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Messages - Ayetach

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16
Dev App Testing / Dev App Testing change-log: 16 February, 2018
« on: February 16, 2018, 03:42:21 pm »
Crusader:
  • Max Speed: 32 m/s
  • Acceleration: 4 m/s²
  • Max Turn Speed: 11.05 deg/s
  • Turn Acceleration: 8 deg/s²
  • Max Vertical Speed: 17.03 m/s
  • Vertical Acceleration: 2.75 m/s²
  • Mass: 180t

Tempest Missile Launcher:
  • Projectile Speed: 255m/s (from 150m/s)
  • Range: increased to 1020m by velocity increase (from 600m)
  • Full range: 1275 on last missile termination (from 1050)
  • Horizontal angles: 50° (from 40°)
  • Vertical angles:  40°  (from 30°)

17
Release Notes / 2.0.9 Heart Breaker Update
« on: February 14, 2018, 04:44:42 am »
New content:

Brand new PvE Defense map: Blistered Abyss! Deep within the desertified valleys lay the ruins of forgotten battles. Excavations, for both scavenge and archaeological purposes, have cut deep into the terrain. Narrow passages have been carved out like a focused Aten blast to iron. Precious resources still lie in the depths. Protect the excavation bases from enemy attack!



Crybaby Mask - A Heart Breaker Update exclusive item just in time for Valentine’s Day, for limited time only. This is available when you complete the ‘Fiery Passion’ mission event!



Broken Heart Decal - A Heart Breaker Update exclusive item just in time for Valentine’s Day, for limited time only. This is available when you complete the ‘Fiery Passion’ mission event!



Year of the Dog Decal - Heart Breaker Update special item, a free decal to celebrate the Lunar New Year!



4v4 Clash at Blackcliff: Like battling it out amongst the refineries, in the rain, in the dark? Well you can do it with 31 other friends now!

Events:
  • Fiery Passion: Show your friends and enemies your Valentine passion by bringing 250 ship components to flame! Completing this will earn you the Crybaby masks and Broken Heart decal! This mission will be available to complete in the first two weeks following Valentines day.
Changes:
  • New EULA: In preparation for PS4 release and cross-platform support, we’ve updated the EULA. This would also help us work with content creators to make sure their items could be distributed on PS4.
  • Wider lobbies to accommodate maximum width names
  • 2v2 version of Crazy King maps resource limits lowered to 450
Experimental Crew balance changes:
  • Shrike:
    - Armor: 425 (from 400)
    - Forward Speed: 40 m/s (from 36.38 m/s)
    - Forward acceleration: 10 m/s2 (from 8.04 m/s2)
    - Turn Speed: 15 deg/s (from 13.65 deg/s)
    - Turn Acceleration: 7.5 deg/s2 (from 8.01 deg/s2)
    - Mass: 75 tonnes (from 95)
    - Vertical Speed: 17m/s (from 9.43 m/s)
    - Vertical Accel: 2.5m/s2 (from 4.16 m/s2)
  • Judgement:
    - 2 m/s2(from 4)- Turn Speed: 16 deg/s (from 12)
    - Turn Acceleration: 4.5 deg/s2 (from 7)
  • Choppy (Static Turret Engineer ability):
    - Increased duration to 100 seconds (from 90s, equal to cooldown)
    - 100 second cooldown (from 200)
    - Damage: FIXED! Both Gats can shoot in unison. MOAR DAKKA!
    - Gun 1 Gatling: 7 piercing/7 shatter, 100 ammo, 4s reload, 8 shots per second
    - Gun 2 Gatling: 7 piercing/7 shatter, 100 ammo, 4s reload, 8 shots per second
    - Gun 3 Mortar, 60 explosive/60 explosive (from 30/30), 6 ammo, 5 second reload, 0.45 shots per second
  • Salvo Neutralizer Engineer ability:
    - 2000 HP (from 500) Armor type
    - Duration 20 seconds
    - Lower cooldown to 30 seconds (from 200)
  • Minotaur:
    - Force: 120,000n (from 150,000)
  • Nemesis:
    - Added 1.75x zoom (from no zoom)
    - Force: 200,000N (from 100k)
    -Minotaur has 400k per buck, 5 bucks, and 5 shots
    - Velocity: 400m/s (from 350)
  • Blackcliff start spawns and respawns reworked for 4v4. Grouped at start, with two additional respawns.
Fixes:
  • Overhauled ship balloon dyes to ensure dye colors come through clearly on all ships
  • Fixed several “A Perfect World” Infiltration achievements not completing due to checking the wrong health value
  • Chat will appear above the end game screen instead of hidden behind it
  • Reallocated several achievements so that they can be achieved in either Alliance or Skirmish (Neutral) as well as making sure they are sorted properly
  • Static turret (Choppy) firing bug fixed. Guns now fire independently instead of in series.
  • Fixed Stormbreaker ‘halo’ lights showing through clouds (removed the halos).
  • Fixed ‘Go AFK’ text.

