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Feedback and Suggestions / Re: List of suggestions
« on: July 01, 2014, 07:36:47 pm »
Edit: Hopefully this is sufficient. 
Maps:
Objects such as low-poly skyscrapers, summits, caves, slow-moving meteor showers, etc.
Gunners:
Exclusive passives for Gunners only, with only, but different benefits on the ammunition. F.ex. on-hit debuffs, such as slower turn rate on enemy turrets, slower movement speed on deck, vision obscuring effect and so forth.
Visual and audible feedback:
A visual feedback, such as, a red stop sign with an 'access denied' sound, played only once, with a more distinguishable audible feedback on the hammer and wrench; similar to the sound Tyrion explains about his cousin Orson from Game of Thrones ("KUNK, KUNK, KUNK").
A visual feedback about the stages of fire taking place (5 seconds, 10 seconds, 15 seconds, etc.); the longer cooldown, the greater the fire is. Would be great if we could see more of the enemy's fire, so you know better where they're focusing, though the visual feedback on the machinery would help a great deal, then the enemy's fire helps to see where they're focusing next.
Matchmaking system with matchmaking rating:
Steps: Dashboard -> Party -> Queue -> Lobby -> Play
Images: https://imgur.com/a/iVb6E
From the main menu, you can open up the game modes, for what you want to play and if you want to create a crew or immediately go into queue. If you choose to create a crew, you invite your friends to join the crew and then search for a queue together. When a match has been found, a lobby is created, where you configure your character and ship, and vote for a map. Lastly, you get all thrown into a server together to duke it out.
Sidenote: A 15 seconds warmup would be great, too. Within that 15 seconds period, you can not move your ship at all, so that everyone has an equal chance to start (important in KotH modes and similar).

Maps:
Objects such as low-poly skyscrapers, summits, caves, slow-moving meteor showers, etc.
Gunners:
Exclusive passives for Gunners only, with only, but different benefits on the ammunition. F.ex. on-hit debuffs, such as slower turn rate on enemy turrets, slower movement speed on deck, vision obscuring effect and so forth.
Visual and audible feedback:
A visual feedback, such as, a red stop sign with an 'access denied' sound, played only once, with a more distinguishable audible feedback on the hammer and wrench; similar to the sound Tyrion explains about his cousin Orson from Game of Thrones ("KUNK, KUNK, KUNK").
A visual feedback about the stages of fire taking place (5 seconds, 10 seconds, 15 seconds, etc.); the longer cooldown, the greater the fire is. Would be great if we could see more of the enemy's fire, so you know better where they're focusing, though the visual feedback on the machinery would help a great deal, then the enemy's fire helps to see where they're focusing next.
Matchmaking system with matchmaking rating:
Steps: Dashboard -> Party -> Queue -> Lobby -> Play
Images: https://imgur.com/a/iVb6E
From the main menu, you can open up the game modes, for what you want to play and if you want to create a crew or immediately go into queue. If you choose to create a crew, you invite your friends to join the crew and then search for a queue together. When a match has been found, a lobby is created, where you configure your character and ship, and vote for a map. Lastly, you get all thrown into a server together to duke it out.
Sidenote: A 15 seconds warmup would be great, too. Within that 15 seconds period, you can not move your ship at all, so that everyone has an equal chance to start (important in KotH modes and similar).