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Feedback and Suggestions / Re: Hwatcha Nerf
« on: February 14, 2016, 08:04:01 pm »
I really need to get that longer balance post out about the Mob and Artemis, but I'll do a quick TL:DR.
This isn't about me. I am well aware of how to counter an Artemis. I can't always pull off those counters, but a large part of that problem is I haven't had regular practice in ages. However, I'm looking at this from a broad perspective that encompass every tournament and SCS since the Pyra and Carronade were nerfed, which was what allowed the Artemis to become the new meta. The fact that counters exist does not make something balanced, once again. The Artemis keeps ships that depend on heavy guns at a severe disadvantage, and it's far from a useless weapon at close-range, with it's enormous arcs. There's really only one ship that can truly take advantage of it's slow turn speed and vertical limitation--the Squid, and that's the other ship that suddenly became part of the meta.
GOI is a game of "Death Spirals." Damage you take reduces your ability to output firepower, because of limited manpower and need for repairs. Disable weapons need to be carefully looked at, because they, above all other weapons, can break that balance, because they both cause damage, and further limit firepower by forcing rebuilds.
Height is another factor that is...of an interesting nature. The fact that maps have incredibly diverse high-ceilings is bad for balance when it comes to vertical combat.
This isn't about me. I am well aware of how to counter an Artemis. I can't always pull off those counters, but a large part of that problem is I haven't had regular practice in ages. However, I'm looking at this from a broad perspective that encompass every tournament and SCS since the Pyra and Carronade were nerfed, which was what allowed the Artemis to become the new meta. The fact that counters exist does not make something balanced, once again. The Artemis keeps ships that depend on heavy guns at a severe disadvantage, and it's far from a useless weapon at close-range, with it's enormous arcs. There's really only one ship that can truly take advantage of it's slow turn speed and vertical limitation--the Squid, and that's the other ship that suddenly became part of the meta.
GOI is a game of "Death Spirals." Damage you take reduces your ability to output firepower, because of limited manpower and need for repairs. Disable weapons need to be carefully looked at, because they, above all other weapons, can break that balance, because they both cause damage, and further limit firepower by forcing rebuilds.
Height is another factor that is...of an interesting nature. The fact that maps have incredibly diverse high-ceilings is bad for balance when it comes to vertical combat.