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Topics - Ayetach

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16
Release Notes / 2.0.5 Sunstone Update
« on: September 13, 2017, 10:45:52 am »
New content:

Search & Destroy: Night map of Drowning Wastes
Night map expansion continues! This time to Search & Destroy. We wanted to add to the Search & Destroy contents, which are long overdue.  This night map will bring a new dynamic to this game mode, enjoy!




Oblivion converted to Infiltration! Play it now on Downfall Departure!
Infiltration is another game mode that needs more! So we’re adding more, expanding the Oblivion map to support the game mode. It adds a different dynamic to the experience. Enjoy!



VIP Deathmatch: Blackcliff Entourage
VIP Deathmatch gets expanded map support with Clash at Blackcliff!



Old Dog Achievements extended!
Play the next level of the Old Dog achievements for new goodies like the Jeweled Nautilus decal, Cowboy victory pose, and golden Fail-Safe Kit.

Events:

Steam Sale: Guns of Icarus Alliance, with all the PvE goodness, will be included in this week’s Weeklong Deals at 66% off!  You’ll now be able to buy a copy for yourself or friends for under $5. Thanks so much for your support!  Guns of Icarus Online will be a part of it at 75% off as well.  Enjoy!

Closing the Gap: Following our successful Hell Pays 2 event, this new Community Event features a cooperation goal, seek out novices or veterans alike, play matches and win! (or lose) with the chance of learning the game mechanics and possibly make some new friends. Learn & teach with each other to accomplish better cooperation and gameplay! It just takes 50 matches with at least one novice on board to complete the achievement in three weeks time! Accomplishing this will earn you the ‘Scout's Occulus’ for both genders. Happy hunting and clear skies to all!



Broken Hammer Indiegogo:
The epic All Is Fair In Dust and Air Visual Novel’s Indiegogo campaign is going on!
Support them here: All is Fair in Dust and Air



Changes:
  • Minotaur: Jitter reduced to 2 (from 3), muzzle speed increased to 700m/s (from 550), reduced pitch arcs to 30 to -20 degrees (from 30 to -30), increased yaw arcs to -40 to 40 (from -30 to 30), turn speed increased to 40 d/s (from 20), increase ammo to 5 (from 4), reduced buckshot count to 4 (from 5), increased RoF to 0.67 bullets/s (from 0.33), reduced knockdown to 300,000 (from 400,000)
  • Hwacha: Jitter increased to 5 (from 4), muzzle speed increased to 300m/s (from 250), burst size decreased to 5.5m (from 7)
  • Judgement: Decreased forward speed to 28m/s (35.5), decreased forward acceleration to 4m/s2 (4.4), decreased turn speed to 12m/s (17.45), decreased turn acceleration to 8m/s2 (11), reduced vertical acceleration to 3m/s2 (5.5).  Thrust from engines balanced more towards the front engines than the back.  Hull health increase to 1000 (from 500).  Balloon repair point moved down slightly to allow fixing from below without jumping.
  • Junker: Hull repair point moved forward slightly to allow repairing from front without jumping.
  • UI: Updated the Profile Page design which includes a bit more information.
  • UI: Updated World map functionality to display every territory’s resources.
  • Added Cowboy victory pose

Fixes:
  • Altimeter adjusted for Height Ceiling on 2v2 Blackcliff
  • Fixed controls locking up when a player's deadzone was set to 0
  • Sharpened Mag Ammo icon
  • Updated Wilson's Notes for the Kalakuta Gas Mortar description
  • Fixed some collision issues with large rotating units (Alliance bosses most notably), including one that could cause player ships to be “vacuumed” into it.

17
News and Announcements / Hell Pays, A Returning Alliance Event
« on: August 15, 2017, 02:37:54 pm »

For those that can survive its fires.

Following the conclusion of the last season's war brings with it an exclusive item you can only get until the final hour of the 28th when the event ends. 30 victories on hell level missions to earn the Acid Armor goggles for male and female avatars.

This is no easy mission and will take the best in you and your crew. Best of luck and remember, winners get the exclusive mask, losers get nothing.

