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Topics - Ayetach

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46
The Gallery / Community Event Designs
« on: January 30, 2017, 02:02:33 pm »
Hi folks!

Some of you know me as that (formally :'( ) bearded scrub with unbelievable talents in crashing ships or the helpful service provider documenting feedback, bugs and all other sorts of shenanigans! Either way the name is Mikko and I'm one of the team members with community management (you know, the unsung heros that keep the sanity together and bridge the gap between game communities and dev teams), and being apart of community management entails a lot of various roles and tasks. Among them, the privilege of working with organisers whom put together events for the community at large!

Along with handling background administrative tasks, I also assist the art team and the organisers with graphics used for event banners, forum graphics, badges, and pretty much anything else that needs doing. Here's a sample of what I've gotten involved with in the past:

Concepts (Blood & Brass Royale):
I first had to sit down with designs emblematic of the event, I'd go through a few different designs with the chief organisers with a few iterations before we settle on suitable concept to build on. Here's a example set from the 'Blood & Brass' event that was hosted (I used white or grey backgrounds for better clarity):





Once the base design was approved I moved on to providing a more fleshed out design with variations depending on their use (in-game event banners, forum icons, newsletters, etc.)





I ensured the format could be used on any background (hence the alpha channel) and packed it together in a psd that streamers and casters could use when they decorated their framing of the footage.

Badges:
The same process applies for badges, once I have the final design approved by both the organiser and the Art Director I finalise the work with a line drawing...



...that is translated to a depth map...



... and finished off as what you see in the game today.





Over time I've learned to approach design in various ways for each successive event, here's more concepts & alternative designs for each event, I tend to play a lot with some various designs before organisers settle on one they like:



Cronus League:











This is the finalised design used for the event:




The same process was used for the badges, some of the designs you might recognise in other work I've done:






This took an interesting turn since the design got too complex to fit in a small area for in-game use (150x150 px) so I learned to pull back on the detail and focus on simpler but readable designs:






The final design was approved and polish work began with cleaning up line placement and finally a depth mapping to give it dimension:






With collaboration we produce the final design for in-game use:




When designs are ultimately not used I can sometimes find other uses for them with the right augmentations. Look familiar?




Seven Deadly Ships:

Event icon:


Some proposed designs on how the banner for the event should look (ultimately settling on the bottom one):






Big Brass Revival:

I've done plenty of designs leading up to this point for the game for various functions, but since I'm mostly focusing on event content, we come finally to 'The Big Brass Revival' event. I had fun working on these designs since I wanted it to harken back to the 'Blood & Brass: Royale' event but stand on its own with a unique design. I've forwarded these to the organisers who settled on the last one for the official logo.





Since I like to recycle these designs for other functions I decided to take the other design and slip that in for the in-game event banner logo:




If you made it this far:

Thanks a bunch for taking the time to check out this small gallery of work! I've been really fortunate to have the privilege and opportunity to work with you players making these designs for events while also providing neat badges that participants can carry around to show off. I've really enjoyed developing these skills and to later see the fruits of that labour on forums and in-game.

If you have any questions or comments (I might be slow to respond) feel free to leave them below, clear skies!

47
Dev App Testing / Dev App Testing: 27 January 2017
« on: January 27, 2017, 08:17:32 am »
Dev App testing itinerary:

General: Fixes to crashing issues.

Skirmish:

Spire changes:
- Armor: 900 HP
- Hull: 1500 HP
- Acceleration: 3.75 m/s²
- Max Turn Speed: 12.08 deg/s
- Top speed: 24 m/s
- Forward acceleration: 4.5 m/s²
- Vertical acceleration: 6 m/s²
- Top vertical speed: 17 m/s
- Slot 1 Gun (Heavy Gun) angled 0° from center
- Slot 2 Gun (Top Left) angled 10° to port
- Slot 3 Gun (Bottom Left) angled 60° to port
- Slot 4 Gun (Top Right) angled 10° to starboard

Squid changes:
- Hull: 550 HP
- Max Turn Acceleration :25 m/s²


Alliance: Our priority is Retrieve on Thornholt and Oblivion, both Normal and Hard with an assortment of team sizes.  Input on other game modes are still welcome.

