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Topics - Ayetach

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106
Community Events / MOVED: spanner-mallet
« on: March 30, 2015, 04:39:25 am »
This topic has been moved to 'The Lounge' sub-forum.

https://gunsoficarus.com/community/forum/index.php/topic,5922.0.html

107
The Lounge / Which way do you prefer your engineering tools?
« on: March 27, 2015, 07:02:00 pm »
At the request of a forum user, this pole will be provided. It'll be up for 30 days for anyone to vote, enjoy! :)

EDIT: Updated spelling mistakes and added third 'other' option for other tool layouts.

108
I have played many, many, MANY matches in this wonderful game and one of the many things that has compelled me to progress in this game has been levels - at least thats what was one of my compelling elements from before. But now I've come to realize that having a numeric level system that everyone is ranked by publicly is an arguably counter-productive part of playing this game.

Lets look at some key arguments that can be made about this (and I absolutely encourage all of you to put in your own two cents [constructively] to this as I value hearing all the various points of view of this subject):

Levels identify skilled players, this is a absolutely a convenient measure I won't argue that, but it also creates a stigma among newer players too. Lets say we have some high level players collected on a team and a new low level character hops aboard. Not that this is always the case but frequently enough I have witnessed a dismissive and sometimes scornful attitude players have towards playing with these new players. Believe it or not I have seen and known enough players with alt accounts that half the time I'm never really sure if they really are new to the game, let alone knowledgeable enough to move ahead with their task. There are also many awesome players who pick up on what to do very quickly and I realize this is reasonably more frequent of a characteristic than many would believe.

Elitism. Well this is a grayer topic, but the sense that you are more superior to your fellow player just because you have a higher level seems silly - having a level system enumerating where we're at publicly is a sort of fuel to this kind of fire. I'm sure many have thoughts on this point but its one of those things that does exist among some players and it *can* be impairing for player to player interaction.

Skills. Just because I'm a level 45 in all areas does not mean I am a super ultra hyper awesome jack-of-all-trades player.  Yes, I do many of the roles reasonably well and I've played them frequently enough to earn the level numbers based on this new system - but I sure feel like there are many who can surpass my skills in many of these areas and to be recognized for this distinction is a bit misleading. The bottom line is that many of these level systems can be misleading us in thinking we are more than capable of what we actually handle at that stage of our understanding and play style. This can also be a factor of deterring players from facing one another when they review the levels each side has (I know Muse has made efforts in hiding that in lobbies but there are ways of getting around this and lets be honest, many of us do that to review the skills gap between sides).


The radical notion of removing this might seem completely outrageous to many but when you really think about how it plays into the game, its not a terribly bad notion really. I'll admit it is very unlikely this idea would ever see the day of light in a dev build buuuut the purpose of this is to discuss the topic frankly and think about the factors that weigh in on these kinds of implications.

109
Gameplay / Burst on Merc Field Gun
« on: March 02, 2015, 01:14:34 pm »
Is that a thing?

I was in a recent match with Spud Nick and Inkjet and there was some use of that ammo type on this gun. I'm not sure if the burst can justify the AoE or not, its quite small if I recall. Does this increase the changes of disabling components considerably?

110


Its that time again ye powder monkeys! Another round of mini-game madness!

Kindly sign up if you think you're bold enough to handle the madness that is this mini-game coming to the servers near *you* this Saturday!

Click here if you're not sure what this is all about.

111
General Discussion / Paritan Rumble with 3v3 format
« on: January 25, 2015, 11:47:59 pm »
I thought about this since the release of the other maps that were condensed for 2v2 play - perhaps this was mentioned before... But it would be a real treat to have a 3v3 game setup for partisan since it challenges skilled pilots and more team tactics.

I've already suggested this but I was curious what the rest of you think :)

112
Community Events / Mini-Game Madness Sign-up Thread
« on: January 17, 2015, 05:32:17 pm »
Hello all,

Some of you may have gotten confused by the dates I considered for hosting this event, and in truth it would have happened but there was matters that prohibited my ability to host it on said date. So now I've dedicated Saturday January 24th as the day the event will go on.

This thread is an optional sign-up thread just so I can get a headcount on those groups of players (or individuals) interested in participating - this is not mandatory and any players or teams are more than welcome to make an impromptu attendance should they decide to. This will simply help me gauge how large of a lobby I will need to make.

Here are the Mini-Game Madness rules:
Quote
a private lobby with trusted players who will participate will form their crews and a referee will preside over the match (based on the level of participation the lobby can be adjusted for size).

The ref will offer each captain the choice of selecting their ship at the expense of all their gun slots being randomly selected or they may choose to have the ship randomly selected by the roll of dice by the ref.

Should the captain choose to randomize the choice of the ship from the dice roll they will be offered one gun placement and gun for that placement of their choosing before the dice will be rolled again for the selection of the remaining gun slots.

Crew and captain loadouts are unaffected by this and can be setup at the crews leisure.

Here's the original idea link as well: https://gunsoficarus.com/community/forum/index.php/topic,5500.0.html

I will also likely have a reminder in-game for players to join should they wish to on that day. See you there!

113
Community Events / Mini-Game Madness
« on: January 04, 2015, 09:20:41 pm »


Greetings fellow aviators, engineers, and powder monkeys near and far.

After discussing various incarnations of this idea with a few people I've decided to put this draft concept forward to the community. If I get a good reception I'll consider setting up a loosely-organized event for this.

Since participating in the TimmyB Tournament, I've felt inspired by the manner of sillyness and its challenges of overcoming them quite irresistible; Its quite fun to be frank and I felt I wanted to expand on that a bit more. Basically a private lobby with trusted players who will participate will form their crews and a referee will preside over the match (based on the level of participation the lobby can be adjusted for size).

The ref will offer each captain the choice of selecting their ship at the expense of all their gun slots being randomly selected or they may choose to have the ship randomly selected by the roll of dice by the ref.

Should the captain choose to randomize the choice of the ship from the dice roll they will be offered one gun placement and gun for that placement of their choosing before the dice will be rolled again for the selection of the remaining gun slots.

Crew and captain loadouts are unaffected by this and can be setup at the crews leisure.

The idea is to have fun with unusual and challenging builds, I love creative efforts by crews to over come them and I'm not looking for a very complex capacity gameplay beyond that. This setup can be used for King of the Hill, Crazy King, and Death matches.

If this is something that would intrigue you and your crew, simply post your interest below and share with your fellow aerial comrades.

Clear skies to you all!  :D

Ayetach

114
The Gallery / "Man the foreguns"
« on: June 23, 2014, 05:00:07 pm »
I found the drawings on here delightful so i thought id do one of my avatar as well :)




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