18
Release Notes / Re: 2.0.8 Royal Flush Update
« on: January 31, 2018, 12:57:17 pm »
Hotfix build 648:

- Fixed the text on the most recent war monument

19
Release Notes / Re: 2.0.8 Royal Flush Update
« on: January 29, 2018, 02:33:48 pm »
Hotfix build 647:

- Fixed missing sections of the Goldfish's model
- Water Hazard, Northern Fjords, and Fight Over Firnfeld 4v4 Deathmatch variants have had their score limit set to 9 (was mistakenly 7)
- Fixed static in track 21 of the Alliance soundtrack
- Fixed placeholder text visible in the library before hovering over any book
- Fixed overflowing text in the match list
- Added monument from the last war to the world map

20
Release Notes / 2.0.8 Royal Flush Update
« on: January 15, 2018, 05:15:49 am »
New content:

The Arashi Stormbreaker is now available in PvP:
Power through the skies against other players as the Arashi Stormbreaker saunters in from the western sunset. Packing guns a-plenty and sporting the highest acceleration of any other ship, it is a thing to be reckoned with. Watch your flanks if you face one in the air. However, with great power comes… poor construction. Keep your engineers handy, as the Stormbreaker practically shakes itself apart in hard maneuvers. Time for a little chaos.



Crazy King renovated and activated for all lobby sizes (2v2 after event):
To some, Crazy King is a legend, a myth spoken by grizzled veterans. They speak of long chases and countless ships filling the sky. Legend no more! Crazy King has been gone over with a fine tooth comb to address some wrinkles and bumps, and will be making its debut in 2v2 to join its King of the Hill brethren. This will be the first time the famed Flayed Hills will be seen by some players that have never ventured into a 4v4 match. With 7 Capture Points instead of 5, closer spawns, and fast capturing points, Flayed Hills will be a tour to remember. Get ready for a wild ride!



Events:
  • Rise of the Monarchs: With the introduction of game changing content, we’ll now be introducing radical new designs with our Crazy King game mode formats! With cooperation from everyone in the community complete 500 matches in PvP game modes: King of the Hill & Crazy King and PvE game modes: Defense & Retrieve. Completing this mission will unlock the fabled Crazy King maps in all new 2v2 lobbies! Join the fight, seize the skies and reap the rewards!
Changes:
- Library and War Lore:
  • New UI
  • New map organization into area groups
  • Viewable gun models
  • More information on ships and guns
  • Added Faction ship descriptions
  • Removed unlock system and achievements

- UI Aesthetics changes in menus and Match
- Moderated match functions (Moderator and referee use):
  • Visible timer (spectator only)
  • Spawn target (spectator only)
  • End match and declare winner (spectator only)
  • Change map in lobby
  • Added ‘referee’ user level

New changes brought to you by the Experimental Crew, a dedicated group of players working closely with Muse to bring your feedback into reality! Vet to novice, all are welcome. Join the Crew!