Changes are:
- Convoys don't repair armor as quickly, but remain fairly tanky
- Positioning of convoy spawn tweaks
- Convoy damage tweaks for a more similar experience between normal and hard
- Lightning gun should not be as effective against convoys
- Lightning gun has some small tweaks so it should be tested against enemies in general
- Small tweaks to laser gun so that should be tried on enemies as well as bosses
- Remote mines have slower projectile speed to increase window to deploy at correct distance as well as a better projectile effect that helps show the AoE size
- Survival is smaller and all maps are 5 objectives.

48
Community Events / Chaos Skirmish this Saturday, January 28, 2017.
« on: January 23, 2017, 02:49:13 pm »

Descriptions:

Option 1:
Rolling Thunder: A tempest most unusual envelopes the battlefield. The skies are clear, but thunder echoes all around and the rain is hard and heavy. The forecasts could not have predicted this storm of steel.


Option 2:
Clone Wars: The assembly line revolutionized warfare by letting man quickly and cheaply produce countless weapons and machines... which destroyed man. Well, if at first you don't succeed, try mass producing man, too.


Option 3:
Bumper Boats: Most gamers tire of grinding, but we're about to get literal. Weak weapons, extended clips, and extra padding mean this battle is going to be up-close and personal, so wear a helmet. And a cup.


Event Information:

All rule set details can be found here.

You can find event information at this Steam Group page. Poll ends officially at 9:30 PM EST.

If you have questions regarding this event they should be directed to Lysanya, or you can contact competitive@musegames.com to have them forwarded to the player.

49
Dev App Testing / Dev App testing: Spire & Alliance!
« on: January 20, 2017, 02:56:06 pm »
Greetings Folks!

We got some new testing content this week, first off Spire changes! We'll give the ship a spin with the updated changes from our feedback from the community in skirmish (changes found below):

- Armor: 900 HP (was 400, is now most armored ship with 100 HP more than Galleon)
- Hull: 1500 HP (was 950, is now most hardy ship with 100 HP more than Galleon)
- Acceleration: 4.50 m/s² (same)
- Max Turn Speed: 12.08 deg/s (same)
- Top speed: 24 m/s (was 28 m/s, is now the slowest ship)
- Forward acceleration: 4.5 m/s² (same)
- Vertical acceleration: 6 m/s² (was 3.75 m/s², is now the most vertical ship)
- Top vertical speed: 17 m/s (same)
- Slot 1 Gun (Heavy Gun) angled 0° from center (same)
- Slot 2 Gun (Top Left) angled 10° to port (was 0° offset from center)
- Slot 3 Gun (Bottom Left) angled 60° to port (was 40° to port)
- Slot 4 Gun (Top Right) angled 10° to starboard (was 40° to starboard)

In Alliance, following our PvP testing match, we'll be doing some critical Retrieve game mode maps for Alliance to ensure we have the right balance, some of the changes are listed below:

- Slower and tankier convoys. Should be able to use ships like Junker to catch up.
- All refineries pushed further into the map to create more of a chase sequence.
- Thornholt only has 3 refineries now.

Let us know what you think is good, bad and ugly so we can change it to fit a fun and challenging format!

Since we are anticipating technical issues with our email blast let us know if you don't have your Dev App and Alliance keys and we'll get you sorted for tomorrow right away. Thanks!

50
Community Events / Chaos Skirmish this Saturday, January 21, 2017.
« on: January 17, 2017, 09:02:22 am »

Descriptions:

Option 1:
Whalehunt: From hell's heart, I 'poon at thee! Captain Ahab has given up on white whales and now wants one made of wood. Prime the depth charges. We're gonna need a bigger boat.


