whether captaining with a brew load out, coordinating with the other gunners, whatever, and then seeing it work.  It takes a few tries sometimes, but then there are the moments where you rise out of the clouds across a metamideon's bow and unload a lethal junker broadside into him...  That's when I learned to love gat-flak Junkers.

More generally, the game is very visceral.  Every gun makes a distinctive noise, recoil is perfect for giving that feeling you're shooting something POWERFUL.  Hit markers are big and white and distinctive, you just feel good dishing them out.

Also - antiairship flamethrowers.  Need I say more.

27
General Discussion / Re: Why
« on: May 14, 2015, 06:17:22 am »
Here's an idea:  stamina and ship health bars are in team color

28
General Discussion / Re: Converting Light to Heavy
« on: April 29, 2015, 09:27:28 pm »
Anything else to say?

29
General Discussion / Re: Converting Light to Heavy
« on: April 26, 2015, 09:39:36 am »
Ok

30
General Discussion / Re: Converting Light to Heavy
« on: April 25, 2015, 10:14:40 pm »
Oh whoops I didn't mean the barrel shroud, I meant the actual part of the gun you sit in

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