- Water Hazard, Northern Fjords & Fight over Firnfeld activated for 4v4 Deathmatch

- Crazy King:
  • All CK maps are activated for 2v2 and 3v3
  • Reduced capture and decap times to 15 seconds (from 30)
  • Reduced capture point active time to 170 seconds (from 198)
  • Point A is always first
  • All new start spawns surround Point A
  • Point radius is 200 (from 150).
  • Respawns completely redone on all CK maps
  • Respawns are shared on all CK maps

- Anglean Raiders:
  • Point limit to 500 (from 450)
  • Reordered points to minimize long travel.
  • Moved B8 point to C2 and lowered
  • Moved I8 point to G9
  • Raised flight ceiling 100 meters. Effects all Firnfeld maps (excluding Breach Occupation)

- Raid on the Refinery:
  • Point limit to 500 (from 450)
  • Raised flight ceiling 100 meters. Effects all Blackcliff maps.

- King of the Flayed Hills:
  • Point limit to 650 (from 550)
  • Removed point in A2
  • Added points in D7, G4 and I4

- Veteran Defense drills increased durability:
  • This also affects ‘emplacements’ such as enemy walls and turrets in other modes

- Adjustments to Infiltrate:
  • Lower rate of fire on turrets
  • Decreased range
  • Reduced fire stacks per hit to 5

- Mobula:
  • Forward Speed: 28m/s (from 26)
  • Forward Acceleration: 4m/s2 (from 3.5)
  • Vertical Acceleration: 5.5m/s2 (from 4.75)
  • Vertical speed 15m/s (from 17.07)

- Magnate:
  • Armor: 620 (from 525, exactly 8 spanner hits)
  • Turn Speed: 15deg/s (from 11.5)

- Junker:
  • Forward Speed: 30m/s (from 26.01)
  • Vertical Speed: 13m/s (from 17.06)

- Stormbreaker:
  • Armor: 320 (from 700)
  • Speed: 30m/s (from 29.91)
  • Forward Acceleration:  15m/s2 (from 29.21)
  • Turn Speed: 16deg/s (from 18)
  • Turn Acceleration: 10deg/s2 (from 12.38)
  • Vertical Speed: 16m/s (from 12.99)
  • Vertical Acceleration: 3m/s2 (from 6.32)
  • Gun 2 moved left and angled 40° to port (from 15°)
  • Gun 4 angled 115° to port (from 90°)
  • Hull and Balloon fixpoint positions switched. Balloon fixpoint move more forward.
  • Fork in front of balloon is now Hull hitbox.
  • Two braces on right side of main balloon are now Hull hitbox.
  • Small increase in size of right side Balloon hitbox.

- Spire:
  • All structure surrounding Balloon is now Balloon hitbox (was Hull)

Fixes:
  • Goldfish sails color map texture
  • Slots 3 & 4 in crew switched gunners to engineers when a ship swap occurs
  • World map event buff duration longer than it should be
  • Prompt to save character changes even there's nothing changed
  • The team color boxes on ship loadout customization screen appeared white
  • Faction rewards renamed
  • Light mount screw showing on multiple ships. Removed lower geometry.
  • Fixed launcher text/line spacing

21
News and Announcements / Attention: Server downtime!
« on: January 15, 2018, 04:53:29 am »
Our Guns of Icarus servers will be down for approximately 2 hours for server maintenance and updates. We'll be up as soon as everything is ready today. Thanks for your patience!

22
Release Notes / Re: 2.0.7 Blackcliff Rising Update
« on: December 06, 2017, 05:44:43 am »
Hot-fix 2.0.7 (644):

- Fixed some new decals that were incorrectly bleeding/repeating.