Option 2:
Heavy Metal: In the old world, the most talented bards fingered their lutes with such precision that their thunderous tunes could cause bleeding. Now we can make our bullets do the same thing. Let's rock 'n' roll.


Option 3:
Bumper Boats: Most gamers tire of grinding, but we're about to get literal. Weak weapons, extended clips, and extra padding mean this battle is going to be up-close and personal, so wear a helmet. And a cup.


Event Information:

You can find event information at this Steam Group page. Poll ends officially at 9:30 PM EST.

If you have questions regarding this event they should be directed to Atruejedi, or you can contact competitive@musegames.com to have them forwarded to the player.

51
Dev App Testing / Tanky Spire Beings for Wild Week!
« on: January 13, 2017, 03:46:15 pm »
Join us on Dev App to test out some wild designs! This week (13, Jan. 2017 - 15, Jan. 2017) featuring the Spire! Stat changes below:

New Spire:
- Armor: 900
- Hull: 700 (emphasis on keeping armor up, it is a lot of armor, more than Galleon)
- Turn: same
- Top speed: 24m/s
- Forward acceleration: same 4.5m/s2
- Vert accel: 6m/s2
- Top vert speed: same 17m/s
- Side guns fanned from 40 to 50, so more outwards

Old Spire:
- Armor: 400
- Hull: 950 (emphasis on keeping armor up, it is a lot of armor, more than Galleon)
- Turn: 12.08 deg/s
- Top speed: 28.01 m/s
- Forward acceleration: 4.50 m/s²
- Vert accel: 3.75 m/s²
- Top vert speed: 17.00 m/s
- Side guns fanned from 40 to 50, so more outwards

52
Community Events / Chaos Skirmish this Saturday, January 14, 2017.
« on: January 13, 2017, 02:23:21 pm »

Descriptions:

Option 1:
ARRR!: AVAST! Set the sails, swap the poop deck, drink yer fill o' moonshine and give 'em a FULL BROADSIDE with all yer cannons, matey! Send 'em down to Davey Jones' locker 'n' prove yerself the mightiest of pirates!


Option 2:
Heavy Metal: In the old world, the most talented bards fingered their lutes with such precision that their thunderous tunes could cause bleeding. Now we can make our bullets do the same thing. Let's rock 'n' roll.


Option 3:
Bumper Boats: Most gamers tire of grinding, but we're about to get literal. Weak weapons, extended clips, and extra padding mean this battle is going to be up-close and personal, so wear a helmet. And a cup.


Event Information:

You can find event information at this Steam Group page. Poll ends officially at 9:30 PM EST.

If you have questions regarding this event they should be directed to Atruejedi, or you can contact competitive@musegames.com to have them forwarded to the player.

53
Community Events / Chaos Skirmish this Saturday, January 7, 2017.
« on: January 05, 2017, 07:35:39 pm »

Descriptions:

Option 1:
ARRR!: AVAST! Set the sails, swap the poop deck, drink yer fill o' moonshine and give 'em a FULL BROADSIDE with all yer cannons, matey! Send 'em down to Davey Jones' locker 'n' prove yerself the mightiest of pirates!


Option 2:
Push+Pull: Romance is complex. Passions tug the heart strings and make your head spin. Partners push your buttons and leave you punch-drunk. But don't bother sobering up: love is a battlefield, and we like it rough.


Option 3:
Bumper Boats: Most gamers tire of grinding, but we're about to get literal. Weak weapons, extended clips, and extra padding mean this battle is going to be up-close and personal, so wear a helmet. And a cup.


Event Information:

You can find event information at this Steam Group page. Poll ends officially at 9:30 PM EST.

If you have questions regarding this event they should be directed to Atruejedi, or you can contact competitive@musegames.com to have them forwarded to the player.

