166
Guides / Re: [N2] Nano's Noobs 101 - Crewing a metamidion
« on: February 20, 2015, 02:52:24 pm »
Four minor quibbles, otherwise, it's a wonderful guide. Metamideon spam doesn't bother me among newbies because it's a good way to get them into the game by getting victories, and learning to work as a team. Hopefully people who might otherwise get frustrated will read this. I'd advise posting in steam guides, if you haven't already. I think novices tend to read them more often, generally.
For Pilot:
I suggest Hydrogen over Drogue, as Metamideon benefits immensely from a height advantage. However, if you deem this too tricky for starting pilots, I can see why you'd suggest drogue.
Why Heavy Clip on Flare Gun? Does it actually have recoil? My preferred flare ammo is heatsink for a third shot.
You may want to include a section on when to ram, and when not to. One of the biggest mistakes I see newbie metamideon pilots doing is ramming before enemy hullbreak, or ramming when they should really just use frontguns, and thus, putting themselves massively out of arc.
For Gunner I'd suggest Lesmok/Greased/Heatsink. Charged is annoying at long range because of the small clipsize, and it's good to have a range-extender for a metamideon, to hunt fleeing enemies, or to deal with kiting engages. Greased gives better DPS than charges, anyway, so why have two ammos with roughly the same range?
For Pilot:
I suggest Hydrogen over Drogue, as Metamideon benefits immensely from a height advantage. However, if you deem this too tricky for starting pilots, I can see why you'd suggest drogue.
Why Heavy Clip on Flare Gun? Does it actually have recoil? My preferred flare ammo is heatsink for a third shot.
You may want to include a section on when to ram, and when not to. One of the biggest mistakes I see newbie metamideon pilots doing is ramming before enemy hullbreak, or ramming when they should really just use frontguns, and thus, putting themselves massively out of arc.
For Gunner I'd suggest Lesmok/Greased/Heatsink. Charged is annoying at long range because of the small clipsize, and it's good to have a range-extender for a metamideon, to hunt fleeing enemies, or to deal with kiting engages. Greased gives better DPS than charges, anyway, so why have two ammos with roughly the same range?