23
Release Notes / 2.0.7 Blackcliff Rising Update
« on: November 20, 2017, 06:31:52 am »
New content:

Blackcliff Butchery — with the many refineries and support facilities in the area, there has always been high explosive activity in the skies.  However, when there’s only one point of interest remaining, you can surely expect a vicious grind between sides for dominance. Only the strongest will reign!



Events:
  • The Black Pearl: Unlocking the premiere map of this update will require everyone’s effort in celebrating the very game mode it was designed for! Join in on any King of the Hill map or Crazy King map and complete matches to contribute to the public unlocking of this ‘black pearl’ of maps!

Changes:
  • Nemesis Heavy Carronade: Increased direct dmg to 125 shatter dmg (from 70), increased push force to 100,000kNs (from 10,000)
  • Incendiary Ammo: Removed clip size penalty, increased ignition chance to 25% (from 20%), added accelerate fires at 100 (for every 100 points of base damage the gun deals, an extra fire charge is applied on a successful ignition chance). This damage is calculated based on pre-hit modifiers (buff and ammo multipliers), while ignoring part type modifiers. 300 Shatter damage will cause the same amount of fires as 300 Flechette damage on any part it hits.
  • Typhon Heavy Flak MK I: Decreased # of fire stacks caused by direct damage to 3 (from 5)
  • Goldfish: Increased forward top speed to 42m/s (from 40.11), increase forward acceleration to 3.6m/s2 (from 3.5)
  • Pyramidion: Decreased forward acceleration to 3.5m/s2 (from 4)
  • Squid: Increased top turn speed to 22m/s2 (from 19.11), decreased lateral drag to 0.75 (from 1.36)
  • New Discord link
  • Stormbreaker: texture and navmesh fixes

Fixes:
  • Fixed prices for Test Subject and Research Thief to 5200 (from 7500) world items to accurately reflect improving returns.

24
Release Notes / Re: 2.0.6 (640) Countdown to Failsafe Update
« on: November 06, 2017, 03:06:24 pm »
Build 2.0.6 (641):

- Fixes dye colors on the male Eli T. Pumpkins mask (female version was already correct)
- Fixes enemies not spawning on Water Hazard 1-ship Pirate Deathmatch

25
Release Notes / 2.0.6 (640) Countdown to Failsafe Update
« on: November 03, 2017, 11:53:06 am »
New content:

Failsafe added to PvP:

Nothing like another gizmo for the arsenal of tools on an engineer's belt strap! Now you can enjoy the power of the failsafe tool in PvP warfare, use the careful automatic functions to maintain all the bolts and whistles of your components while you hold the ship together with glue and a healthy wad of spit shine!







  • Added 1v1(AI) to Pirate Deathmatch in Novice and Practice
  • War monument added: Victory for the Gilt Authority in their unwavering charge against the Vanguard Fleets has earned them a resounding victory in the war! Lands and riches stand changed by the events and the victors erecting the symbol of their might for all to see!
Changes:
  • Judgement lateral drag increased to 2.5 from 1. This will reduce sideways drift.
  • Novice Deathmatch and Practice Bot Deathmatch renamed to Pirate Deathmatch
  • Improved novice menus to address the most commonly asked questions.

Fixes:
  • Missing check/cancel on mask dye buttons.
  • Decals are repeating and bleeding over
  • Fixed some texture issues with the “Eli T. Pumpkins” mask
  • PvE to PvP content fix

26
Release Notes / Re: 2.0.6 Judgement Day Update
« on: October 24, 2017, 06:25:06 pm »
Hotfix Build 637:

- Fixed several issues with spectator ship-following commands

27
Release Notes / Re: 2.0.6 Judgement Day Update
« on: October 23, 2017, 05:54:34 pm »
Hotfix Build 636:

- Fixed advanced video options not being visible when that screen is first opened

28
Release Notes / Re: 2.0.6 Judgement Day Update
« on: October 23, 2017, 04:29:07 pm »
Hotfix Build 635:

- Fixed another ship customizer bug.