54
Community Events / Chaos Skirmish this Saturday, December 31, 2016.
« on: December 29, 2016, 03:43:02 pm »

Descriptions:

Option 1:
ARRR!: AVAST! Set the sails, swap the poop deck, drink yer fill o' moonshine and give 'em a FULL BROADSIDE with all yer cannons, matey! Send 'em down to Davey Jones' locker 'n' prove yerself the mightiest of pirates!


Option 2:
Flashbang!: The flare gun was developed to signal distress, but, hey, we're the species that weaponized moonshine. Let's rekindle civilization and creativity by illuminating minds... and immolating bodies.


Option 3:
Bumper Boats: Most gamers tire of grinding, but we're about to get literal. Weak weapons, extended clips, and extra padding mean this battle is going to be up-close and personal, so wear a helmet. And a cup.


Event Information:

You can find event information at this Steam Group page. Poll ends officially at 9:30 PM EST.

If you have questions regarding this event they should be directed to Atruejedi, or you can contact competitive@musegames.com to have them forwarded to the player.

55
Community Events / Chaos Skirmish this Friday, December 23, 2016.
« on: December 20, 2016, 03:24:45 pm »

Descriptions:

Option 1:
ARRR!: AVAST! Set the sails, swap the poop deck, drink yer fill o' moonshine and give 'em a FULL BROADSIDE with all yer cannons, matey! Send 'em down to Davey Jones' locker 'n' prove yerself the mightiest of pirates!


Option 2:
Gods & Monsters: Mortals have taken the gods for granted for far too long! With lightning and flame, the ancients will dominate this world once more! Insolent captains and their cowering crews will beg for mercy...


Option 3:
Bumper Boats: Most gamers tire of grinding, but we're about to get literal. Weak weapons, extended clips, and extra padding mean this battle is going to be up-close and personal, so wear a helmet. And a cup.


Event Information:

You can find event information at this Steam Group page. Poll ends officially at 9:30 PM EST. THIS EVENT HAS BEEN MOVED TO FRIDAY THIS WEEK!

If you have questions regarding this event they should be directed to Atruejedi, or you can contact competitive@musegames.com to have them forwarded to the player.

56
Community Events / Chaos Skirmish this Saturday, December 17, 2016.
« on: December 14, 2016, 07:42:55 am »

Descriptions:

Option 1:
ARRR!: AVAST! Set the sails, swap the poop deck, drink yer fill o' moonshine and give 'em a FULL BROADSIDE with all yer cannons, matey! Send 'em down to Davey Jones' locker 'n' prove yerself the mightiest of pirates!


Option 2:
Newbageddon: For many novices, the best teacher is a patient, seasoned captain. If one can't be found, spectacular failure can work, too. Remembering how to not do things could be nostalgic! ...Or nauseating.


Option 3:
Bumper Boats: Most gamers tire of grinding, but we're about to get literal. Weak weapons, extended clips, and extra padding mean this battle is going to be up-close and personal, so wear a helmet. And a cup.


Event Information:

You can find event information at this Steam Group page. Poll ends officially at 9:30 PM EST.

If you have questions regarding this event they should be directed to Atruejedi, or you can contact competitive@musegames.com to have them forwarded to the player.

57
Community Events / Chaos Skirmish this Saturday, December 10, 2016.
« on: December 07, 2016, 03:29:14 pm »

Descriptions:

Option 1:
ARRR!: AVAST! Set the sails, swap the poop deck, drink yer fill o' moonshine and give 'em a FULL BROADSIDE with all yer cannons, matey! Send 'em down to Davey Jones' locker 'n' prove yerself the mightiest of pirates!


Option 2:
Tornado: Sometimes it feels like the world's spinning out of control, but you can't let the bullies push you around. It's time to turn the other cheek... and drop the hammer.


Option 3:
Bumper Boats: Most gamers tire of grinding, but we're about to get literal. Weak weapons, extended clips, and extra padding mean this battle is going to be up-close and personal, so wear a helmet. And a cup.


Event Information:

You can find event information at this Steam Group page. Poll ends officially at 9:30 PM EST.

