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Messages - DrTentacles

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46
Feedback and Suggestions / Re: Hwatcha Nerf
« on: February 14, 2016, 08:04:01 pm »
I really need to get that longer balance post out about the Mob and Artemis, but I'll do a quick TL:DR.

This isn't about me. I am well aware of how to counter an Artemis. I can't always pull off those counters, but a large part of that problem is I haven't had regular practice in ages. However, I'm looking at this from a broad perspective that encompass every tournament and SCS since the Pyra and Carronade were nerfed, which was what allowed the Artemis to become the new meta.  The fact that counters exist does not make something balanced, once again. The Artemis keeps ships that depend on heavy guns at a severe disadvantage, and it's far from a useless weapon at close-range, with it's enormous arcs. There's really only one ship that can truly take advantage of it's slow turn speed and vertical limitation--the Squid, and that's the other ship that suddenly became part of the meta.

GOI is a game of "Death Spirals." Damage you take reduces your ability to output firepower, because of limited manpower and need for repairs. Disable weapons need to be carefully looked at, because they, above all other weapons, can break that balance, because they both cause damage, and further limit firepower by forcing rebuilds.

Height is another factor that is...of an interesting nature. The fact that maps have incredibly diverse high-ceilings is bad for balance when it comes to vertical combat.

47
Feedback and Suggestions / Re: Hwatcha Nerf
« on: February 14, 2016, 06:40:03 pm »
The Artemis  is far, far too efficient at killing ships for the amount of disable it puts out. It also does not require nearly as much skill to use as people claim. This doesn't mean that it requires *no* skill, but basically any player that flies and practices competitive can use an Artemis to roughly equivalent effectiveness. The fact that it's incredibly efficient at both disabling and killing chokes a great many ships out of the meta.

The Guns community has a warped view of "skill cap" when it comes to a lot of things, because Guns has a somewhat high skill floor, but many aspects have a low skill ceiling. In addition, a lot of the skill floor is simply based on a large amount of information to take in, rather than muscle memory or mechanical skill. Thus, we look at novices and claim anything they *can't* do requires skill, instead of comparing ourselves to people with competency, and trying to figure out what the exact differences between a "competent" Artemis gunner, and a "great" Artemis gunner. 

(Edit: I understand Artemis is beloved by many high-level players, because it's a weapon that rewards proficiency, something that is relatively uncommon in GOI. Its arcs make it fun to play around with, and it fits into most ship build seamlessly. However, the fact that it does so much, so well, chokes a lot of other option out of viability. It doesn't have to be dominatingly over-powered to be unhealthy. As with the hwatcha, it is far easier to execute a mid-range Artemis based strategy than it is to execute one that counters it. The Hwatcha is a problem at all skill brackets, the Artemis is only a problem when you start reaching competency-level skill brackets. So yeah. Maybe attacking some sacred cows, here, and I'll be honest--I prefer brawler-meta to midrange. But everything is massively disable-focused now, and that's a problem.) 

48
Feedback and Suggestions / Re: Hwatcha Nerf
« on: February 14, 2016, 02:18:29 pm »
Currently, every gun and ship is balanced around two weapons--the Artemis, and the Hwatcha. They're the most powerful weapons--in terms of their effect on the game, not their actual numbers, and they're what the current competitive meta revolves around. I'll probably write a longer balance post soon about the shape of the meta, but I finally figured out what's bothering me so much about how the Meta has shaped up recently. Both of those guns need to be looked at and re-balanced or it's just going to stagnate at mid-range disable, and ships that work well against mid-range disable.

49
Feedback and Suggestions / Re: Hwatcha Nerf
« on: February 12, 2016, 05:16:15 pm »
I think making it snap-back to original position and continue firing would be the best solution for the first issue. It would allow a single gunner to man the lower deck of a galleon, but one can do so fairly effectively currently. I suppose it's a minor buff, but only at close-range.

Not sure how I'd handle the mid-volley thing. Probably have it stop firing. I don't think that would unbalance something, while having it immediately void the clip would be very bad against disable.

