A newbie will empty a clip, and miss, unless they're very, very close. Someone who has practiced will empty a clip, and hit.
Currently, the ability to use shots as tracers means that it requires very little actual skill to use at a high level. The only skill required is simple knowledge of "how to use a gun." It isn't hard to fire. There's very little difference between someone who's spent 20 hours on a hwatcha, and someone's who spent 50.
The Guns community as a whole needs to stop comparing themselves to raw newbies when trying to assess the skill cap of a gun or ship, and compare themselves to other vets. There should always be a difference between an experienced player and a newbie, but for a game to be competitive, there needs to be a difference between a proficient/competent player, and a great one.
The mobula nerf is depressing. I'm sad because it'll hurt some of my builds which rely on tight arcs with non 60 degree guns. It'll encourage the artemis meta and make it much harder for new players. Please just nerf the speed or acceleration or something besides relegating it to a ranged only ship
You can still do close-range mobulas. You just have to rely on the inner guns. A nerf to speed or acceleration would relegate it to a simple weapons platform. Currently, it's a better junker. Good at everything, with many more potential gun combinations. If there's a problem with the Artemis meta, it's because the Artemis is the best long-range gun.