If you have questions regarding this event they should be directed to Atruejedi, or you can contact competitive@musegames.com to have them forwarded to the player.

58
Release Notes / 1.4.9 Hotfix Notes (Updated 12/05/2016)
« on: December 06, 2016, 09:09:26 am »
Hotfix 2:

Fixes:
  • Fix party voice chat icon
  • Brought back red/blue color for team voice chat
  • Match lobby button outline was incorrect

Hotfix 1:

Fixes:
  • Player title, 'Sentinel' misspelled
  • For Issues from Open Testing Period:
  • Warning message is blocked by in game menu
  • Back button on the voting dialogs was not clickable
  • Weird hover tooltip background
  • Chat messages are showing from blocked players
  • Joining a passworded game issues
  • Lobby chat's scrollbar missing
  • Player name display issue in match list
  • Unresponsive player popup
  • Clan level display
  • First time players can't play tutorial if they access it from header
  • UI for confirming or cancelling video settings
  • Profile status does not update when leaving created lobbies
  • Player names and info overlap inconsistently
  • Can't exit chat tab settings by clicking on other tabs
  • Text overlap in match list
  • "Tab to switch channel" message to only display when applicable
  • Refer friend not working properly
  • Chat modes change when you check out the score screen [TAB]
  • Ship ​pictures are missing when viewing each ship stat
  • Match list alignment fix
  • Match lobby fix
Tooltip fixes:
  • Event list does not show start time correctly
  • Clan member role not showing
  • View friend profile / clan in match leading to bad (dead) states
  • Item/gun tooltip position fix
  • "Profile" menu does not have an option to take you to your profile
  • Back [ESC] from crew form takes to you main menu instead of PLAY menu
  • Tip position fix for selection window
  • Clan tag doesn't immediately appear when a clan gets a new member
  • If chat display is hidden, it doesn't immediately appear when unhidden

59
Community Events / Chaos Skirmish this Saturday, December 3, 2016.
« on: December 02, 2016, 09:51:32 pm »

Descriptions:

Option 1:
ARRR!: AVAST! Set the sails, swap the poop deck, drink yer fill o' moonshine and give 'em a FULL BROADSIDE with all yer cannons, matey! Send 'em down to Davey Jones' locker 'n' prove yerself the mightiest of pirates!


Option 2:
Tornado: Sometimes it feels like the world's spinning out of control, but you can't let the bullies push you around. It's time to turn the other cheek... and drop the hammer.


Option 3:
Over 9000: We're givin' 'er all she's got, captain! That shipment we 'acquired' from Dynabuff inspired our chief engineer to overclock the ship's systems. This supercharged battle will have you positively glowing.


Event Information:

You can find event information at this Steam Group page. Poll ends officially at 9:30 PM EST.

If you have questions regarding this event they should be directed to Atruejedi, or you can contact competitive@musegames.com to have them forwarded to the player.

60
Community Events / Chaos Skirmish this Saturday, November 26, 2016.
« on: November 25, 2016, 02:46:38 pm »

Descriptions:

Option 1:
ARRR!: AVAST! Set the sails, swap the poop deck, drink yer fill o' moonshine and give 'em a FULL BROADSIDE with all yer cannons, matey! Send 'em down to Davey Jones' locker 'n' prove yerself the mightiest of pirates!


Option 2:
Tornado: Sometimes it feels like the world's spinning out of control, but you can't let the bullies push you around. It's time to turn the other cheek... and drop the hammer.


Option 3:
Parabollocks!: Shot, out. Add 50, fire for effect, over. Break out your range table, soldier, this ain't no arcade! Dial in your shots with precision, but remember: the real enemy is the learning curve.


Event Information:

You can find event information at this Steam Group page. Poll ends officially at 9:30 PM EST.

If you have questions regarding this event they should be directed to Atruejedi, or you can contact competitive@musegames.com to have them forwarded to the player.

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