50
Feedback and Suggestions / Re: Hwatcha Nerf
« on: February 12, 2016, 01:48:31 am »
Time to make it email-pretty.

51
Feedback and Suggestions / Hwatcha Nerf
« on: February 11, 2016, 04:01:20 pm »
So, a bit of a non-traditional Hwatcha nerf incoming. The Hwatcha's currently problem is ease of use + effectiveness. Like the Flamer before it, it's extremely easy to use, but takes foreplanning and effort to counter, with excellent disable and hull-damage, along with moderate armor-strip, all in one easy-to-aim package.

To balance this out, rather than changing damage values, I'd make it impossible to fire less than a full clip. Often, good players will stagger their fire, turning the gun into a mega-Artemis and allowing precise sniping. Making the gun fire the whole clip (with the same shot spacing as it currently has if you rapid-click to fire) would give the gun a skill-cap to get a full-ship disable, and make the reload time a larger drawback. If it still proved too effective, perhaps a reversion to the spread would be called for, but I'd rather make one tweak at a time.

Thoughts?

52
The Lounge / Re: The First Ship You Flew In When You Came Out Of Novicehood
« on: February 07, 2016, 07:27:38 pm »
Carrofish. I still fly it.

53
Feedback and Suggestions / Re: Feeding Frenzy
« on: February 07, 2016, 07:23:08 pm »
I don't have nostalgia goggles when I say the game's community has gone downhill. Novice-hating was a thing when I entered, but it was just mostly just Ceresbane. Now he's got a little cult of personality. CAs don't come down on this shit nearly hard enough. Some of them even endorse it.

54
Feedback and Suggestions / Re: JonTron plays GOI...
« on: February 07, 2016, 07:21:15 pm »
Or you could not be a prick and use a word that makes people uncomfortable after they ask you not to?

Is "don't be a dick" an immensely controversial opinion?

55
Community Events / Re: Event Organisation - Could it be Better?
« on: January 15, 2016, 02:05:32 pm »
Sounds like a matter for the BoCA.

Or any other event organizer the community has systematically alienated. I could go through a list, but I don't have nearly the time.

Look, I'm fairly certain I take tournaments a fair bit less seriously than the majority of the community did. And it sucks to be thrown out early. The insane amount of negativity, rather than constructive criticism (and this post is in now way constructive, let's be honest. If you want better event standards, you offer to help, not make some toothless populist manifesto) is just...mind-blowing.

Our tournaments are not streamed to thousands of audiences. There is no money to be earned (we alienated MLG already, so that's out the window). No one cares other than the community...which we seem very happy to throw under the bus at a moment's notice. Running an event is overwhelming. If it's having trouble, and you have an issue, offer to help. Cast. Referee. Do...something, instead of pressure that *won't matter* other than cause stress and bad blood.

56
Community Events / Re: Cronus League Week 2!
« on: January 09, 2016, 10:40:35 pm »
Green Sun Rising is in.

57
Community Events / Re: Cronus League Signups!
« on: January 09, 2016, 10:34:06 pm »
I hate counterpicking. Hate it with a passion. Worst part of Guns. 3 minutes in lobby are plenty. The only exception is technical problems, which is accounted for under the pause system. You can pause in lobby, BTW. Or talk to your partner before the lobby. I'd argue for blind lobbies, but people love their meta-games. What may help is if team matchups went out earlier-Thursday at latest, so you could decide a general plan there.

Sniping is also terrible. Twenty minutes is plenty. It gives pressure to actually make a plan, and take action, rather than try to wrangle for painful, incremental advantage. Especially given the number of casters we have, and number of teams and matches we have.  Sometimes the odds are not in your favor. Adapt, and come up with a new play. I got screwed over by a pause today that probably wasn't technically legal. It happens. We are not DOTA. Thank god for that. Make competitive events easier, not harder. It's no wonder no one wants to put in the effort giving the waves of complaints I see every single event.

58
Community Events / Re: Cronus League Signups!
« on: January 05, 2016, 08:43:47 pm »
Green Sun Rising reporting in.

Contacts: DrTentacles, Rorin

59
The Signal Tower / Re: redria7 streaming goio!
« on: December 13, 2015, 08:29:13 pm »
^ This

Best page topper.

60
Rather late notice, but if anyone's looking a partnership, I'd be up for tossing GSR's had in the ring. Just need another ship.

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