18
Release Notes / 2.0.4 Guns 'n Graves Update
« on: August 08, 2017, 07:46:51 am »
New Content:
  • Alliance Mk II weapons: Each faction has been hard at work, putting time into their R&D departments to create new weapons of destruction.  All six factions will receive a MK II version of their specialized weapon.  There will be something familiar about them, but the way in which they are used and where will be different.  Ranking up to faction level 12 will unlock these weapons.  The MK II weapons have also been retroactively added to the Grandmaster achievements so for those of you who have unlocked them already, you should see new rewards waiting for you to be redeemed!

  • Kalakuta Gas Mortar Mk II - New variations on the original Gas Mortar, the Mk II encompasses more shatter and piercing with rapid fire cloud bursts, superb for clearing the skies of enemy air patrols!

  • Aten Lens Array Mk II - The power of a thousand suns concentrated in recalibrated lenses for maximum area of effect! With this alternative design you can spread the area of damage in exchange for less concentrated fire and when used at the right time will scorch a squadron of ships in no time!

  • Immortal Gaze Heavy Accelerator Mk II - Crafty design and unearthed technologies can reward your gun mounts with devastating firepower. This heavy gun now boasts improved focus fire against components and rapid charge up times!

  • Roaring Tiger Heavy Detonator Mk II - Another prized weapon of the skies, this Mk II weapon offers a buckshot spread of explosive ordnance that can quickly dispatch enemy vessels within reach! Remote detonation by gunners can also trigger calculated shots for maximum damage effect!

  • Februus Weaponized Coil Mk II - Engineers with too much time on their hands have produced an even wilder design, by improving upon the original with piercing and shatter damage not to mention multiple component damage on individual ships. Chaotic and wild, perfect for an enterprising sky captain that’s crazy enough to use it.

  • Seraph Tempest Missiles Mk II - This alternative design offers a single shot but guidance controlled rocket to its target. Since the engineers managed to condense more ordinance into each beautifully packaged rocket, expect more damage and greater clip sizes to help in aiding your vessel through these crowded skies!

  • New PvP Map: Graveyard Rumble - Navigate wreckage at dusk as you vye for the upper hand in aerial combat! Inspired by the popular reception of the map in Skyball, Graveyard Rumble is our new 2v2, 3v3, and 4v4 Deathmatch map!

  • New Ammo Type: Extended Magazine - For those who just want to keep shooting into the sky. +45% clip size, -10% rate of fire, -15% damage. Brought to you by the Player Council.
Changes:
  • Changed Reward image for clarity
  • Improved controller support
  • The helm now supports fully continuous steering and altitude controls
  • Sensitivity curves for aiming have been improved to allow more precision without sacrificing turn speed
  • Improved novice loadouts for Skirmish ships.  Brought to you by the Player Council.
Fixes:
  • Fixed achievement "No Mercy 4" (killing supply ships in the Defense mission on Hard difficulty) not registering any supply ship kills.
  • Fixed errors on boss beam weapon.
  • World map: fixed province screen description text overflowing its boxed.
  • World map: fixed province city icons being displaced to borders or in other provinces.
  • World map: the province of Cathedral has a “standard” dot instead of the larger dot used for faction capitals.
  • Added missing Shrike graphic in the "Evadne's Reports" book.
  • Commendations notification once again appears during the end match sequence.
  • Fixed Aten Laser [Mk. S] to Aten Lens Array [Mk. S].
  • Added additional terrain to southeast corner of Voyager base to prevent bosses spawning in southeast from attacking the base when it spawns.  Unfortunately, it’s harder to fly over that ridge as a result.
  • Fixed clouds rendering differently when zoomed in (using spyglass etc).
  • Fixed cargo barges sometimes spawning underground on Voyager's Cove.
  • Fixed AI crew having trouble aiming Tempest missile launcher after a player has used it.
  • Added blocking terrain in Voyagers to block boss from attacking too far.
  • Added missing icons in rewards page.
Balance:
  • Lochnagar Shot: +200% base chance of catching on fire when shot at with fire chance dealing weapons (from none. This means a 10% chance will become 20%), deals 12 Fire damage to gun per shot (from none, not to be confused with its proportional damage per shot). Brought to you by the Player Council.
  • Aten Lens Array [Mk. S]: Direct 1 Piercing dmg (from 0.8) and 5% fire chance (from 15%), 0.4 Fire dmg (from .8). Brought to you by the Player Council.
All Is Fair In Dust and Air Visual Novel:

Do you love the universe and want to experience more? Our friends at Broken Hammer Games have started an Indiegogo project for a visual novel based on the universe of Guns of Icarus. Follow the link below to support their project for a chance explore the world and its inhabitants!



19
News and Announcements / War Prolonged
« on: August 03, 2017, 04:38:55 pm »

For this conflict the Factions are united once again into two opposing forces:

The Technocratic Union, composed of the Anglean Republic, Arashi League, and the Order of Chaladon, whose goal is to dismantle the Yeshan Training Grounds at Lu Tower, deep within Yeshan territory by means of technology and preservation.

Opposing them, the Magisterial Consortium, unifying the Yeshan Empire, the Fjord Baronies, and the Mercantile Guild, who are bound by honour & gold to triumph over their foes.

Additional supplies have been secured and the coalitions are given another week to continue their offensives in this war. But be wary, diplomats stand ready to put an end to this conflict August 10th.

Make your war effort count!

20
Release Notes / 2.0.3 Ammopocalypse Update
« on: July 03, 2017, 07:46:16 am »
New content:
  • Monuments on the map for the last winning faction during war. Also special events such as the Pirate Week winners will be shown here. The world will now be permanently marked with the wins of your faction so try your hardest to dominate the world!


  • Ashen King—King of the hill version of Ashen Scuffle. More deadly than the leviathan the Ashen King tunnel is high value target, but also a deathtrap. Controlling the point guarantees victory, but also a bloody battle of attrition. Don’t let your claustrophobia get the best of you in this tight battleground


  • Voyager’s Cove Night Maps. Night descends on Voyager’s Cove. Bright greens and flora find themselves plunged into darkness with only explosions to light the landscape. Defend your base from a daring night raid and punish the invaders.


  • Misty Mutiny Night Maps. PvP also gets another night map. There’s danger around every corner as the darkness conceals your enemies. Do your best to hunt them down as you find yourself fighting shadows or light up the world with the false sun of flares.

  • Magnate now available for PVP. Our testers have put it through the wringer and now the Merchants find themselves in PvP. Take this unique golden ship into the skies against powerful crews. Extremely deadly and durable, push your enemies from the field.


  • Aten Lens Array Mk. S now available for PVP. Embrace laser life. Make the skies a deadly rave with the Aten Lens Array. Bringing piercing and fire damage there are few parts of the ship that can withstand a prolonged assault. Remember the gun can’t move while firing though, so as soon as you see that laser, DODGE!


  • Conductor Pride. Show your support for LGBT with these tweaked items. Proceeds will be donated to LGBT charities. So look stylish, help a good cause, and show off your pride!


    Changes:

  • Character Customizer now acts as class changer
  • World Map Territory Improvements: New UI to better inform players of progress, change, and movement in individual territories.  Periodic buffs can be unlocked for completing major ‘battles’ to increase sense of progression and achievement.  Buffs are activated when a Captain deploys at a territory where buffs have been unlocked for their entire ship.
  • Magnate (Player Council): -10% armor, 15m/s2 turn acceleration (from 21), 15m/s max turn speed (from 12.5), 3.5 vertical acceleration (from 3)
  • Burst Rounds (Player Council): Vanilla clip size (down from +20%), +10% AoE damage (from none), -15% rate of fire (from none)
  • Heatsink Clip (Player Council): Vanilla clip size (down from +30%), extinguishes all fire on reload (from 3)
  • Charged Rounds  (Player Council): +20% projectile speed (from none), -20% jitter (from none)
  • Greased Rounds (Player Council): +90% recoil jitter

     
    Fixes:

  • Included BLOCKADE in rematch vote option
  • Fixed excessive hit lag on Aten Lens Array
  • Fixed inconsistent warm up time calculations (most obvious on Aten Lens Array - correct behavior is that the trigger must be held for 1.75 seconds before any shots are fired, resetting whenever the trigger is released or the gun reloads)
  • Fixed Aten Lens Array beam not appearing when fired more than 300 meters away
  • Anglean Raiders/Fight over Firnfeld maps are the wrong scale
  • "A Perfect World" achievement now correctly counts base health in Defense (base must be at 100% health when match ends, can have fallen below that and been repaired by cargo)
  • Fixed missing map for Misty Mutiny (practice)
  • Engine sound issue when turning
  • Banshee keeps emitting smoke after reloading
  • Windows: incorrect rendering API fallback order
  • Strange behavior (disappearing, lagging) of beams

21
Dev App Testing / Dev App Testing change-log: 2 June, 2017
« on: June 02, 2017, 01:27:31 pm »
Controller testing:
  • Those of you interested in assisting us with testing gameplay with a controller (not UI specific feedback, mainly gameplay itself) are welcome to help provide to us some feedback on your experiences.
PvP Testing:
  • Testing the Magnate for PvP gameplay
  • Testing the Lens Array for PvP gameplay
Ammo changes:
  • Heatsink
    • Removes 5 stacks of fire per reload.
  • Burst
    • +50% AoE
  • Extended Magazine Clip (new)
    • +25% Clip size
    • -20% Rate of Fire
PvP Map:
  • 'Graveyard' for Deathmatch

22
Release Notes / 2.0.2 Order & Chaos Update
« on: May 30, 2017, 07:22:52 am »
    New content:
    • New factions! The final factions have been added, the Arashi League and Yesha Empire.  Each come with their own ship, gun, and cosmetics that are waiting to be unlocked.


    • New Ship: Arashi Stormbreaker.  An extremely agile ship to weave in and out of combat with ease.  It may not be the fastest or the toughest, but with the right pilot and crew it’ll be a hard target to chase down while packing a massive punch.
    • New Gun: Immortal Gaze Heavy Accelerator. Put together from the scraps buried beneath the sand, the Arashi have harnessed a mysterious and devastating power in the form of a new heavy gun. Hold down to charge its power and tear through armor and components.


    • New Ship: Yeshan Judgement. A powerful ship with a primary and secondary heavy gun ready for dishing out significant damage from afar.  A skillful pilot will be able to train the majority of the ship’s guns on enemies, but beware a spread out component layout.
    • New Gun: Roaring Tiger Heavy Detonator. Exacting control are strong Yeshan characteristics that have even carried through to their weaponry.  Launch powerful bombs into the air that can be detonated mid-flight with the alt fire button.  Each bomb explodes 4 times!


    • New Game Mode: Blockade. Control the skies in this high-octane struggle between the defence of your faction's refineries against bomber ships & repelling skirmisher attacks from the enemy fleet!


    • New General Weapon: Nemesis Heavy Carronade. The robust cousin of its class, the Nemesis harks back to times when naval warfare reigned supreme. Its classic cannonball slug is a key ingredient to the power of this ordinance.


    • New PvP Map: Misty Mutiny. Take the fight of the skies to an exotic and alluring landscape woven together by nature and civilization. Use the cover of the misty environment to make your strike, carry out an assault in formation in the open valleys, or dig in your heels and unleash a maelstrom of your payload!

    New Alliance Class progression:
    • Each class has an additional achievement that unlocks new cosmetic items!  Unlock victory poses, repair tool skins, and ship decals to use across any class while you play!
    • Gunner Unlock: New Victory Pose. The language of victory is a glorious demonstration of your prowess and clever strategic skills in the battlefield. Show your foes your pride in this accomplishment with new victory pose selections!

    • Engineer Unlock: New Engineer Tool Skin. Trade is on the rise and with it new gear for prospecting engineers looking to put out fires with exquisite taste. Golden Chemical Sprays are now an available tool option, show some class in tools you use with mastery.
    • Pilot Unlock: New Decal. Stand tall amongst your adversaries with your own vessel’s ensign. A symbol of the loyalty and commitment to your faction and your cause!