29
Release Notes / Re: 2.0.6 Judgement Day Update
« on: October 18, 2017, 04:09:05 pm »
Hotfix Build 630:

- Fixed a few UI issues and a bug with voice chat.

Hotfix Build 631:

- A number of small UI fixes, mostly around the chat panel and loadout screens.
- Prevented going to the match list while still in a pregame lobby (because it left players in an inconsistent state).

Hotfix Build 632:

- Fixed the ship customizer issue (cannot choose guns that are in 3rd to 6th column).
- Added and adjusted positions of turrets as well as tweaked enemy budget on the PvE map: Downfall Departure.
- Dare Devil’s Run & Rise of the Machine community events have now had their goal thresholds reduced to 20 matches for each respective goal.

Hotfix Build 634:

- Fixed an issue that player popup cannot be used in lobby chat.

30
Release Notes / 2.0.6 Judgement Day Update
« on: October 16, 2017, 09:25:33 am »
New content:

The Yeshan Judgement is now available in PvP!

Have you ever considered that the world to be too chaotic?  People not falling in line?  No one listening to your orders?  Now you can finally set things straight in true Yeshan fashion with the Yeshan Judgement ship.  Use its double heavy gun layout to drop any enemy that tries to cross your path in PvP.  Finally bring order to the skies with this deadly addition.





Events:

Dare Devil’s Run: Flying with the wind! Alliance players will need to beat the clock with fifty successful missions in any mission to earn your place among the clouds! Simply complete 50 matches in under 10 minutes with Hard difficulty or higher within two weeks to earn the 'Pale Accomplice' decal!

Rise of the Machine: Cast shadows across the skies and intimidate your foes into submission with your obsidian black sails. Completing this requires able sky sailors to win 30 matches in 2 weeks using the Judgement ship in order to earn the exclusive 'Sky Dog' decal!

Steam Upgrade Deal: Are you an owner of Guns of Icarus: Online? Now you can upgrade to Alliance at 50% off! Check out the store page for your eligibility!

Changes:
  • Matchmaker is only enabled with 60 or more concurrent users. Players are sent to match list directly otherwise.
  • Players in crew slot 3 and 4 are automatically switched to engineer. They can still change to gunner if they’re in pregame lobbies. Crew slot 2 remains the same (allows both engineer and gunner).
  • UI adjustments: Buttons, match list menu, text chat box, clan menu layout
  • Engineer special ability: attack drone, renamed ‘Choppy’


New balance changes brought to you buy the Player Council.  Enjoy!
  • Hwacha: Jitter 4.25 degrees (from 5), Direct dmg 24.66 (from 25), AoE dmg 50 (from 45)
  • Light Flak: Arming time 0.375s (from 0.4285, same arming range of ~150m after all changes considered), Jitter 0.5 degrees (from 1.25), Muzzle speed 400m/s (from 350), maximum range 1200m (from 1000), Yaw rotation 130 degrees (from 100)
  • Pyramidion: Mass 200 tonnes (from 300), Forward speed 32m/s (from 30.36), Forward acceleration 4m/s2 (from 2.25), Turn acceleration 8d/s2 (6.25)
  • Squid: Fixed longstanding configuration error that affected armor and hull health. Returned to standard 330 armor and 450 hull health.
Fixes:
  • Fixed altimeter upper limit being misleading on some maps (Blackcliff)
  • Fixed some reload speed modifiers (notably Gunner stamina) not applying to animations/sounds properly
  • Fixed incorrect lighting on avatar preview on low settings
  • Fixed golden Fail-Safe Kit showing the wrong asset on affected parts
  • Fixed a calculation error that caused ships’ top turning/forward speeds in practice to be slightly slower than intended.
  • Fixed incorrect pathfinding data on a few maps where enemies could spawn or path into obstacles (Downfall Departure, Parous Glen, Voyager’s Cove, and Burning Wastes

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