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Messages - Ultimate Pheer

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76
Gameplay / Re: Balance ideas for Pyramidion and Junker
« on: July 25, 2014, 07:56:39 pm »
What would that secret weapon happen to be?

Sniping guns? Won't stay at effective range for long, because a Metamidion WILL go for the ram if the effective range of an enemy ship is larger than it.

77
Feedback and Suggestions / Re: Map achievements
« on: July 25, 2014, 04:53:33 pm »
I have, so far, only played  2 4V4 matches in my entire time.

Maybe it's not much compared to some of you, but many of those matches seem ridiculously difficult to get going.

78
Feedback and Suggestions / Re: Gender-neutral accessories
« on: July 25, 2014, 03:58:31 pm »
I do honestly support this; Some things look just fine on one gender while looking just silly and out of place on the other.

And don't get me started on the Tribal Bikini thing.

79
I think an Explosive/Fire Firebomb-Type weapon would be neat, and good for spreading fire around at a distance.

80
The Lounge / Re: That Moment When...
« on: July 25, 2014, 12:16:42 pm »
That moment when you mistake a junker that is on your team for one that isn't.

That was embarrassing, especially because it was also taking fire from a ship that WAS marked. We kept shooting at our own teammate until the ship exploded and the ship that killed it turned on us.

81
Gameplay / Re: Heavy duty weaponry
« on: July 25, 2014, 09:24:14 am »
I just want a heavy Gatling.

Like the regular Gatling, but big.

82
The Lounge / Re: Anime Discussions?
« on: July 24, 2014, 09:30:34 pm »
One of my friends talked me into watching Steins; Gate today...

Uh... Still not sure what the actual plot is...

83
General Discussion / Re: Music in Lobby
« on: July 24, 2014, 01:08:03 pm »
I've had several encounters with [MUS] players, and several are on my friends list.

They're fun to be around. Especially fun to crew for.

84
Feedback and Suggestions / Re: Call for Gunner Ammo Ideas
« on: July 24, 2014, 11:59:44 am »
I'm aware some people have found use for it...

I've just never had a captain suggest using it on anything over, well, any other ammo.

85
Feedback and Suggestions / Re: Call for Gunner Ammo Ideas
« on: July 24, 2014, 11:56:29 am »
I admit I'm not very well versed in the deepest intricacies of the ammo and how they work, and what's been tried or not, but I had a few ideas, only some of them serious.

Serious Ideas:
An ammo that repairs the gun it is loaded in over time
A buff to Lochnagar so that it is actually useful for something, maybe gunners take like, half damage to their guns from it
An ammo that gets extra shots per trigger pull

Less serious ideas:
An ammo that returns a shot to the clip if a shot hits
An ammo that makes shots that hit deal damage and keep going through whatever they hit
An ammo makes all shots hit instantly
Halving the accuracy of non-gunners/Doubling the accuracy of Gunners (Probably my worst idea of the bunch.)

86
The Lounge / Re: Introductions!
« on: July 24, 2014, 11:25:48 am »
Hey people. I'm Ultimate Pheer, as you may have guessed...

I'm a career gunner. I like to shoot things.

If you tell me what ammo to bring and what guns to use them on, and take my advice when I tell you a mortar is better than a flak on the metamidion, then we'll get along just fine Cap'n.

87
The Pit / Re: Motivational speeches
« on: July 24, 2014, 11:22:10 am »
Alright everyone! See that ship over there? We're gonna go over there and kill it 'till it dies from it!

There is a very good reason I don't give speeches.

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