      Changes:
      • War has changed the world… strong borders can been erected where battles wrought the most devastation. Seek new alliances, face new challanges for an unknown future...
      • All daily login rewards now include coins.
      • Adjusted faction colors for colorblindness
      • Added vignette to World Map
      • Tempest projectile performance improvements
      • Boss particles on guns tweaks
      • Better inflow for 'solo' players
      • Matched map icons for blockade to loading screen and sidebar
      • Enemy faction is now randomized when rematching in the same lobby

      Fixes:
      • Fixed binding of inverted joystick "look" axes
      • Fixed missing click sound feedback in video options
      • Resolutions lower than 1024x768 are no longer shown in video options (they were incompatible with some UI anyway)
      • Fixed flickering decorations on birthday Magnate
      • Magnate: Fixed the "hole" where you can walk off the ship
      • Fixed some joystick/controller input being framerate dependant
      • Binding settings: changing tabs doesn't go to the top
      • Fix misleading adjacency lines on world map
      • Fixed missing airplane sounds
      • Munitions upgrade from killing supply ships no longer modifies reload time (previously was bugged and increased reload time by 25%)
      • Fixed invisible hitbox suspended in mid-air on Northern Fjords
      • Inconsistent fonts on icon display and map
      • "Not Ready" in Match Lobby Lowercase
      • Fixed boss potentially not spawning when multiple progress events trigger in very rapid succession
      • Water collider and fan colliders
      [/list][/list]

      23
      Dev App Testing / Dev App Testing change-log: 20 May, 2017
      « on: May 20, 2017, 05:40:48 am »
      Please send your feedback to feedback@musegame.com, or use this form to comment on this week's testing.

      PvP:
      • Misty Mutany 2v2
      • MKII Carronade new model, animation, and effects (No stat changes from last test.)
      PvE:
      • Immortal’s Gaze Heavy Cannon - Stress tests
      • Roaring Tiger Heavy Detonator - Stress tests
      • Ambush game mode testing
      • The Judgement's hit-boxes have been adjusted from last week's testing

      24
      Release Notes / Tempest Missile Balance Updates
      « on: May 01, 2017, 01:39:56 pm »
      Hi Folks!

      We’ve been carefully studying the inclusion of the Shrike & Tempest Missiles in our PvP game mode and along with feedback we’ve come to understand some key challenges with the Tempest Missile gun:

      - Tempest missiles can be debilitating and lock players down in a constant disabling cycle during engagements.
      - The shake and smoke effects have caused visibility issues for players.
      - Fires and shatter have proven too effective at their current levels.

      Given these observations we’ve established a few changes to the gun:

      - Explosive damage has been reduced to 7 (from 19).
      - Secondary damage changed from Shatter to fire and has been reduced to 7 (from 11).
      - Reload time has been increased to 8 seconds from 7.

      These changes will help scale the gun back into a reasonable and effective set up by offering flexibility for those shooting this weapon while also offering a manageable counteraction to mitigate any imbalances with this gun. We’ll also be working on improving the special effects and camera shakes (changes which will be seen in the coming updates).

      Especially with matters like this we’re always open to feedback so if you have thoughts or ideas I encourage you to email us at feedback@musegames.com to share them with us, thanks for your help and support while we improve the gameplay!

      25
      Dev App Testing / Dev App Testing change-log: 21 April, 2017
      « on: April 21, 2017, 12:28:52 pm »
      PvP:
      • Night map PVP 2v2 and 3v3
      • Shrike in PVP
      • Tempest in PVP with slightly boosted shatter (slightly boosted fire chance)
      • MK II Carronade:
      Fires round cannonballs instead of grape shot.

      2 shot clip
      Projectile (round cannonball like either mine gun)
      Drop: 13m/s2
      Velocity: 200m/s (4 second travel time)
      Jitter: 2
      Range: 800

      Arcs: 40° side 15° up and down

      ROF: 1 bullet/s
      Reload: 5 seconds

      Primary: Impact- Suggestions: 80
      Secondary: AOE 1m. Shatter- Suggestions: 35

      Some small amount of force if you feel like adding that. It is not the main feature of the gun, just minor flavor.

      Resulting damage:

      Hellhound Mk2 @ 80 Impact/35 Shatter
      Single Clip v Balloon = 392.6 (charged)
      S-DPS v Balloon = 61.99 (charged)

      Single Shot vs Guns = 118 (charged)
      + buff = 141.6 (charged)

      Single Clip vs Hull = 321.1 (charged)
      S-DPS v Hull = 50.7 (charged)

      Single Clip vs Armour = 184.6 (charged)
      S-DPS v Armour = 29.15 (charged)


      PvE:
      • New night map

      26
      Dev App Testing / Weekly Testing Newsletter
      « on: April 21, 2017, 12:06:24 pm »
      Hi Testers!

      Click on the link below to register for our weekly testing newsletter! This new format will provide you informaiton about our planned testing regiment for each weekend! (Note: you can unsubscribe from the newsletter at any time.)

      https://docs.google.com/forms/d/e/1FAIpQLSfDiZM_AxRrKQfoMDXTri1w3EmonEEV9BKM6Dy-Gp1llo78ZA/viewform?c=0&w=1&fbzx=3182518138834258400

      Clear skies!

      27
      Release Notes / 4.7.17 Hotfix Notes
      « on: April 07, 2017, 07:52:00 pm »
      Progression Notes:
      - Faction weapon unlock - Level 4
      - Faction ship unlock - Level 7

      Faction weapon now unlocks between 8-12 matches depending on which difficulty you play. If you play with people from your faction, you'll gain even more faction reputation to unlock it. So hopefully within the first 10 matches, you'll be able to unlock not only a special ability, but a new weapon as well. On Monday morning, we'll adjust the faction reputation earned for Normal difficulty up more, to make getting faction weapon and gun even easier.

      Hotfix Build 596 is ready for you to update. Hopefully the crashes are now eradicated. We've also added better indication on Assault as well as fixing a few more minor issues.

      Here are a summary of fixes:
      - Fixed several memory leaks that eventually led to crashes on all platforms
      - Handled some previously unhandled NULLs that could cause crashes on Linux
      - Improved visibility and added distance counter to objective indicators on Assault
      - Fixed missing event leaderboard title text
      - Corrected some text referencing "Preorder Alliance" to "Buy Alliance"
      - Fixed a music playback error caused by attempting to seek to an invalid time

      28
      Dev App Testing / Dev App Testing change-log: 7 April, 2017
      « on: April 07, 2017, 02:21:20 pm »
      Testing Itinerary:

      The Shrike (ship), Magnate (ship) and Tempest Missiles (gun) need to be tested for consideration in PvP gameplay. Both of these ships need to be tested in isolated cases from one another.

      Changes to the Tempest Missiles for this test run include a decreased fire ignition chance & increased damage chance (numbers are withheld for blind testing purposes).

      29
      Release Notes / 4.3.17 Update Notes
      « on: April 03, 2017, 03:36:02 pm »
      Faction ships and guns for same faction now unlock earlier, so everyone can get their weaponry sooner to blow stuff up!

      Faction Progression Adjustments
      - Lvl 15 rewards moved to 11 (ship)
      - Lvl 14 to 15 (costumes and title)
      - Lvl 11 to 13 (title)
      - Lvl 10 to 7 (gun)
      - Lvl 7 to 9 (costumes, title)

      Grandmaster Achievements
      - Tweaked to reflect to placement of gameplay related unlocks

      Reduce Time Reinforcements
      - Fixed data error

      30
      Hi Folks!

      Incase you have had issues with obtaining the 'Guns of Icarus Alliance Costume Pack' and the 'Guns of Icarus Alliance Soundtrack' when you ordered the updates we have addressed some internal bugs that should fix this now. Re-loging into the game should provide you the items you have purchased. Be sure to contact us at feedback@musegames.com if you're still missing anything. Thanks!

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